Which crucible developer came up with the idea of countdown in comp. This requires team effort if you go solo into comp countdown should be excluded if you want to stack up the playlist broadens with countdown. Thats the way it should be
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Because they want comp to be a ghost town. The pulse rifle is terrible and not worth playing countdown for.
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Best would if everyone just took the penalty and jumped out the countdown games so they might take a hint when they see the statistics and remove it once again from the game.. And they nead to fix the scores as well. So sick of getting penalty of ppl getting disconnected in comp games when u solo que..should be an automatic protection for that as well.. yeah i know it would be "buhuh but ppl are using it to match eachother and farm for rank score..." i know and i dont give 2 -blam!-, i just want not to get punished by wanting to play the game, just give the purpose jumper a whole day of penalty then. And were is the score fix in games you talked about? i still get like 40-70 for a win and like 150-200 for every loss..its redicoulus, specialy when its a shitty mode like countdown were the start detonaters are the one bound to win every game on big maps and ppl disconnecting all the time. And can we have rank based mm in comp pls..so sick of getting the 11th guilded gambit players on my team and meet 11th guilded flaw ppl on other side in every friggin game not even fun as an average pvp player my self... Not even my clanmates wants to play with me in comp/trials anymore cus i have som kind of bad omen over me with my mm allways getting super sweats and cheaters on the op team, and they getting gambit/pve players when they are solo queing...its not a verry good hamsterwheel you have going here bungie...80% of the pvp playerbase has allready left your game of your ignorance to comunity, just fix your game so at least 20% finds their way back to our playlists untill marathon releases.
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Survival also takes team effort unless ur good enough to 1v3 every engagement. If anything countdown is easier since you need a singular team wipe. But don't get me wrong I hate countdown with a passion too since the spawns are trash (aka enemy team spawning close to other bomb after a team wipe) and heavy ruins any reason to have a close round. Heavy single handedly destroys the offense vs defense aspect of the mode.