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originally posted in: HEAVY METAL IS A MASSIVE L
5/10/2025 11:43:47 AM
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It is a fun mode but after like 2 hours. Me and my friends got annoyed with the mode - no trials - depending on mm it feels horribly imbalanced - your games either are amazing or just downright atrocious depending on teammates. This mode emphasises teamfire a lot more than regular crucible somehow - 1 map....for the entirety of the event - can't pick up prisms even if we are not full. - it provides a very unique reward yet playing for multiple hours gives you brain aneurysms. - can't back out at all, 3 stacking? Want to do something else after 3 hours? Too bad here is another match with no time to back out. - played the same teams multiple times in a row. - no variety. You're a tank or a brig...do they have unique spins? No. Unique ways to combine and learn a deeper understanding of the world of tanks or titanfall? No - coins are robbing you blind from time. 200 coins for a material you can get from existing in destiny with tome of want and tonics. Dailies only give 7 coins. Weeklies 53. So that's a rough estimate of 9 days before you can get 1 shard, or alloy It needs tuning both the event and mode
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  • Edited by Dooodley: 5/11/2025 8:15:22 AM
    You didnt even mention the worst parts, the parts that make it completely unplayable to me; * Hit registration is way off or at the very best inconsistent as hell * Hit registration aside, hits themselves vary A LOT in damage from encounter to encounter and match to match. * Rate off fire. Some people can seemingly fire twice as fast as the rest of us. * Tanks should win every match. The only time they wont win is when the skill level of the Brig team is so overwhelming that they could have won on foot using nothing but non-powered melee. * The map is just terrible. Things to get stuck on and who in gods name thought it would be fun to have a snow storm in the middle of things?

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  • They could have easily added more dynamic gameplay with different mech options and weapons.

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  • ^This! And Bungie will ignore the feedback.

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