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#feedback

11/2/2015 9:02:19 AM
22

ARs and HC buff thread

They need another buff

149

They don't need another buff

28

Only one needs a buff

46

First off this is not my main, i made this extra account for more Toons. PSN GoDZooKe. Moving on. Pulse and Scouts seem fine now. ARs need a slight damage buff maybe 1-2% increase and a 5% increase to range. I feel like this would add more competition without ruining Scouts and Pulse lovers desire to use those guns. Side note: Stability is fine. HCs i feel also need a buff, but not in damage. slight increase in range and accuracy. Say 5-10% each? Nowhere near it's old stats, (Shutters with fear of pistol snipers) but still allow them to be used mid to close range. I feel like you've almost hit the sweet spot, and i'm sure you'll need to test some before the next big patch, but try and not take so long this time please? So do you guys think ARs and HCs need a buff too? Or am i crazy? Or is one in need of a buff, but not the other?

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  • Weapon balance was better on day one than it is right now.....

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  • Autos over handcannon they've been weak for too long.

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  • Did you test the percents that you are suggesting here ? or did you pull them straight out of your ass.

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    • Edited by Boomstick1911: 11/3/2015 12:40:25 AM
      Don't forget Fusion Rifles. We need that mid range option back to counter shotguns. As for Hand Cannons, the accuracy nerf needs to go. It makes Hand Cannons stupid inconsistent, and it creates a disaster in PvE combined with the ammo capacity nerf.

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      • Agree with the handcannon accuracy mainly because as handcannons are now, there is a chance factor involved, the bullet may or may not go where your reticule is. A good pvp is one with the fewest chance factors. I would agree with AR buff however I can't shake the feeling that Bungie will buff them too much and they will become the new king of the meta like pulses have.

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      • Or reduce scouts and pulses to the level of ARs. Longer kill time makes pvp far more fun and exciting!

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      • I agree with AR range buff and HC accuracy, I'm not sure about the range buff, butt I'm sure a little bit can hurt.

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        • I say auto rifles need a slight pvp buff and a heavy pve buff. Hand cannons are perfect in pvp but need more reserve ammo in pve.

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        • Agreed 100% with op

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        • I say buff everything. If everything is op then its balanced

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          • Seems like exactly what needs to be done. I'd support this. Bump.

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          • Crucible is dominated by pulse rifles, and a few hung jury users, zalo (maybe because xur just sold it), and the occasional Hawkmoon. It speaks for itself.

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          • Bungie did a good job a balancing weapons, missed perfection by a inch.

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            • Hand Cannons wreck in Crucible, you just have to have average+ skills.

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              • Xbox deserves to know what a real hawkmoon feels like

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                • I feel ARs are doing fine. I think the speed increase they gave pulse threw things out of balance. Handcannons are currently behind their primary brethren and the play style they support much less an option. While every other gun focuses on speed the handcannons focus on a slow and steady approach. The drop in accuracy and range was not needed with every other weapon getting a buff. Returning the handcannons to previous stats should be Bungie's next step.

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                  • Hand cannons definitely needs a buff but auto rifles only need slight better impact.

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                  • I agree with the AR buffs, and the hand cannon range buff, but not HC stability... it is after all a pistol.

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                  • I feel hand cannons should be as accurate as scouts though, just not as much range obviously.

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                  • Edited by Acadech: 11/2/2015 3:53:05 PM
                    I think ARs needs more range, so does HCs but also scouts, bungie itself said that scouts are mid to high range but all i can see since ttk came that all scouts got like only 50 range so they cant be used in high range like it used to be in y1. Also (this is my opinion) destiny is in future, so all primarys should have prety good range, i liked vanilla/tdb before balance patch when ars, hcs, scouts and pulses all got range, only badside was that pulses got realy low dmg but that was patched on that TDBs weapon balance patch, but why they have been nerfing most guns when they were just fine? I get that thorn, last word, gally, vex etc were op but why they need to nerf the stats and abilitys that were totaly fine? thorn got op poison but they nerfed it stability and range also, last word got too much range but they nerfed stability too, etc. I just dont get it Also they nerfed scouts, and hcs mags but made pulses mags higher wtf?

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                    • HCs act as they should ARs need a damage falloff reduction

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                    • Scouts need buff too,

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