Anyone else disliking the new changes to [b]special ammo[/b]? After getting the initial crate at the start of collision, it feels like special just doesn't drop if you're not winning. The [b]ammo meter[/b] they had before made more sense and doesn't slow down play, since especially with grapple, you don't have to run forward, grab ammo, and then use your grapple. I think any instance where you have to [b]interact[/b] with something in PvP slows down gameplay.
And with the gamemodes they've added, it just feels more like quickplay. Clash seems fine to replace countdown (because [i]countdown sucked[/i]), but collision just doesn't really fit 3v3 imo. I didn't think anything was wrong with survival, apart with getting frustrated that it would always go to [b]life advantage[/b] even when you had the opportunity to still beat them.
So do y'all think the new changes are good?
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