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Destiny 2

Discuss all things Destiny 2.
Edited by CookieNiki: 4/27/2021 8:55:25 PM
5

Transmog hamster wheel made to feed Eververse sales

Bungie knows (and have acknowledge before) that players are exhausted of doing bounties. With that in mind, the requirement of three different sets of resources is just something deliberately created to be tedious, annoying and frustrating, in the hope that players just prefer to buy the final resource directly from Eververse. Putting a seasonal cap on top of that is just adding insult to injury. Players wanted a transmog system to be able to wear their old favorite armor. Transmog is about the look of a character, it's a fashion thing, it's not impacting the gameplay at any level. Having another grind cycle just to be able to look the way one wants, AFTER grinding to get said armor, is a whole new level of stupid reasoning. It only shows that you guys want to make Destiny an action RPG but you clearly know little to nothing about RPG's. [b]Transmog should be like this:[/b] grind to get the gear, go to Ada, pay the amount of glimmer needed, transmog the gear, wear it. On a side note, increasing the cost of shaders from 40 to 300 bright dust is just another greed motivated move, I mean, a EA tier level greed decision. Your reasoning was based on the fact that most players are swimming in shards so it was like someone said: [i]"hey, what if we remove the shards cost from applying owned shaders and use that change to justify a insane increase of Bright Dust price for new shaders? That way we deplete players bright dust quickly and they'll may decide to buy shaders with silver"[/i] - **stand up ovation at Bungie** [b]Conclusion:[/b] You guys were able to hype players about transmog for months but your terrible decisions that created this convoluted, non sense, dumb, unjustifiable, greedy system, just killed [b]in seconds[/b] all hype players could have for the next season. But that's what happens when greed is the sole purpose when adding or changing things in a game. You upset players to a level that things work against said purpose. EDIT: someone else [url=https://youtu.be/wV5akXDW9cM]touches this point too[/url]
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  • [quote]Bungie knows (and have acknowledge before) that players are exhausted of doing bounties. With that in mind, the requirement of three different sets of resources is just something deliberately created to be tedious, annoying and frustrating, in the hope that players just prefer to buy the final resource directly from Eververse. Putting a seasonal cap on top of that is just adding insult to injury. Players wanted a transmog system to be able to wear their old favorite armor. Transmog is about the look of a character, it's a fashion thing, it's not impacting the gameplay at any level. Having another grind cycle, just to look the way one wants, AFTER grinding to get said armor, is a whole new level of stupid reasoning. It only shows that you guys want to make Destiny an action RPG but you clearly know little to nothing about RPG's. [b]Transmog should be like this:[/b] grind to get the gear, go to Ada, pay the amount of glimmer needed, transmog the gear, wear it. On a side note, increasing the cost of shaders from 40 to 300 bright dust is just another greed motivated move, I mean, a EA tier level greed decision. Your reasoning was based on the fact that most players are swimming in shards so it was like someone said: [i]"hey, what if we remove the shards cost from applying owned shaders and use that change to justify a insane increase of Bright Dust price for new shaders? That way we deplete players bright dust quickly and they'll may decide to buy shaders with silver"[/i] - **stand up ovation at Bungie** [b]Conclusion:[/b] You guys were able to hype players about transmog for months but your terrible decisions that created this convoluted, non sense, dumb, unjustifiable system, just killed [b]in seconds[/b] all hype players could have for the next season. But that's what happens when greed is the sole purpose when adding or changing things in a game. You upset players to a level that things work against said purpose.[/quote] 🙌🏿🙌🏿🙌🏿🙌🏿🙌🏿 I'll need to link this to people because you hit everything out of the park. It's so obvious that I'm impressed with how many dispute the reality. Most of the time and money they invested in the transmog system wasn't invested in unlocking armour to be shown over other armour. It was creating the greedy monetisation and ludicrous grind and seasonal limit. That's what they invested in.

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  • Edited by cycofreak3: 4/24/2021 2:07:51 PM
    And people still don't -blam!-ing understand a thing while they defend it.

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  • It's time to bail. Y'all did this. I never wanted microtransactions. I wanted a videogame, not a cashshop. I'll pay for a game, but not microtransactions. You want this system? Then that's what they'll give you. Game has changed. They've made it into a mobile free to try version with microtransactions not associated with the game. I'm just here to play a game. This is not it. If you like it, stay and let them milk you. If you don't, it's time to bail. This game won't change, it's a Milking Cow. I also want transmog and shaders, but not like this. Let's bail. It's time to go.

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  • Edited by RichGhost77: 4/24/2021 5:07:58 AM
    So you're saying this company wants to use their product to increase profits? Well that sure is strange 🤔

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    10 Replies
    • [i]*Postpones transmog to level up monetization* [/i] Here! We've brought you transmog! Ignore the stuff you can't transmog and caps are good for the grind! Don't forget to stop by the eververse and spend some silver! .... [i]good thing we sunset alot of armor[/i]

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