So, you removed the bounties from the old NPCs and stuffed them together in a random manner, rewarding less bright dust, and I have to complete pvp/pve stuff to get my reward, instead of letting me choose how to play, when, and what to play?
What was the problem with the old system? How a studio so big can make so many mistakes on so many levels is truly astonishing.
I love these "great" ideas, that remove player agency and force me to play the game in ways I don't want or care.
Congratulations on another terrible idea. I hope it costs you some more money.
EDIT: Just to make things worse the nodes are not counting correctly and I'm stuck for almost an hour so far on one that requires me to bank 100 motes and the game can't track it correctly. I already banked over 150 and still have 43/100. That is another reason why Pathfinder is a complete downgrade over the old bounty system.
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I like it.