There's only one solution to this, really. Bungie, you need to separate the stats of guns like how you did the shotguns. PvP weapons should work differently than PvP weapons as far as stats go. What I mean is, the stats on a weapon should be how it's intended for in PvE(case in point, the super hard to get exotics; like, NC should be the best gun in the game next to the MC in PvE) and for PvP the weapon should be balanced with every other weapon-type it's in.
[b][u]Ex[/u][/b]: Auto rifles in PvP should be balanced with every other auto rifle in PvP, but PvE auto rifles should all be unique and off-balanced to one another.
This would really solve the problems with guns being nerfed all across the board for PvP and PvE. People will be glad.
[b]Plug In:[/b] This is a nice '[i]What If...[/i]' video for Destiny. https://www.bungie.net/en/Forum/Post/107597074/0/0
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I've made multiple posts about this too since the first nerf went into place. They should have done what DC Universe Online does, separate PvE and PvP weapons and armor. That could explain the different marks they kept. Let PvE enjoy unbalanced guns that keep changing with new models released frequently and PvP have well-balanced stuff to keep the crybabies under control. What a dumb decision to link guns and armor together and then pick PvP to cater towards at the expense of PvE. That is a guaranteed way to greatly increase the hatred between loyal PvP and PvE players. I just add this to the huge list of really stupid ideas and decisions Destiny was released with. It still doesn't replace #1... Missing CTF modes.