Definitely. With the last two Halo games they made: ODST and Reach, it was apparent to me that they were ready to try very new and different things than what they were doing with Halos 1-3. People who call Halo 3 the "last halo" are exactly right. The issue is that they seem to assume "If it doesn't fit the established Halo formula, it's bad." Taken on their own merits, ODST and Reach were very very creative. A moderate departure from the formula. Destiny is going to be a huge leap in beauty, I am sure.
Woot indeed.
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Edited by linkdude64: 1/25/2013 6:35:56 PM
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Agreed.
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Creative? Maybe. Fun? Not as much as previous Halos. If there were completely new IPs that'd be a different story. They were Halo IPs using Halo mechanics but not fundamentally doing what Halo does well. Hopefully they learned from this... that you can't just jam features into a pre-existing game and have it work well. Every element needs to considered with respect to every other element if you want to create a sublime experience.
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There's no doubt they were creative. They weren't carbon-copies of any past Halo game. If they were, then there wouldn't be complaints about them which state how "messed up" they are. That's exactly my point, that their departure from the original "Halo" was a sign of their evolution. It takes many years to create and think up an entire universe. It's much easier from a game-makers perspective to start somewhere that already exists - like the Star Wars universe, for example. If KotOR hadn't been Star Wars, but something completely new, it may have taken too many resources in creating a compelling new good vs. evil universe, and may have detracted significantly from the final product. Bungie's decision to tell stories in places where stories were still possible in the Halo universe, though not centered around their original trilogy is an obvious sign that they were "moving away from Halo" though they were taking "baby steps." (Not to belittle their accomplishments.) They definitely did learn from it. They moved on from Halo willingly because they wanted to do something new. Halo 4 was created only for the money. It's a business franchise now. Bungie gains the freedom to express themselves, however, and IMO they are going to come out on top, financially or not.