The Video is linked. For those who prefer to read:
[b]Intro[/b]
Hey everyone, Dukaness here with a quick video. No intro, no fancy edits – just a video I wanted to get out quick to help you guys go flawless this weekend. I know it’s Sunday but there’s still time. Over the past month or so I’ve been finding it a lot harder to go flawless. This weekend I’m off to a great start, and I think it’s because we’ve figured out how to best play on Asylum. A lot of the best teams you’ll come up against are snipers, even though this a small map. They rely on your team to peek sniper lanes and walk into their scopes to get picks. By not playing into that, by rushing the point and sitting on it, you can frustrate these teams and force them out of their comfort zone. We were matched against MunchGawd and luckyDUELstars, two very skilled streamers. Their whole team was running Sniper and TLW, which in my opinion is a poor set up on this map. Our game plan from the beginning was to rush the OT point and sit on it, knowing they’d be forced to challenge us eventually, and also knowing they’d have a difficult time doing so without shotguns. This is one of the easiest maps to lock down the OT point and you can expose that against teams that refuse to put their snipers away. The point of this video is to show you how you can expose snipers on this map, and lock down the OT point to secure victories. Callouts I use are from this link: http://i.imgur.com/fnacwdd.jpg.
[b]Isolate Your Opponents[/b]
A team of snipers will never challenge you for the middle room, they’ll let you have it and they’ll try and get creative by moving around the map looking for angles. This is a huge advantage for you because it offers two viable ways to win. First of all, they always spread out and cover different angles, hoping you’ll make a mistake and expose yourself. When you identify that someone is isolated, you can rush them. For example, the window across from the OT point is a popular place to go for a pick. Her spot has no exit plan, so if you know someone is there, you can have two people peek it and team kill her, which is what we did. As I mentioned, because they have to spread out to cover different angles, Munch and Afro aren’t together. So once we’re up a man, we all collapse on Afro, and then on Munch.
[b]Winning Through Overtime/Frustration[/b]
The other advantage this gives is that they’ve handed you the OT point on a silver platter. All you need to do is hold the point down and wait for OT. They know they have to eventually rush you or else you’ll just sit on the point and capture. For that reason, if you want to use this strategy, Trip Mines with Young Ahamkara’s Spine, Lightning Grenades with Armamentarium, and Smoke Grenades with the Grasps are a great class choice. Once OT comes, if everyone clogs up a choke point (A-stairs, C-Stairs, and B-stairs), and then focuses primary weapons towards the second floor ledge, there is nowhere that they can surprise you. You can call it cheap and dirty, but it’s effective. One more thing to consider is teams get their supers early in games that are dragged out. You don’t want to be caught in a situation where you’re getting rushed with supers all the time. This is another reason to select Striker, Nightstalker or Gunslinger, as they have good shut down supers.
[b]Play Smart and Play Disciplined[/b]
If you’re going to win this way, you need to play more disciplined than ever. I show a couple examples of DeathBat getting picked. He is the first pick of the round 3 times in this game (gets picked on the OT point beside a pillar). He was sniped twice from window and once from A-stairs. He’s in the same spot every time. We ended up losing 2/3 of those rounds, which stresses the importance of staying out of your opponent’s vision. If a spot isn’t working for you, you have to find a different spot to stay. There are three spots I use to not get picked, shown in the video. One is beside a tree under the capture point. Another is the corner beside the TVs near the ledge. The last is on the opposite side (A side) on a bench in the corner. I recommend you always look around to make sure you aren’t exposed. Also stay crouched so you aren’t always on the radar. Playing smart means not giving snipers an opportunity to get a pick. Playing disciplined is fighting the boredom. I don’t enjoy waiting two minutes for OT every round. I don’t enjoy sitting in a corner waiting for someone to come to me. But that’s the game. Our opponents are doing the same thing in their spawn. They are frustrated because we are not playing into their strategy. Fight the urge. Play smart. Play disciplined. It’s not always fun, but it works.
[b]If They Are Also Aggressive[/b]
Although I saw way more teams running only snipers with Scouts and Pulse Rifles than I should have, you are obviously going to play teams that rush the OT point like you do. Use EVERYTHING you have to fight them for the middle room. Come in with grenades, smokes, everything you can do to get an early kill or push them back. Rounds end quick this way. Think of every round as the beginning of a dodge ball game. Everyone rushes the middle ground (middle room) for the OT point (dodge balls), because that’s the key to winning. I show examples of my approach on both sides. Like I mentioned, Nightstalker is a great choice on this map. I wombo the main door every time if my abilities are charged.
[b]Outro[/b]
That’s it guys. It isn’t a guaranteed flawless, it isn’t a foolproof way to win games. However, I have personally found that I’m able to beat teams using this method that I wouldn’t normally be able to beat on other maps or using different strategies. A lot of top players rely on sniping to win Trials games. Take that away from them and you have a chance. Stay disciplined, stay smart, and make sure everyone is on board with the game plan.
Duke
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Did they ever fix that hole in the wall glitch for that map?