Hi,
it's your servers, your backend system. Only 9.0.0.8 update had this thing almost fixed 99% of the time, anything after that has gotten worse.. Also yesterday's backend optimizations didn't do anything.. Jitter frame pacing remains when moving across the map with enemies spawning etc, or sometimes near other players.
this was my post from few weeks ago.. its still very much relevant.
"Yes this started again 2-3weeks ago. They finally fixed it for some , me incl. with 9.0.0.8 update, but now its back again.
this is how it looks like, driver forced vsync 144Hz. Pay attention to fps in upper right corner, few times it goes above 144HZ limit too. And some random 110-120fps drops inbetween..
https://youtu.be/hTt6pov4DGs
https://youtu.be/963v3F65uQ8
my dxdiag, pastebin
https://pastebin.com/gLVYvfH8
"
also, I think there might be nvidia Reflex issue, when I had it set to on + boost I lost 10-20 fps, but overall the game has gotten a lot more cpu bound with choppy gameplay.
English
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I can concur with TheHunter, the spoken update almost fixed the microstutter, but after that it just got worse. And no its not the Steam Cache or our network connection. The game is badly optimized after Edge of Fate launched and changing the fullscreen window mode. Switch to DX12 and the problem should be gone. And please Bungie finally commit to this issue, its been months now.