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Edited by atvsmurf: 9/29/2024 5:41:17 PM
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You have a lot of really good points, but I can’t get on board with some of them. I can see where you’re coming from with raid matchmaking, but I’m almost certain that the composition of the matchmaking would be mostly carry-me Kennys with a small amount of helpers/sherpas sprinkled in. I’m a big fan of each encounter having its own spoils chest for that encounter. While it would split the playerbase for that specific raid, it would make sure that each encounter has at least a few teams which would help with encounter triumphs and the like. I just can’t get behind two points specifically: 1. Raid-specific spoils 2.watered-down mechanics for matchmade raids 1. Really just not a big fan of this point. The increased grind would irritate everyone, be it raid noobs, or paragons. 2. For starters, I’m almost certain that most of the matchmade teams would fall apart, but that’s beside the point. For those teams fortunate enough to get through the watered-down raid, I’m almost certain that they’d use what little or extraordinary amount of knowledge they have to try their hand at the version with regular mechanics. Since they’re basically using knowledge of a potentially vastly different encounter, despite it being the same raid, they’ll most likely only bring down other teams, unless they were to run into a Sherpa, helping hand, what have you, which are oftentimes few and far between. It’s entirely possible that they’ll run into a few bad eggs, which could discourage them from attempting raids entirely. All in all, I’m a big fan of some of your points, but I just can’t bring myself to agree with the a few of them.
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  • Edited by Sen: 9/29/2024 5:56:59 PM
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    I am willing to not have matchmaking and have the mechanics be the same. Spoils would be just a passive income of a guarantee of getting things we want. It's already a slog because of RNG being attached to leveling without duplicate protection. We have it for exotics. But we don't have it for loot that we actually NEED. What's your take on that?

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  • Edited by atvsmurf: 9/30/2024 12:33:31 AM
    The only way that raid-specific spoils would be beneficial would be if they dropped alongside regular spoils. You can get 75 spoils relatively easily weekly without having to do any mentally strenuous activity by way of the 4 available chest with a post Templar checkpoint, as well as the first vow chest. When you say duplicate protection for loot we need, you’re referring to pinnacle stuff, right?

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  • Edited by Sen: 9/30/2024 1:01:13 AM
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    [quote]The only way that raid-specific spoils would be beneficial would be if they dropped alongside regular spoils. You can get 75 spoils relatively easily weekly without having to do any mentally strenuous activity by way of the 4 available chest with a post Templar checkpoint, as well as the first vow chest.[/quote] Fine by me. You still need to do the specific encounter for the loot you want. Universal spoils or raid specific. If you want to farm spoils, go ahead. Also old spoils AND new ones from the new raid? Sure. I think they should be given on the second run of the week only tho. As in conquest spoils. Only for the newest raid. But given on any run on old raids. [quote]When you say duplicate protection for loot we need, you’re referring to pinnacle stuff, right?[/quote] Yes. I'm against progress being ONLY RNG based. RNG should be a shortcut to the loot we want and not the main goal. If you get lucky, you can use your spoils on something else that you need for example. So maybe have the encounter drop a random piece of loot ALONGSIDE you being able to buy a piece of pinnacle gear? This would make grinding better in general. Because getting a piece of gear you don't need makes you feel like you wasted your time. Buying what you need doesn't. Especially with a weekly lockout on top of RNG. But that's just me.

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