We either need scaling HP based on fireteam size, or the HP pools need to come down. This isn't a challenge, it's a pain; difficulty comes from the length of time one has to spend in the room which comes with an inherent threat of dying at any moment but asking for solo players to spend upwards of an hour or more whittling away one boss and hundreds upon hundreds of enemies is just excessive and exhausting. Spire was bad enough, this continues a very bad trend of dungeon bosses being tankier than everything in the game for really no good reason, especially when this particular dungeon has more mechanics than Root of Nightmares AND the boss is tougher than Nezerac.
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It's not that hard. Everyone stop crying
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6 RepliesJust so you know, “13 million HP” doesn’t really mean anything when the game’s whole damage system is relative. Whether you think it’s too much or not, don’t try to artificially inflate how OP it sounds by stating some arbitrary number.
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7 RepliesOryx only had 13.5 million HP, and we got to fight him with 6 people
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1 Replybungie has been failing since last year, this game is gonna die after final shape story is over
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RoN is a joke though and a glorified dungeon at best. I have 4 clears total and 1 of them is a 3man full clear. Using RoN as a comparison should never be done as its likely the easiest "raid"(please notice the quotes on raid here, I cant stress how low this raid set the bar in terms of difficultys).
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Bungie Has Lost The Plot