Given your appetite for making mechanically intense raid and dungeon encounters, why - WHY - have you not leaned into Sherpa rewards? DP has really low engagement because no one wants to teach a raid where everyone has to do a mechanic. If you made the sherpa reward attractive, however, skilled players WOULD teach it! They would teach it in spades! The most obvious enticement to offer is an increase in the drop rate: Say, 1% increase for every every 100 sherpas. Not just encounter clears mind you. We don't want a bunch of new lights being hustled into final stands just so a pseudo-cheat can get the shiny reward dangling on the end of the stick. Tie it it to whole clears, not encounter clears.
BTW: why are you so set against making end game that's just fun and quick to run? Scared the sweats will roast you? Don't make it a race to clear then. Make it a race to do the maximum number of clears in a set time and make the raid or dungeon short and sweet to run like Scourge was. It doesn't have to always be a brain-breaking b@ll busting marathon. Sometimes do-able is OK too. Ease down.
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Even an emblem for each raid and dungeon for 10-20 Sherpas would be a good incentive
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I’ve always thought the best thing they could do is add a “Sherpa” category in Fireteam Finder. Easy to find, organise. Have Sherpa specific commendations also so looking at the commendations of each Sherpa you could get an idea of the type you think you’d work well with. Once you start adding rewards, you also bring in people who will Sherpa for the rewards only, while manipulating players who just genuinely want to learn. This is why I think a commendation system that is specific and informative could help give you an idea of these types so you can easily avoid them if you’d like. Fireteam Finder is a mess as is.
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2 RepliesI have 2,270 raid sherpas. Every sherpa I know will tell you the same thing: I don't want a reward from Bungie. I don't want any increase in drop rate. By the time someone can do a quick 1-5 for a raid(1 sherpa, 5 learners) they no longer need anything from that raid. It was always about helping people. Sometimes teaching, sometimes skulldragging. I enjoyed the experience of talking to people, having some laughs, making some friends who want to learn more things. But the players have worn me out. The attitude even among casual players engaging in raids has shifted. Few want to learn or take advice given with completely good intentions. Too many people obsessed with tiered loot when often times a years old exotic like trinity or parasite can solve the problem easier. Too much obsession with max DPS builds(that end up not working how the expected in a specific encounter). Less and less people using mics. This actually isn't unique to D2, online gaming in general has become more and more obsessed with efficiency. People have forgotten these games are supposed to be fun, not a career. Then there's the massive amount of limiters in fireteam finder who join looking to troll. But you're not allowed to talk about that here. I don't want a reward. I want a community again that cares to have fun, to learn, to make friends.... destiny no longer has that. I am yet another sherpa who will be leaving because of the community, not because of a lack of in-game reward. That being said, anyone who wants Divinity or garden loot, lightsaber catalysts, or to clear new dungeon before the new year message me and we'll get to it.
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Agree used to love doing Sherpas
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In D1 we raided nonstop with an amazing mix of buds from all over the world. Often, our regular buds introduced their buds and we got stuff done…and if language was an issue or ‘comms’ (no mic) were difficult, we’d emote our way around the problem! And we had lots of fun in the process! Then came the Sunset debacle…and everything changed: Friends List evaporated virtually overnight…there was a paradigm shift in the game…the ‘space magic’ vibe had been virtually extinguished… That’s when I became a Tenno (MR24 😎) Some time later, on a wave of nostalgia, I returned to Destiny’s shores…only, this time, my engagement with the game would be very different: no more chasing stuff…enjoying the simple things…vanilla builds…completing old unfinished bounties / triumphs / seals - or not! Mostly, just pootling about and still getting stuff done at a leisurely pace, as befits an old tortoise like me! Lightfail is where things took another turn for the worst: they introduced the Neomuna Overtuna (N.O.) vibe, ie, raised the floor to match the ceiling’s upward progression…and, despite the cries from the majority to stop, they doubled-down on that vibe even more. Player numbers fell through the floor. Rats with golden life rafts exited the sinking ship…the very ones responsible for driving the ship onto the rocks… The toxic captain scuttled the ship and escaped on his golden ski jet…leaving his loyal crew to suffer their fate… Lt. JB stepped up, but was soon dethroned by hidden hands. Meanwhile, the good ship Destiny floundered. A former corporate man took up the reins…now, he had to sing a different tune…or could he?! The remaining passengers want him and his crew to succeed…though it seems old habits, ie, the N.O. vibe, are hard to break… Meanwhile, the greater pool of players are still jumping overboard…meanwhile, the diehard minority squeal for more / harder / faster…whilst they rearrange the deckchairs… And here we be… All things must pass…that includes Destiny. Business 1.01: Listen to your PAYING CUSTOMERS or lose them! 👈👈👈 That is all. Ease Things! 🙄 K.I.S.S.
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I just want to clear last wish and get the exotic void sidearm