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Edited by michael: 8/14/2021 4:26:05 PM
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Why SBMM is neccesary in destiny - a top 1% player's perspective/rant

I've made this post before but after a few months I wanted to make it again just to reaffirm my stance and to get people talking about this topic. A lot of you on the forum know me as ben, I play on pc and I pretty much only play PvP. I spend pretty much all of my time in rumble - I am #1 in rumble on pc according to guardian.gg and #5 across all platforms according to destinytracker. If you want to look at my stats in detail you can look up "6 god ben" on the website of your choice, it will be my steam name for a while and I should be the only one with it. After a lot of time in PvP, it has become abundantly clear to me that purely connection-based matchmaking is not good for destiny's PvP. From what I can tell from playing a lot and from spending a lot of time on here reading what people have to say, the current algorithm that is present in most crucible playlists does a very good job at pushing casual/average players away from the game. As an example, please look at the PGCR from a rumble game I played today: https://guardian.gg/2/pgcr/8966356596 . This is one of the most flagrantly unfair lobbies I have been in in a very long time. I joined this game down 9 and won the game in 3 minutes - these players were very clearly brand new to the game and were not even trying to shoot back. As you can see from their elo ratings, this lobby had 2 bronze, 3 iron, 1 gold, and 1 DIAMOND player. Im willing to bet everyone in this lobby had less than 300 hours on the game compared to me with 2000 on steam alone. When lobbies like this happen, people stop wanting to play. They are left with the notion that PvP is a place for tryhards, and that casuals or new players like them do not belong. I don't care how good you are at the game, how much of an ego you have, how much you enjoy shitstomping people who don't shoot back at you - this is unhealthy for the game, period. You can say the game caters to casuals and I agree that it does; the sandbox has a lot of very forgiving and easy to use weapons and abilities that definitely cater to the low skilled player. But this doesn't matter because they still don't stand a chance against someone who has been playing way longer than them and who is way better. And the thing is, I don't even think this matchmaking is beneficial to the skilled player's experience either. I understand the appeal of pubstomping, don't get me wrong, but is it REALLY worth jeopardizing the casual experience so that you can absolutely stomp every lobby without even trying? Does it not get old? Because I think it gets old. Rumble is a time passer for me, but it is not engaging or intense or demanding whatsoever. The rumble games that I enjoy the most are lobbies with 1 or 2 other good players, on a small map where you can't run away from eachother and can only win by proving that you are better in 1v1 scenarios and better at controlling the map. I win just about every single game, this week my record is 119 wins and 3 losses, and Id say maybe one out of every ten games is one where I actually have to try? Very, very rarely do I really have to fully go for it and go full focus in order to win a game. Winning games is rarely satisfying, it is just normal and the satisfying games are ones against good players. There is nothing satisfying to me about demolishing new players, and I wish people of my skill level felt the same because your pubstomping is not worth the death of the game because everyone gets pushed away. It is especially problematic when you consider the fact that, for the casual player, there is no where they can go in the crucible director to escape this unfair experience. Every single playlist is extremely CBMM heavy. You can make the argument that we have seen what destiny was like with skill based matchmaking being so intense that lobbies were way too laggy and I am not going to act like I forgot. Putting skill based back into the algorithm and making the connection based matchmaking a little less intense is definitely risky with destiny's playerbase. But I think it is worth the risk, just to try. Even if its just in a couple playlists. I don't have any statistics handy regarding the average crucible player count across every season and frankly I do not care. If it is true that the crucible player count is the highest it has ever been, regardless of how bad matchmaking is for the casual player, then so be it. I find it hard to believe but I know the numbers don't lie. I just want to make the point that, even from my perspective, it is clear that the matchmaking is unfair. Thanks for reading my rant. TL:DR Crucible matchmaking is too punishing to the casual player, it leaves them with no where to go if they want to improve without playing against people leagues ahead of them in skill and experience. Edit: In regards to the "you improve from losing against better players" argument, it is a good point but it only applies to a certain extent and is somewhat flawed in destiny specifically. My detailed reply to this argument is here - https://www.bungie.net/en/Forum/Post/259430040/0/0/1 I also deleted a bunch of text because I typed this on my computer and didnt realize how brutal the walls of text looked on mobile

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  • Thanks for your honesty. When SBMM was around I used to dip into PVP quite a bit, trying and getting pinnacle weapons (the hard way). Not anymore... I'm lucky to get 10 kills. At the end of the day we play games for enjoymnent. I don't enjoy getting stomped so often, so I no longer get into PVP. Shame because i used to enjoy doing so.

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    • The main reason people don't want sbmm back is because it means they have to play against someone of equal skill and then find out they aren't as good as they thought they were. I can absolutely guarantee most of the top 10% won't be in the top ten for long as the only reason they got there in the first place was because they were matched with new people and poor players constantly. Notice how cheating went from the odd one or two every so often on pc to at least three or four per match when it changed over to cbmm as well

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    • Edited by Crota bin Oryx: 8/14/2021 12:42:51 PM
      Finally, someone with sense and experience has spoke with logic. My die hard pvp friends with 50+ flawless and 5+ glory resets per season since d2 started have left due to exact same reasons that u have mentioned. So have all the new players I have seen since season 10. No one sticks around for pvp as it is too unbalanced like u say. Lack of SBMM hurts both ends of spectrum. Let me give you another interesting stat. Most new players are the ones who just started playing in general. People who got a console or pc and started gaming. When they fire up pvp in destiny and don't enjoy it, they switch to another game. If they enjoy pvp in some other battle royale game, they are lost. That's a bad thing for player population. Also remember, this is bad in general becuae as a new light, pvp is one of the activities where light level means nothing (except 2 modes) so it's a good playground. I am so glad you explained this from the perspective of a top tier player. Most just quit and play something else. Good job!

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      • As usual- PvP regulars want cbmm because they love to stomp. That’s it. That’s the only reason you would want CBmm. They don’t want to get better. They don’t want to get gud. They just want that stomp and unfair advantage against newbs and casuals. SBMM is the only way to run PvP in a game like Destiny- where most don’t even want to play it. What’s hilarious is that now that the casuals and newbs are gone, all that’s left are the regulars- and you know what? They cheat lol How many lighthouse passages have zero wins this week - still the majority? That’s what I thought…

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        • I have been preaching this for years. I sit somewhere in the middle ground, around the top 30%, which is honestly on the low end of the 'Positive KD' spectrum. I have games where i go 40 kills and don't die, and the other team have the most miserable games of their lives, and i get ZERO enjoyment out of winning with no effort. I also get the opposite end of that, Where i get matched against Cosmic Clan, and get absolutely Roflstomped into the ground without even standing a chance. Matchmaking needs to be SBMM, Where you steadily improve by versing people at your own skill level, Every PVP game that is even remotely competitive uses SBMM for a reason. Even from Australia, i have to verse Chinese and Korean players on 'CBMM' and they just lag across the screen and die 10-15 seconds after you shoot them. CBMM does not work, and the game was much better before they changed it.

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        • I don’t understand why just not tune a little wideness of skill pools? Like one pool, for example 1.0 - 1.2 kda. Next one 1.2 - 1.5 kda etc Of course you shouldn’t using only kda for that, but it was for example. Bungie knows what amount of players needed to efficient matchmaking process so they could be tuning around these two parameters (kda and amount of players in pool) I am sure the issue more complicated than I described but sometimes complicated systems work better relying on simple principals. Maybe amount of players is so thin that they cant afford any kind of sbmm and that is why crosspley is coming.

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        • I just want as many people to enjoy pvp like myself. It can be a ton of fun, and a well practiced build can feel so much more rewarding than anywhere in pve. Ive got the game sense and understanding to pull some of them off, and im average at best. But i feel for the noobs. They just get wailed on. And that cant be too fun.

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        • [quote]I've made this post before but after a few months I wanted to make it again just to reaffirm my stance and to get people talking about this topic. A lot of you on the forum know me as ben, I play on pc and I pretty much only play PvP. I spend pretty much all of my time in rumble - I am #1 in rumble on pc according to guardian.gg and #5 across all platforms according to destinytracker. If you want to look at my stats in detail you can look up "6 god ben" on the website of your choice, it will be my steam name for a while and I should be the only one with it. After 4000 games of rumble, most of which have been in the past year or two, it has become abundantly clear to me that purely connection-based matchmaking is not good for destiny's PvP. From what I can tell from playing a lot and from spending a lot of time on here reading what people have to say, the current algorithm that is present in most crucible playlists does a very good job at pushing casual/average players away from the game. As an example, please look at the PGCR from a rumble game I played today: https://guardian.gg/2/pgcr/8966356596 . This is one of the most flagrantly unfair lobbies I have been in in a very long time. I joined this game down 9 and won the game in 3 minutes - these players were very clearly brand new to the game and were not even trying to shoot back; Im talking blue weapons, brand new characters. As you can see from their elo ratings, this lobby had 2 bronze, 3 iron, 1 gold, and 1 DIAMOND player. I mean honestly what are people like this supposed to do? Im willing to bet everyone in this lobby had less than 300 hours on the game compared to me with 2000 on steam alone. When lobbies like this happen, people stop wanting to play. They are left with the notion that PvP is a place for tryhards, and that casuals or new players like them do not belong. I don't care how good you are at the game, how much of an ego you have, how much you enjoy shitstomping people who don't shoot back at you - this is unhealthy for the game, period. You can say the game caters to casuals and I agree that it does; the sandbox has a lot of very forgiving and easy to use weapons and abilities that definitely cater to the low skilled player. But this doesn't matter because they still don't stand a chance against someone who has been playing way longer than them and who is way better. And the thing is, I don't even think this matchmaking is beneficial to the skilled player's experience either. I understand the appeal of pubstomping, don't get me wrong, but is it REALLY worth jeopardizing the casual experience so that you can absolutely stomp every lobby without even trying? Does it not get old? Because I think it gets old. Rumble is a time passer for me, but it is not engaging or intense or demanding whatsoever. I'm playing against people who can barely even fight back, it's not satisfying to me at all. I don't feel like I'm getting better or gaining anything from playing. The rumble games that I enjoy the most are lobbies with 1 or 2 other good players, on a small map where you can't run away from eachother and can only win by proving that you are better in 1v1 scenarios and better at controlling the map. Sometimes I'll even get a lobby full of skilled players, and while it is chaotic it certainly is fun and it is extremely satisfying coming out on top. But this rarely, rarely happens. I win just about every single game, this week my record is 119 wins and 3 losses, and Id say maybe one out of every ten games is one where I actually have to try? And even when I "have to try" it still doesn't mean putting a gun to my own head, most of the time it just means putting on better weapons and maybe I will focus up a little bit. Very, very rarely do I really have to fully go for it and go full focus in order to win a game. Winning games is rarely satisfying, it is just normal and the satisfying games are ones against good players. There is nothing satisfying to me about demolishing new players, and I wish people of my skill level felt the same because your pubstomping is not worth the death of the game because everyone gets pushed away. It is especially problematic when you consider the fact that, for the casual player, there is no where they can go in the crucible director to escape this unfair experience. Every single playlist is extremely CBMM heavy. Comp may be somewhat based on glory but there have been so many seasons of comp that a glory rating is meaningless. My glory is like 1500 because I havent touched comp this season due to all the cheaters, but I have been 5500 6 times. I don't deserve to be matched against people who are genuinely hard stuck at fabled. Elimination is also somewhat skilled based but if I was new to destiny the last thing I would want to do is play elimination, it is incredibly unengaging and you do not get enough gun fights to really improve. You can make the argument that we have seen what destiny was like with skill based matchmaking being so intense that lobbies were way too laggy and I am not going to act like I forgot. I will never, never forget scrolling through my IP geolocator in a quickplay game back in forsaken and seeing that 9/12 players in the lobby were from east Asia. But I do not remember this happening often, it's not like I look back and think "oh yeah, I always matched laggy players in forsaken". Like, not really. Barely any more than I do now. Putting skill based back into the algorithm and making the connection based matchmaking a little less intense is definitely risky with destiny's playerbase. But I think it is worth the risk, just to try. Even if its just in a couple playlists. I don't have any statistics handy regarding the average crucible player count across every season and frankly I do not care. If it is true that the crucible player count is the highest it has ever been, regardless of how bad matchmaking is for the casual player, then so be it. I find it hard to believe but I know the numbers don't lie. I just want to make the point that, even from my perspective, it is clear that the matchmaking is unfair. Thanks for reading my rant. TL:DR Crucible matchmaking is too punishing to the casual player, it leaves them with no where to go if they want to improve without playing against people leagues ahead of them in skill and experience.[/quote] You’re right of course. Good post. I did want to add to it that Bungie’s CBMM isnt really connection based and with a low player population it doesn’t provide the benefit claimed. It searched for location based matches assuming that will be the best connection, and fills lobbies as quickly as possible. Which is why even with CBMM the connections in lobbies and geographical location of players in lobbies are so widely inconsistent.

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          • I 100% agree with this. I may not be a top tier pvp player, but I heavily enjoy crucible. I feel that SBMM in some form would help the overall experience for the casual player. Most of my friends absolutely hate pvp because it feels unapproachable from their standpoint. I want them to enjoy crucible as much as I do, but if every match for them is nothing but six stack unbroken/flawless then I can’t see how they would.

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          • According to Destiny Tracker, Crucible had 450k players yesterday. CBMM isn’t putting as many players off as the forum complainers lead you to believe. Personally I enjoy playing crucible and the main thing that puts me off is when shots don’t register. That’s far more prevalent in SBMM so I’ve always been against it. But with Cross Play coming in I think Bungie should take advantage of the larger player pools and introduce a second Quickplay option and have: 1. Control, SBMM and fireteams allowed. 2. Clash, CBMM and solo queue only. This answers a few problems, namely a solo friendly playlist and a place for new players with SBMM.

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            • Agreed. Pvp is like torture for all of my New Light friends. Survival is too much pressure to be a kinderguardian’s only option for a remotely fair game.

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            • People don't want SBMM. They're scared of getting wrecked from actual players better than them.

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                A lot of people replying here are under the impression that sbmm will magically make them play better or more. News flash! It won't. Most of the lobbies are filled with casual players looking to get the pinnacle and a couple of good players. D2 pvp is filled with bots. That's why you think your teammates are dumb. It's because they are. They run dumb loadouts and run into walls. There is a reason why most people have a 50 50 win loss ratio. The matches are fairly balanced unless you are going against a full stack or an exceptional player. These exceptional players are few and far between. It is not possible to match "top 1%" all the time. If the lobbies are not balanced, then there would be discrepancy in the ratio. Do you really think cbmm is the reason you are getting dumpstered? In cbmm, if the vast majority is better than you, then I'm sorry you are your own problem. You will not survive any better in sbmm. People will never complain when they win and everything is peachy. But once they get dunked on a couple of times, the crying starts. Sbmm is bad, cbmm is bad, bungie is bad etc etc.

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              • As a not top 5% player I just want a TRAILS/SWEATBOI free option for pvp

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                • Preach! They seriously need to bring back SBMM and i can guarantee a bunch of new players will/might actually stay and play the game. When my friend started playing d2 i made a new account to start from scratch but our 10 hour old accounts were getting qued up against trials sweatlords who absolutely crushed us and nearly got my friend to quit the game right then and there. Also disable light levels in trials and people might want to actually play that game mode, whenever we tried it we kept meeting teams we faced LAST WEEK more than once, it's clear the game mode is dead and a game mode that's supposed to be for the best pvpers should not need light levels enabled.

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                • If you're this versed in PvP......you know how Bungie's idea of SBMM works right? You know it makes what we have now look good in comparison right? Unless you're fine with carrying team mates and never having the balanced lobbies you seek. Their last iteration of SBMM caused people to stack more because their idea of skill based match making was god tier levels of awful. I'm not saying match making doesn't need fixing, it does. But it should not force someone like yourself into sweating all the time essentially imprisoning you. However it shouldn't be a protective shield to the timmy do nothings either. What we need is a system that does what it states. While also offering stable connections without perpetuating the issues previously encountered. Until I see such a system. SBMM will never be on the table as an option to me.

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                  • Superb post 👍

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                  • As an only PVE player, I love cbmm. Pubstomp is fast, and I have my pinnacle.

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                    • Hi. So I have skimmed your post and I have some thoughts if you care to read. I disagree with the logic of changing matchmaking to cater for more casual players though I do agree that there is nowhere to put them. The issue with changing matchmaking to suit the less experienced is that it's at the expense of your more permanent residents who go back to sweating 24/7. Additionally, I don't 5hink this game has a very high pvp population, or not enough to drive a sbmm system. I'd suggest a loot incentive similar to how nightfalls work to solve both of these. Make the cbmm Playlist like control have base-line weapons and survival have adept. The intention would be more to create incentive for more skilled players to stick around in survival and keep the more casual crowd in control for example. Survival could have a gatekeeper light cap of the seasonal power cap(not pinnacle) to passively tell newer players that this is not for them. All in all I think this system would better cater for the destiny community by appealing to the destiny player mentality of shoot-for-loot, and simultaneously incentivising playing some crucible, and getting better to get better loot, and finally creating the mentality of the cbmm playlist not being worth a more skilled player's time and making it the goal for the middle 50% to strive towards, as is the case with nightfalls and GMs. Cons here would more be a result of execution as you'd need to ensure that winning provides a higher chance of loot and legend rank(in glory) provides the ability to roll everything (similar to the spoils system in raids) as a means of striving towards the top rank without being forced to win as is the flaw with trials. I know this becomes indirect to the point you were making, but I justed wanted to offer a solution. TL:DR: I disagree, i wouldn't want to sweat all the time. Rather give survival the GM treatment and "core" crucible the nightfall treatment as a loot incentive.

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                    • Ranked systems are the only way to go at this point. With dedicated servers. Otherwise peer to peer is gonna trash any hope of evolving this game into well anything pvp related.

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                      • Good post. I agree with a lot of what you’re saying but, for me, a large part of the problem is the mentality of modern gamers. Too many place too much emphasis on ‘being good’ rather than ‘having fun’. It’s like how good they are at a game defines them as a person, so when things don’t go well their ego takes a hit and they get angry. Winning the game as a team becomes irrelevant and all that matters is how well ‘they’ did to keep that fragile ego intact. Control in Destiny is a classic example of this - there is no benefit in winning so sweats only go for kills to pad the ego and stacks will deliberately not cap points to farm the less fortunate. Bottom line, people take this shit way too seriously, I understand it if it’s your job but that only applies to a tiny percentage of players. I was playing crucible in a group the other day and after stomping a few teams I suggested we all have to use whatever blue guns drop at the end of the game. The majority went along with it and we had fun but there was the one dude that didn’t get it at all, insisted on still using his god rolls etc and was showing off his 40 kills at the end of the game like it mattered. That is the mentality that’s ruining online shooters.

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                      • Edited by AENIMA1: 8/14/2021 2:42:46 PM
                        I think it's a totally fair point. I also think a lot of the 'good' PvP players are keeping quiet on this subject because they are too busy racking up the XP, bounties, triumphs, seals, armour, guns and other rewards whilst fondling their egos. And for the rest of us, let me guess.... "sucks to suck" and/or "get gud"? Cool, thank you for your advice it really helps.

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                      • Cool bro, why not use those skills in a game with good pvp?

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                        • Humble brag... You should Google what that means. Damn bro... Did you dislocate your shoulder with all that patting yourself on the back? You could have left out the multiple paragraphs on how "great" you are at rumble. No one cares... You make hard to want to finish reading your wall of text after opening with 3+ paragraphs of not so subtle bragging. Without all the bragging we get several smaller paragraphs of criticism of PvP. Nothing that hasn't been said a million times already, I might add. Just saying... Ben with a little b.

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                          • The player pool is so small this late in the season that it wouldn’t matter. But in general. The solution I’ve been advocating for is for there to be an ongoing “elite” crucible available all the time that has much higher rewards and or a kiosk with tokens with prizes enough to keep them busy each season. This is what trials should have anyway (bungie did mention a kiosk for trials) Crucible/ib/trials loot should be refreshed each season at least a little. Iron banner felt very healthy in lobby balancing the first week it was out this season when everyone was trying to get the new shotgun An adept one should have been offered in “elite” iron banner to give the sweats something to do other than pub stomp in 6s

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