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Edited by TheArtist: 2/14/2021 12:47:30 PM
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Ever worked in a large organization? If you have, it is [i]easy[/i] to see how something like this happened: poor communication. The jobs in large corporations are very specialized (otherwise you get chaos and confusion over who is supposed to be doing what). So effectiveness depends on clear and careful coordination between people doing certain things. So here’s how that accidental nerf can happen. 1. Bungie is making lots of changes at once. But the people making the changes (Sandbox team) aren’t the same ones who created this new weapon (Weapons Design). So they change the code to alter one weapon and don’t realize (the game has millions of lines of code) that it shares code with the new weapon. 2. Someone tests a change, but forgets to remove it and therefore doesn’t tell anyone about it. It not the job of anyone else to look at what the damage numbers are...so they don’t catch it. 3. Bungie is trying to streamline their changes. So that means making testing faster so their is less time and less opportunity to catch unusual events or problems. 4. COVID-19. Meeting and communications that once happened face to face and in real time are now happening virtually and point-to-point. (Messages and intentions get distorted). 5. The issue isn’t quality testing. By the time the gun gets to QA testing, that is about making sure the weapon WORKS and isn’t breaking the game in some unexpected way. I highly doubt that job includes making sure it’s doing the right amount of damage. That’s the Sandbox Teams job...see points 1-3. 6. Bungie grew extremely rapidly as a company, going from 200 employees to almost 1000...with a combine workforce of almost 1500 in about five years. So they had to formalize a lot of things that can be handled in formally in an environment where everyone knows each other...and had to do it while the size and complexity of operations exploded. TLDR: mistakes like this are usually the result of communication breakdowns in a large organization. Either because of human error. Or because something unusual happened that the system didn’t allow for. So either no one picked up on it, or no one felt they could safely act upon it. In some toxic organizations (I used to work in one) you’d get punished for doing the right thing simply because it was done in the “wrong” way. So sometimes people will let things break, instead of risking themselves to intervene.
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  • They've messed up stuff before Covid and while they had other studios working on Destiny. They've also stealth nerfed and even [i]lied[/i] about it later. So, nice try.

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  • Edited by Kiro - 13: 2/14/2021 10:44:55 PM
    No longer an excuse. sure if it was the first second or 3rd time yes. But here we are with people like myself saying some of the respective project leads for some of their divisions need to be fired. I mean you have personally replyed to my post @kelly criticizing the test lead as a piece of shit that needs to establish an order of operations, and should be canned on the spot. that was over a year ago! poor communication is on them now and no longer an excuse. edit: I also agree that in some work environments people are less inclined to step forward, but thats a matter of personal integrity. some people have a work ethic they stand up for. others are willing to let problems/errors slide though. Ive quit 2 well paying jobs over such things, in both situations I was asked to come back even as a lead for one of the two situations. Both i declined because it was a matter of my work ethic. in my first year of school for a cis class EVERY one in the class was cheating on the final and I turned them all in. sure alot of people were no longer my friends and i got alot of cold shoulders. but work and personal ethics were more important to me.

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  • They only manage one game. Other studies juggle more games with less staff, resources, and do a better job

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  • Edited by TheShadow: 2/14/2021 6:39:24 PM
    Some of this is true and some of it is just excuses. Here, ill even point out an excuse that you used. The Covid because things were this way for years before Covid. So please stop using excuses for this company and just point out the fact that they literally suck when it comes to communication between the player base and themselves. They have always had issues with that since Halo days that they have been a mess since then, but it's funny how you are trying to use that this is a "large corporation" when you have used the excuse many times saying how small they actually are.

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  • except they said they were specifically tuning the DAMAGE of each exotic RL individually, if you change something specific on one specific gun it makes sense to test that one specific thing that you changed. So how do you miss a major bug on the part of a gun you specifically changed and would probably have tested unless there was no testing of it.

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  • Human error. Poor communication. Specialized job assignments. If you screw up your job, and fail to catch...and my job isn’t to check YOUR work...chances are I’m not going to catch your mistake. The general QA process is looking for game breaking problems. Not whether someone made a math error on weapon damage.

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  • Let’s stop continually making excuses for Bungie since this happens every patch. Let’s accept that they really don’t care what state they push a patch out in since they have to release it regardless. Let’s accept that they’re fine with this method of pushing broken patches instead of getting ahead of the community and announcing some things may still need fixing after release. Companies and development studios knowing full well current game issues and ignoring them to push a games release or new patch is nothing new and unfortunately all too common practice.

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  • I agree with a lot of that except for the pandemic, Lots of companies are working around the world from, even MORE effectively than usual It all comes down to leadership and communication

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