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6/20/2014 2:58:28 AM
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kgj
kgj

why was reach's multiplayer so perfect?

[url=http://halo.bungie.net/stats/Reach/FileDetails.aspx?fid=17012841&player=CoooooooooooP]i literally cannot stop crying out of pure joy whenever i even hear the word "reach" mentioned nowadays.[/url] [url=http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=15086533]bungie made a game so unbelievably brilliant that i just can't express my true feelings for it.[/url] [url=http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=5783888]i've created this thread to ask you to find a means to properly communicate the true brilliance of this game.[/url] [url=http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=18380630&player=Zomechin]please join me and help in thanking bungie for an absolutely flawless multiplayer experience that i'm sure every single halo player will hold to heart in the future.[/url]

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  • Reach was FAR from perfect. See Armour lock, Jetpack, bloom, Sprint+Sword, Active Camo+Sniping, Active Camo Radar Jammer etc. But I am still playing Reach to this day, and that says something. If the things listed were not included, I think it would have been the closest Halo had come to perfection. It is a pity Halo 4 didn't improve on any of this; And was a boring mess.

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