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10/2/2015 2:43:15 PM
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Bungie will we get a sunbreaker nerf before iron banner???

Iron banner in 2 weeks hope it gets fixed because "iron hammer" will be super rough!!!

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  • Bungie will boost it for iron banner and nerf all hunter subclasses during iron banner event

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    • Only played with warlock class since TTK and complains about classes being unbalanced. I main a titan and I think the super lasts a little too long in PVP but their damage reduction is not a problem

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    • I'm just making a party with 5 Titans and watch shit get lit up

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    • Idk why anyone is crying about the sunbreaker class fuq! Hunters are too op, now it's titan. Get over it!

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      • [b][i]AND HIS NAME IS PEGBOY DEEJ[/i][/b] / イ    (((ヽ (  ノ      ̄Y\ | (\   | ) ヽ ヽ`( ಠ ʖ̯ ಠ) /ノ /  \ | ⌒Y⌒ / /   |ヽ  |  ノ/   \トー仝ーイ    | ミ土彡/    |    |

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      • I hope you are a hunter. And I hope I run into you with my -blam!-ing hammer

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      • No...

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      • No, get ready for the hammers you salty bastards.

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      • Stopped reading at "bungie, I'm a bitch"

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      • Not a doctor but clearly you have a severe case of being a little bitch

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      • Edited by AscendantBarrin: 10/3/2015 9:59:02 PM
        Fine, nerf "Iron hammer" I'll bust out "Bruce Banner" titan smash Bitches gonna bitch

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      • Git gud you cry baby

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      • IRON HAMMER TIME FTW!!

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      • Stay out of Iron Banner then. Simple.

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      • You wanna cry some more? Get back in the nursery!!!

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      • No, because it doesn't need a nerf.

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        • Stop crying

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        • No nerf punk.

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          • .....No....

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          • wow these repeated posts are so annoying its not op and their not nerfing it get over it

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            • you can git gud before IB.

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              • I hope it's nerfed by then, so I can prove I only main Sunbreaker because I like to to hit things with a big hammer! ...What?

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              • I'll just leave this here https://www.bungie.net/en/Forum/Post/159215684/0/0

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              • Hunter mains prior to TTK: -blam!- your hammers, I've got this sick Void bow that'll shut you down #huntermasterrace! Hunter mains after TTK launch: Bungie! Sunbreaker too OP! Please nerf! You guys are an embarrassment. It is not that hard to shut down Hammer of Sol. I've done it with Golden Gun, Shadowshot, opportunistic sniping and even one shotgun blast to the face (which I have a game clip for). Anyone who says they shotgun melee a Bladedancer every time they see one is full of shit. Same thing for anyone who says they snipe every Gunslinger that crosses their path. It's a super move, and unless you're using another super move to counter it then it should be hard to counter by any other means. Here's a novel idea, if you see a Sunbreaker Titan using HoS and you don't have the guaranteed means to counter their super, stop challenging them! It's no different than Arc Blade, if you challenge them one on one the [b]majority[/b] of the time you are going to lose. If you claim otherwise, you better be sporting a 2.5+ k/d and if you are, then Hammer of Sol is likely not a problem for you either. Aside from Hammer of Sol, there is nothing even remotely special about Sunbreaker Titans. Mediocre grenades, melee and movement. All you have to do is improvise and shut their super down and they literally have nothing else but the particular user's ability.

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                • [quote]Iron hammer[/quote] I like it.

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                • [quote]Remember [url=https://www.bungie.net/en/Forum/Post/150027312/0/0/1]this thread[/url]? Hunter's were 100% sure they weren't dominating the Crucible, but everyone else knew it- and so did the stats. The new Hunter trend is to blame Sunbreakers for being OP and demanding an immediate nerf (even though it took the rest of us a full year to bring down Bladedancers to a resonable level). So here I am, ready to once again whip Hunter's off the board. My source is, as always: http://destinytracker.com/destiny/population [b]PvP melee kills:[/b] 1) Stormcaller at 73,322,908 (5.76%) kills 2) [i]Sunbreaker[/i] at 62,387,962 (4.90%) kills - Oh, second? 3) Nightstalker at 62,352,930 (4.90%) kills [b]PvP super kills:[/b] 1) Nightstalker at 98,208,122 (8.42%) kills (yes, it's a support class so it's greatly favour by having teammates around- KNOW HOW TO PLAY YOUR CLASS) 2) [i]Sunbreaker[/i] at 66,272,382 (5.68%) kills - Oh, second again? 3) Stormcaller at 55,027,545 (4.72%) kills [b]PvP grenade kills:[/b] 1) Nightstalker at 56,711,066 (7.20%) kills 2) Stormcaller at 49,601,294 (6.30%) kills 3) [i]Sunbreaker[/i] at 33,351,906 (4.24%) kills - Oh, last? For those of you who are illiterate and/or lazy, here is the demographical breakdown of the Crucible: ~32% play as Titan, ~8% play as Sunbreakers ~34% play as Warlock, 7% play as Stormcallers ~34% play as Hunter, ~9% play as Nightstalkers I know there will be a huge amount of uneducated, inflated, VIP people who got too much love from their mothers, so let me tell you know: 2% difference is insignificant. If you don't know this already, you need to take a course in statistics (and work on your relationship with your mother). So... Are you saying we need to nerf the least effective PvP subclass? Oh, and just a little FYI, anecdotes aren't considered evidence- anywhere, just because you and your friend(s) had your asses handed to you doesn't mean the subclass is broken or OP, it means you're shit and need to git gud (as you said whenever a warlock/titan complained about Gunslinger/Bladedancer being OP for a full year before the nerf actually came). A dedicated player actually went ahead and tried a couple of scenarios, so let's take a moment to read what he has to say: [quote][b]MongrelShadow14:[/b] [i]Honestly got tired of the complaint threads so I decided to take 2 friends into rumble to test. I first tested the defense both with max armor and with the extra armor you can get with a certain chest piece when using a solar based subclass. results: I had 2 snipers used. stillpeircer and black spindle. still has impact of 31 which covers 1000 yard stare and LDR. black spindle has 37 which covers black hammer and eferdeets spear. the 004 sniper was not used but has an impact of 34. snipers were used at point blank so no damage drop off was present. With max armor the 31 impact snipers leave me with a tiny sliver of health. which means the 34 impact sniper and 37 impact snipers will one shot me. With additional armor the 37 sniper one shot me. which means 3 snipers can currently one shot headshot the sunbreaker when they have the most armor possible. the 34 might be able to do it. and any sniper with a damage proc including the 31 snipers will be able to one shot. Next I tested golden gun. The result was the same both times. Point blank a golden gun will not one shot the sunbreaker. but they both leave you with a sliver of health. so if the sunbreaker has literally taken any damage at all and gets hit by golden gun they will die. It's important to note that you have to fully spec into armor in order to live from golden gun. If you don't take max armor golden gun will one shot you. Lastly I tested the damage of the hammer on direct impacts. To confirm my idea that it has the same damage model of arc blade swipes. When running max armor on blade dancer with the extra armor you take 2 hammers to kill. you're left with half of your red health bar. then I tested it against a person with max armor on storm trance but no extra armor and got the same result. to me this means it's got the same damage of the arc blade melee. If hammer of sol does any extra damage at all its so small that it's not going to matter in 90% of situations. Conclusion: the sunbreaker mid super naturally has a slight armor advantage. and it's honestly so slight it doesn't matter in my opinion. you have potentially 4 snipers with out any special perk roll that can one shot head shot. and if you are using golden gun all you have to do is hit them with anything like a nade or knife and then golden gun and they are dead. I understand people don't like that the sunbreaker can even survive it at all. However they are the tank class and all titan sub classes can tank a golden gun. so it's consistent. and hammer of sol has average damage. needing 2 hammers to kill a majority of people mid super. of course if the target has low armor it's a one hit. But everyone is always telling me max armor is the way to go in crucible. so if you aren't running it you willingly accept the concequences. end of story. I didn't test all sub classes on damage with the hammer because the 2 I did test with different situations yielded the same results. Though if someone proves me wrong with footage and explains the situation i'll retract my statement. I also didn't test sword swings or rockets. Simply because anyone mid super (bar golden gun and radiance with no radiant skin) can tank 2 sword swings and if any of the subclasses (bar the same 2) spec for max armor can survive a rocket. simply put it's not a new thing. armor always protected you from rockets and now from 2 burst deaths. and the swords follow the same damage model as arc blade does. Hopefully this thread gets around and people stop complaining about how tanky they are or how stupid strong hammer damage is. EDIT: I completely forgot to mention the shotgun testing done. I managed to survive a conspiracy D headshot at point blank when I had the max armor+ the additional armor from the chest piece. with out the additional armor from the chest piece I die. So High impact shotguns will one shot sunbreakers if they are headshots 90% of the time.[/i][/quote] I'll update this thread on the go.[/quote]

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