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11/30/2024 2:33:40 PM
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The other subclasses could certainly use something similar to transcendence. How the bar would get filled is kind of hard to figure out though because the other classes might be more interesting if they focused all on compounding the power of their respective element rather than combining them. Prismatic has got the combining thing covered but filling the bar could also work if you stuck to either light or dark elements to fill it. Then there's also the problem of how weapons are distributed so you'd almost have to use an element that's the opposite of your subclass. Almost makes me think something needs to happen with how our inventory is distributed but I wouldn't know what.
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  • Solor:amount of scorch Void:amount of debuff applied, self included Arc:time spent amplified Strand:#of enemies hit through abilitys Stasis: amount of stasis crystals and frozen enemies

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  • Those ideas would be perfect and it could be done in a really rewarding way where people felt like there was a big payoff not only for killing but for playing more carefully and keeping the "transcendence" bar filled.

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  • Yeah and they could be unique like for example giving solor the usual damage and defence boost and the unique part could be giving an aura that scorches and changing the class ability to kinda launch the aura

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  • Something like that would definitely be cool and it would be more earned through gameplay which is a plus.

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  • And make the base subclasses better to use

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  • Edited by A_mo: 11/30/2024 7:46:22 PM
    Yeah. They do kind of need to come up in some way. Basically every subclass that comes out makes it so the previous ones need an update. The main thing I liked about strand and prismatic was that there was more to the subclasses for hunters to use. So I'd hate to end up not feeling like I can set traps like you do with hunter prismatic if it was nerfed just so people would use something else.

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  • And overall updates for the darkness ones

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  • I've actually enjoyed some of the stasis changes from what I have played with it. I'm no buildmaster or anything though.

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  • I just don't like how they don't have much survivability

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