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#feedback

5/7/2016 9:30:04 PM
9

10 simple fixes in PVE that will make PVE players stop b-laming complaining Coz& DeeJ

10 simple fixes in PVE will make PVE players stop b-laming complaining (for now at least) 1 boost Super damage from Attack type Supers against enemies of the darkness Warlocks Void Walker Nova bomb needs more single target dmg and Not explode in our faces!!! Sunsinger needs a buff to helping out the team Not just the individual Warlock Stormcaller honestly the only issue this super has (there maybe more) is the regen super faster around teammates it really isn't noticeable at all. Titans Sunbreaker boost hammer dmg against shielded red bars and none shielded majors, /suncharge should use less super energy then Forgemaster or just operate like shoulder charge (Suncharge should operate the same way in PVP as well honestly) increase the radius of explosive pyre when the exotic arm is worn that grants it Defender if done while in the air anyone under it while landing who isn't an ally should be blinded any none ally should be pushed out of the initial bubble's activation when done on the ground. (I also recommend this function for PVP) Striker higher single target dmg for both modes Hunters Golden Gun ..yeah in PVP the super itself it's fine PVE not so much..the perks need to be looked at. higher single target dmg or precision dmg(this won't effect PVP why because being shot in the face with a laser beam still makes you quite dead) Deadeye increase range and grant precision damage Circle of Life knife kills while golden gun is active should start health regen or grant a small over shield for a few seconds after Golden Gun deactivates Tripmine shouldn't out right kill the user, damage perhaps but not insta-kill it's user (personally I think no grenade should kill it's user but that's my Own opinion) Nightstalker the duration for vanish in smoke needs a 2.5 second buff. Arcblade better hit detection and A large dmg reduction against enemies of the darkness while active initial activation of the "Vanish" ability should Not consume energy Showstopper needs a radius buff and a slight buff to dmg to be at least a little higher then standard attacks with the arc blade arc grenade should insta-kill it's a grenade that sticks to a person Death should be the outcome period. 2 boost exotic weapon damage and PVE specific perk effectiveness against enemies of the darkness Why you PVP guardians ask? Well that's because a Guardian's Primary Focus is to defeat enemies of the darkness which would imply that our weapons were specifically designed to combat them ,.. if anything being less effective against a fellow guardian aka PVP would make sense as they are Not enemies of the darkness but fellow warriors of the traveler's light which would imply a reduction in a weapon or abilities use . It's common sense weapon that is specifically made to kill evil thing won't be as effective on something that isn't evil. 3 to combat the ammo nerf in PVE reduce the timers on Ammo Synths to match the ammo synth type used Primary 1:30 Special 2:30 Heavy 3:30-4:00 allow all 3 ammo synth types to have their own individual timers. 4 allow emotes to be equipable to all D-pad slots and chroma onto all faction,gunsmith and end game weaponry and armor 5 implement reduce aim assist/aim-bot add a reload and cooldown animation for enemies of the darkness so they don't continuously unload their weapons or spam their abilities and reduce dmg taken by lower tier enemies of the darkness against higher tier guardians Example a lv 20 cabal or lv 11 captain should not be able to remove 1/3 of a shield against a maxed lv 40 guardian and a lv 1-3 enemy should be doing minimal dmg with the high tier guardian appearing as "????" to them. 6 reduce melee dmg against guardians seriously how does a captain punching a shield made of space magic even hurt us? I can understand their swords or their guns THOSE should be doing a lot of dmg in comparison to a Fist?? wth? how does a little lv 3 thrall do as much dmg with a little slap as a lv 42 minotaur when it punches a lv 40 guardian at 330light in the face?? This makes grinding counter productive and pointless 7 don't reduce our stats in lower tier areas leave them as is this just irritates everyone.(well almost everyone)(some player's like the challenge, now why difficulties were removed is beyond me) 8 after a guardian reaches lv 40 their light lv should be displayed underneath their current lv 40 enemies of the darkness should do the same the higher light we are the more dmg we shrug off and dmg we do and vise versa. 9 allow larger parties in patrol up to at least raid team size, better drops from normal enemies of the darkness, chests, events, and more frequent events. randoms are fun but few and far between... 10 being able to enter a challenge mode strike from patrol with a party of up to 6-12 (strike specific rewards Cannot be earned this way) however challenge mode rewards can drop maybe even an exotic if a 3oc is used on an ultra. PVE events on par with queen's wrath operating in a similar fashion to IB with similar tier rewards Deej or Cozmo let your bosses or whoever is in charge of this programming scrap look this over and see what they can do. PVE needs help this is what I hear the most complaints on in PVE

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  • Warlocks deseve to die by there on super if they do it l, You know why? Because titans have foh which has less blast radius and they have to get next to them. As to voidwalkers who can bomb there feet and get the same effect with increased radius, Also they can throw it further for the same effect.

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  • You said extra gg damage would be fine in pvp, but if it got a damage buff it might one hit bubbles and that would be a bubble nerf... also that would effect foh, foh was made to survive even gg with the armor perk on... letting foh get one hit by gg would remove the only reason it can compete nova bomb. I would love a exotic buff for pve, in pve the difference between exotic and legendary should be the same as legendary and the much weaker rare weapons... a exotic should be the highest dps in it's weapon class, red death should be the highest dps per clip out of all pulse rifles when using high caliber rounds and extra impact scope(excluding the infinite ammo ability of the no time to explain). you should have to think about what slot you want your exotic to be in, knowing it's all around better then a legendary(that's I think it should be)

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  • Bump for most of those

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  • Well said, some points I was disagreeing with but 90 % of it was true.

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  • bumpity

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  • Hunter gunslinger and Arcblade are almost useless in pve

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  • Oh man, I tried to read this and quit. Punctuation isn't optional.

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  • Revert ammo reserves to pre-April update levels!!!!!!!!!!!!!!!

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  • Bump

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