What build would you recommend? Right now, I'm trying a 2x Mythril Spear, Ninja, 2x Crescent Moon with a supporting Multitask, Two-Handed, and Angelic Ward set on all four. On my previous battle with the Adamantite Shell, I used a 2x Mythril Spear, Valkyrie, attack attack Jump set, and it worked well.
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I found that Ninja, so far in the Demo, is a little broken. With Utsusemi, you can give yourself an avoidance to all physical attacks, and there's only about 3 or 4 enemies in the Demo that use magic if I'm remembering right. So getting that as a job ability with a Bushido fixed ability is a decent start to a powerful countering class. I skipped over Multitask when I got abilities like the following suited on one character: Angelic Ward(Replace this with another offensive ability like Adrenaline if you want, but I recommend Angelic Ward just for the several attacks in a row bosses) Turn Tables(Ability from Red Mage) Transience Comeback Kid What those allow you to do with Bushido is stack that on at the beginning, if you're attacked, you dodge, counterattack, gain increased attack and mental attack, then gain +1 BP. That immediately sets you up for increased damage, and this works so long as you keep a Utsusemi up. And then if you have Ninja mastered, you gain Ikkikasei, and then with Bushido, you can counterattack for hundreds of damage with each attack usually, this allows you to easily build up BP, then counterattack with maxed offensive abilities. Valkyries with Two-Handed, and Buff Up, which increases all of your stats by 5% each turn(comes from Performer) can also be a great offensive class, but they will be completely offense. Since Jump has a low priority, you can set up a Bushido with a Valkyrie at the start, do two powerful physical attacks, counter when you get hit, then drop a very powerful Jump with the increased spear damage and the Two-Handed bonus. I have a Valkyrie with 100 attack and I'm hitting for 2000+ most times with Jump.