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#feedback

Edited by Ebty: 11/19/2016 1:33:36 AM
13

Thoughts on buffing/changing The First Curse

NOTE: The initial set of proposed changes is somewhat outdated due to feedback. Please proceed to the "EDIT" section below for my most recent thoughts. The First Curse is an exotic that is built to fill an extremely specific niche and the fact that it so thoroughly fails to do so is downright pathetic. But I'm not one to complain without offering suggestive criticism so here's the problem as I see it and some suggestions to fix it: 1). The intrinsic Deadeye perk is as underwhelming as the Astrocyte Verse, not only does the range boost still fail to make the gun better at range than an OK Palindrome but the ADS movement speed boost is so minimal it may as well be taken out altogether and the stability boost isn't significant enough to allow for effective tracking of targets outside of mid range (but more on that later). 2). The namesake exotic perk First Curse feels like a far-too-difficult way to make an inconsistent weapon... slightly more consistent. The perk actually feels weaker than it was before 2.0.1 when I vividly remember procing the perk on Bannerfall and consistently hitting head shots on the rift bridge from B flag. Overall the First Curse perk feels extremely underwhelming considering the work needed to activate it in the first place (i.e. out shooting Palindromes and Clever Dragons and rushing shotgunners). 3). The base weapon should lend itself to the longs range play style but in practice hinders it. This extends beyond the poor base range and stability which lead to poor shot registration and difficult tracking of targets. The holographic sight is too bulky and the zoom factor is too low, both of these traits in conjunction work against the weapon at longer ranges and make shooting the gun feel more like pre-buff No Land Beyond in that the sights ironically obscure view of the target. Unfortunately firing this hand cannon feels more like playing RNG roulette than firing any sort of high-skill precision weapon. In summary the issue is that the whole concept of the hand cannon is effectiveness at range but the weapon itself (both through its own traits and stats and performance relative to other weapons in the sandbox) makes landing shots too difficult while simultaneously punishing missed shots too harshly. Thoughts on how to reduce the issues facing this weapon: 1). Increase the base range and stability of the weapon as well as the bonuses to these stats granted by Deadeye and First Curse so as to allow the weapon to compete with more mid-range competitors and increase overall consistency. 1).a. Another idea would be to remove bloom from this weapon entirely to allow it to excel at long range since that's the whole idea behind the weapon. 2). Increase the ADS strafe speed granted by Deadeye to levels closer to that of MIDA to make it have a role in engagements and allow the user to win the "initial" duel needed to proc First Curse more consistently. 3). Reduce the size of the holographic sight's dot and/or increase the zoom factor to allow for better target tracking at range and to reduce the feeling of RNG given when firing the weapon. 4). Allow the First Curse perk to increase the fire rate of the gun (to the Eyasluna/Palindrome RoF) to make it more forgiving at long range and decrease its weakness at mid range. This would also leave it with an acceptable time to kill because it would have the same (optimal) time to kill as most legendary hand cannons. This would also give it a better DPS for PvE and make it a more viable option. I'm not sure how viable these are but I feel that one or more of these would greatly help the First Curse to be a better weapon and mose deserving of an exotic slot. Hopefully someone at Bungie sees my thoughts and takes them into consideration because I think this was a pretty cohesive (though not short) and well voiced thought. EDIT: Upon reading some of the responses and playing extensively with it, I think I have a reasonable set of proposed changes some of which would be straight up buffs to the gun and one that would make it very interesting to use. 1). Buff all aspects of the Deadeye perk to make First Curse feel better at range and better overall, both when the namesake perk isn't active and when it is. 2). Give the gun an additional shot in the mag. This would be straight up quality of life improvement focused mainly towards PvE so that triple tap could theoretically proc 4 times without First Curse active and extend the mag size to 13 to counteract the small mag size. This would help the gun in PvE while also solving the PvP problem of killing 2 targets and being forced to reload despite still having 2 "First Curse" bullets left in the mag. *3). The final and most interesting idea is to add "focused fire" to Deadeye to make the gun a two shot PvP kill if the user's aim is true making it the ultimate tool for players that love the precision "Deagle" feel. This would make the gun like NLB and Chaperone by rewarding consistent precision while also harshly punishing missed shots. Any thoughts on the revised list of proposed changes?

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  • Its the HC class itself that needs buffing. It doesnt compete with any weapon class at any time. Just in HCs, Ace of Spades and others in its stat class out-perform it in DPS and useful range

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  • A big buff in stats like reload stability and range would help a lot

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  • It sucks because it took me hours in the crucible to get this. 5 billets per mag and after the initial hand gun nerf this quest hurt like hell...... It needs better crucible perks - even outlaw and reactive reload would be better? Or first headshot kill grants higher body shot damage and built in out law.

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  • Yeah add in with its current perk where it has a chance to give 2 bullets in the chamber to cause bonus damage. So it can keep up with hawkmoon or any legendary HC with LITC

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    • This weapon is great and doesn't need a buff, it's really a hidden gem. Also, bloom is already pretty much non-existent on this archetype of handcannon because the RoF forces you to pace your shots instead of spam and therefore never have any bloom. It has the highest range stat and range of any exotic handcannon as well, I really don't think there is a need for a buff as it already fulfils its role well in PvE and PvP.

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      • Honestly the only thing I think the weapon needs is a Range buff and the movement speed while ADS should be increased as well. Making it a 2 shot would be nice but I highly doubt people will get on board with that.

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      • I don't know, some people wreck shop with it

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      • Edited by Arkade_Killer666: 11/18/2016 5:43:12 PM
        Personally, I think the exotic perk should be buffed by refilling the magazine as it already does and buffing damage with something akin to reactive reload minus the timegate. Not buffed enough to make it over powered but enough to two tap in crucible assuming you land two head shots.

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      • Edited by BRAZACK: 11/17/2016 7:46:49 AM
        While i agree that the intrinsic deadeye perk is almost useless there are some things you suggested that will make this weapon op. I believe deadeye should function like rangefinder and the base stability needs a huge buff along with a sligh buff to base range to match a luna with rifled barrel. There should be no increase in firerate when the exotic perk is triggered(this gun already hits like a truck). If it could be fired as fast as palindrome with its current impact it will be op. Triple tap should be replaced with spray and play. The exotic perk only replenishes the mag once after u empty the mag u need to reload manually. Spray and play comes in handy because of the really slow reload on this weapon.

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        • I think that stability on hand cannons like the first curse is needless as you have so long between each shot but range is definitely needing a buff... how bout adding rangefinder as an intrinsic perk?

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        • I think the weapon is fine personally.

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        • how about giving it focused fire as an intrinsic perk, so it fires slower but can 2 tap. the extremely slow rof will just put its killtime barely higher then other primaries with fast TTK`s.

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          • I didn't read the whole thing, it was very long. But here is my opinion. It needs higher base range and stability. I also think HCR as an intrinsic perk would help. The exotic perks work very well I think. Just need to place shots, and aim. Its actually beast if you can use it

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