I’m sure I’m just one more old washed up veteran voice who’s complains may fall on deaf ears, but I love Destiny, it’s the game that got me heavy into gaming. The game is struggling(dying is a bit dramatic) there’s no questions to that. I complain about all the common things that streamers and the community have been trying to bring to the front of the table, but I still log on and play everyday. So how would you fix Destiny 2? What change(s) would you implement tomorrow that you think would have a big impact? Eyes up guardians❤️
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1. Come up with a better leveling system that isn't 100% RNG, something you can affect yourself. 2. Dedicated servers for PvP and region locks, of course with dedicated servers the game doesn't have to compensate so much so regional locks might not be needed. 3. Stop recycling seasonal content, weapons, armor. 4. Figure out some other way to increase difficulty than Champions, which only makes content annoying and doesn't let us use the hundreds of recycled weapons we own. 5. Ditch D2 and start over with D3 ( with above mentioned changes ), feels like they have trapped themselves too hard by giving CPR to D2. 6. Fire Deej and other people who keep spitting random BS that means nothing and never builds up to real changes. 7. Have players who actually play the game do the QA.
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First, bring back all sunset content and gear. No more level caps on your hard-earned god-roll weapons. Make content optional for people that don't have the hard drive space. Make all original campaigns replayable with a legendary mode. Second, rework the seasonal model and leveling. If it can't be new and compelling, get rid of it and put the development resources towards creating exotic quests and new content. Only raise the light level cap when there is new content to level with. It feels horrible leveling in the same activities we have done since launch. Third, un-nerf every exotic. Exotics should be game breaking in their own unique way.
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What I would do first is remove power level. It's an outdated mechanic that doesn't serve any real function anymore but to arbitrarily stall players from participating it high-tier endgame activities behind time and RNG. I feel the artifact mods and season pass already give plenty enough to chase and earn xp for. After that, I would revamp the core game modes. I would add a huge number of modifiers to the rotating pool in strikes, as well as add a few new modes like a solo mode and something akin to a chaos mode where the modifiers are random and very potent. PvP would get several new maps and I would try to reinforce framework so that the PvP and PvE sandboxes are even more separate. I would also create 2 quickplays, one for SBMM that has much better rewards for the higher skill brackets, and one for CBMM that has much better rewards for lower skill brackets. Gambit I would definitely try to tweak. I'm not immediately sure what I'd do, but I would definitely dedicate working on it. Concurrently as all this, I would look into ways to do many many QoL improvements. Probably give a season very little content and use most of the resources to polish the game and make it overall better. Then I would work in a new seasonal model. Instead of 4 seasons, I would have 2 (3 if you count the yearly expansion as a season). This would allow the seasons to have more care and effort put into them. An overall change I would try to enforce is trying to make the game a little more rewarding. I would try to make it so that no matter what you choose to do, you'll always be making progress towards something significant. At the same time, I would try to focus on trying to make the game a little less grindy and focus more on adding more replayability to the activities. I would probably buff many of the gun perks, but also make the base game slightly harder too.
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Edited by murkypondwater: 12/15/2022 11:18:04 PMRevamp Patrol zones. But leveling is currently a broken system that I’d have to fix first, so hear me out: First, for leveling: ditch Power Level. Make character level the only level needed, and make leveling up character level significantly longer to do per level than current. That makes getting to max level a matter of time investment, not RNG. Next, for Patrol zones. To start, make a normal and hard mode. Normal mode zones operate the same as now, intended for lower-level players to explore, or for anyone to quickly and easily grind resources like Glimmer. However, Master Lost Sectors are no longer available in normal mode patrol zones. Hard mode Patrol zones are where the changes would go. Public events are removed, and every zone has one daily rotating Master Lost Sector. ALL areas of the Patrol zones outside Sectors are Legend level difficulty, too, plus the biggest change: PVP is enabled everywhere except Lost Sectors (level advantage disabled unless disparity is 10+ levels), and radars are removed entirely. Sparrows are disabled, and multiple spawn zones are added per area of a Zone. Additionally, all loot gained except Exotics are dropped when killed, unless extracted, The Division-style. Initiating an extraction attracts enemies and alerts players in that Zone, effectively creating a Legend difficulty Public Event. Two extraction zones per area of a Zone, and multiple fireteams can extract at the same time… provided you can trust each other not to kill the others. If not extracted, Exotics are locked as engrams until extracted.
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Is it in Texas? EEYEE! YEEEEEEEHAAAAAAH! Diddly diddly
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37 RepliesMost of the ‘big impact’ things I’d like to see are unlikely to happen in D2 anytime soon, if at all. I think we all know roughly what to expect from D2 until The Final Shape. My perspective is, enjoy the game for what it is, or play something else. Sure it can be fun to armchair dev how we’d like the game to be, but not if that means despair at how the game currently exists - which is how a lot of people seem to approach this kind of discussion. It’s a 5 year old game (8 years if you consider it an extension of D1). It’s no surprise it’s lost some of its shine. For me, after The Final Shape, a *major* reset or D3 would be what I’m hoping for.
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Confused me too. So I decided to no longer be confused by it. Created a big empty space on my drive. No more boring mindless grinding, endless pvp cheaters and unbalanced games. Adios Bungo, you can put the game in a place where the sun doesn't shine.
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9 RepliesBUNGIE!! Listen to all these people in this thread! These are the changes that will save your game! Set aside your pride and listen to what your players want. Because to be honest, the team you have right now, has no clue what is best for this game, the state of the game right now proves this.
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42 RepliesDestiny 2 is in its what year? Right now Destiny 1 is much better content wise. Factions, strike specific loot, multiple activities to do, all the fun raids, much more strikes and PvP maps, the list goes on and on. In fact, Destiny 1’s content is so much better that Bungie is trickling it in to Destiny 2.. but we have to rebuy it of course.
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3 RepliesEdited by El_Ogan59: 12/14/2022 3:59:40 AMI would take half of what they put in every verse and lock it behind challenging triumphs as rewards to start. That badass ornament that you can get for Raiden Flux for example You have to successfully solo a legendary strike on your hunter or flawlessly run a master strike on your hunter same reward multiple ways to get it. I would do that for every class to force players to play my game in an impactful way rather than just play their main or the cheesy strategy while having three new triumphs with three different rewards tied to them. I would lower the bright dust costs of everything in the store by half and I would increase the earnable bright dust in game by three times You get a minimum of 30 bright dust every bounty that way my player base doesn't feel like they are nothing more than a cash cow. I would re-engage my PVP team to create new maps that are engaging and fun that also appeal to my community which are easy maps to make they are mid to short ranged three laned symmetrical maps. I would put out a minimum of two a season and they should be built in the new environments we're engaging with. I would listen to the feedback of the top thousand people based on hours spent in an activity by emailing them individually after looking up who they were with my countless stacks of analytics seeking constructive and honest feedback I would reward those thousand people by sending them the seasonal pin for free So that is at most 3, 000 seasonal pins. It should go without saying but I would also make sure it's not people that are just AFKing in these events by checking their stats and seeing if they align with the hours spent that way you don't create an environment where people just want to sit and do nothing but instead they want to engage actively because if they don't and they're top thousand they miss their opportunity. I would find a more rewarding way to keep clans actively playing together because getting a drop and a clan staff that literally gets shown no where in game doesn't really cut it. The quality of life changes with shadowkeep are promising when it comes to rewarding players for being good community members so they already have that on the books but I feel these other changes would really help the health of the game and still allow them to make the money they need to fund their company. It is easy to get toxic and angry about eververse being the seasonal activity I have so many friends in this game that literally get on just to see the new -blam!- they can spend money on for a season they already paid money for that it infuriates me but I do believe there is a happy medium that they could be accomplishing by putting some of those cool -blam!- exotic ornaments amazing -blam!- emotes Good looking finishers Just some of them not all of them behind triumphs for playing the game on different classes in different activities in engaging ways
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It's cus they're building stations, not trains.
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I would stop recycling D1 content. I know people love nostalgia, but I already paid for that. I don't need another Hung jury, I have one on D1. I don't need another Hawkmoon, Last Word, Outbreak, Black Spindle, Vex, Sleeper, ect, ect. I already paid for those. Make new content. New guns, new armor, new areas, new enemies. If you can't, sell the game to someone who will. But they won't, so this is what it is boys and girls .
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1 ReplyTwo things would make the game more fun to play. 1-allow champion mods to be equipped on weapon archetypes of choice. No longer dictated by the seasonal artifact. 2-get rid of FOMO via the seasonal model and get back to 6 month DLC content (2X per year)with the emphasis on new development for the vanguard, crucible, & gambit playlists.
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That's why it's how it is. People keep logging on. Look up their managers speech to other game devs. They have no intention of improving much because we keep showing up. It's all about dangling the carrot and hoping.
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Take a bunch of laxatives, it feels the same.
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1 ReplyHonestly despite this will attract negativity Remove Platforming from Raids and just make them a Epic Boss Fight Gauntlet like Actual MMOs do. Make Endgame Gear farmed by what the player wants to do instead of forcing them to do what they don't want to do, Example: Crucible players can avoid PvE entirely to hit Pinnacle and Vice versa. Have a "Legacy" version of D2 that's a separate download for players to experience old content, But also touch it up with current features.
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If I could change one thing I'd add this stat where your gun would behave randomly while your airborne and release it to watch the entire pvp community die inside, the only problem is bungie beat me too it they must be going through my trash.🤣 also it would give me/devs something to change that makes it look like we're balancing things.
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I got the exotic ship that dropped from the last mission in the Season of the Hunt. It had a 1% drop rate. I think I played it 100 times and got it on the last run. I got it during the last season before that content was taken out. I have only seen 3 other people playing with the ship.
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I fix the game by only playing the free stuff. I have no issues with paying, but I will only pay for content that I think is worth it. I think the Season after Splicer was the last season I paid for. Every season I wait to see reviews, and every season I am easily able to pass. I have not paid for a Dungeon since they started charging money. I stopped preordering anything from Bungie a long time ago. And I have never purchased Silver from the store. I enjoy playing the game, but they are not getting my money for nothing.
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The game has never been better, there is so much you could do it's staggering really. Every 3 months we get new things to play with, and there's always something going on as far as story or events. If you are sick of it or never liked it does not mean that Bungie has or is failing because there are lots that do enjoy it. 😉
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Just stop playing it
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16 RepliesEdited by AbsolutZeroGI: 12/14/2022 10:25:41 AMStop listening to streamers. They catch a lot of flak for how this game is and for good reason. The constant flow of content serves to give streamers something to do, because hardly any of them are entertaining enough on their own. You can look back on loads of prior conversations and videos they've done about the game being boring, despite the fact that they're the idiots who decided to use it to make money. The constant grinding, the 4-5 new seals per season, the mid season events like the dawning, all of them are designed to give streamers a constant drip of things to do so their streams are interesting. If Bungie stopped listening to streamers, they could release less things. Releasing less things means they can spend more time on the things they do release, which means they'd have the time to create things that are actually good, well thought out, and well planned and tested. Right now, we live in a hamster wheel designed to be watched, not to be played.
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6 RepliesEdited by mannequin: 12/13/2022 10:00:04 PMNot gonna lie, after this weekend of trying to farm for the stupid -blam!- cowboy hat and not dropping once, im getting close to putting down the game for good. Forget good rolls on the scout, cant even get it to drop once. No ToM, etc, ive said it before and ill say it again, whatever form of rng bungie uses combined with running the same activities ad nauseum is a detriment to the game and cause for burnout. Im sad to feel this way about the game i love, but frustration should not be the over-arching feeling i should have when "trying" to have fun playing video games.
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4 RepliesDestiny 3. That -blam!- needs to happen, but they're married to milking D2 till it's spitting powder. The game is tired, and the old kit is clearly holding back creativity and evolution. How many orbs do we have to chuck/dunk, and how many hoops do we need to jump through just to drop the invulnerability off the next piñata of a "boss" until it gets old...wait...
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2 RepliesI would go back to a base box sold game. This ‘live service’ is a joke. The only live service that never seems to have any bugs or failures is the Eververse Store. Having to actually create a legit game to be shipped out. Requires them to GET IT RIGHT. Something they could care less about now. If any bugs benefit us, they don’t hesitate to fix, but if it’s a hindering issue on us, they pass on it. The entire integrity of the game is gone now. It’s really sad to watch, it’s one of the best games around. Full of so much potential and they just squander it.
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I don't know that I'd offer any suggestions for fixing the game. Sometimes I will comment on how I would fix things if it were up to me, but I'd rather Bungie or any developer make the game they want to make and if it's not up to my standards, I don't have to play it. Supposedly Bungie is working on new ways to keep seasons interesting or whatever, so we'll see how that goes. I don't know that I'll play any seasons after Lightfall if they consist of the same general gameplay loop. The seasonal pinnacle grind is the worst part of the whole game.