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Destiny 2

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Edited by Shootgun Killa: 1/29/2021 4:25:19 AM
34

Remove the 150 Vex kills in strikes

Since you removed all the Vex focused strikes it is now significantly more time consuming to complete this bounty. Until further updates it might be better to remove the bounty from rotation. Edit: for those who seem to miss the point of my post....I’m not saying that it’s too hard or that there isn’t any way to do it. What I’m saying is that compared to all the other races this one is the most tedious or, as many of you have said, most disruptive to the team dynamic that Bungie pushes. This is feedback not a rant my dudes.

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  • I totally agree there isn't a significant vex infested strike so it takes ages.. Mind you you're going to get your wish anyway because they come on the weekly bounties and they are getting removed in favor of challenges?

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    • They be removing the whole bounty bro

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    • Bungie: Say no more fam [spoiler]*goes ahead and removes every weekly bounty*[/spoiler]

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    • Lucky for you they are removing weekly bounties

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    • A small life hack: If the weekly available nightfall strike contains Vex in the strike start zone, you simply do not progress through the strike (solo mode) and go on patrol. The only drawback of this solution is that it takes longer to respawn in case of death.

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    • I launch Glassway, then sparrow to the Cadmis Ridge lost sector with Trinity Ghoul. Usually takes 2-3 launching of the activity. The joining allies is decently deep in the strike.

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    • Killing Vex is hard in an endless loop of Exodus Crash and The Corrupted - the two worst strikes in Destiny history.

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    • According to this weeks TWAB they are restructuring all of the vendor bounties... They say they are replacing the weekly bounties with weekly seasonal challenges. If you miss a week the challenges will still be there for you to try and complete before the season ends. Best Wishes Guardian 🤗

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    • 1. The glassway, fallen and then vex at the gate. 2. Inverted spire has 2 varients, one being vex themed all the way through. 3. The Warden of nothing has lots of vex. That's 2 vex strikes if you get the right vatient and 1 with some at the end. Its not hard, and you can just choose the strike via director. Doesn't have to be play list.

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    • Do not pick up or complete the task. No use in complaining but also doing it.

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      • Well they are just removing weekly bounties so that should solve the issue.

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        • We have 3 vex strikes. So effectivey 1/3rd is vex.

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          • “Waah, I have to put actual effort into a bounty instead of it just being given to me” - you, in your OP

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            • Glassway strike. Kill vex at beginning and don't do the strike until you get teleported to the end. Where you can kill more vex.

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              • Sounds like weekly bounties are a thing of the past...(read the twab!)

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              • A lot of these comments prove op's point. The best way to complete the 150 Vex Strike bounty is to actively [i]avoid[/i] playing strikes normally: grinding vex kills in patrol zones, lost sectors, playing one strike over and over. The last few times I played the Glassway and Warden of Nothing strikes I joined a strike in progress, presumably because someone had gotten their Vex kills done and then immeadiately jumped ship. These bounties just kinda suck. Maybe a bounty like "generate 75 orbs of power in strikes" would be better, as it could be done in any strike.

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                • I agree, I would like to just run strikes and get the bounties naturally. I ran 10 strikes in the playlist and got unlucky and managed just over 120 vex kills. The only strike that has a decent amount of vex is warden of nothing. Funny thing is this vex bounty only started appearing regularly after alot of vex focused strikes were removed.

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                • Funniest part, last season no vex, very strikes every where. Barely no fallen strikes last season, kill fallen all season

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                • [quote]Since you removed all the Vex focused strikes[/quote] Inverted Spire Warden of Nothing The Glassway Any questions?

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                  • I'm laughing at the alleged solutions. It's fine just do something other than the strike to do the strike bounty. The muppet who listed strikes as though they were vex heavy was the best. Inverted spire🤣🤣🤣

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                  • Edited by GLaDOSkiller (Perfected): 1/28/2021 5:57:54 PM
                    [b]How to get 150 vex kills in 2 glassway strikes[/b]: Step one - don't go through the Fallen encounters in the strike. Instead stay at spawn and patrol the area for vex to kill. If you're really lucky, you'll get the spire integration event. Step two - repeat step one until you get pulled by allies. This brings you to the draining part right before the vex. Step three - Start the boss and camp the vex gates. If all went well, you'll be sitting anywhere between 90-120 kills after one strike.

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                  • While I do agree that these Kill 150 enemies bounties just need to removed and/or revamped, I do have to ask how hard is it to put together a Fireteam with the sole purpose of completing this bounty. We still have the Inverted Spire, Warden of Nothing, and now Glassway as Vex centric strikes. Don't over-look that both Inverted Spire and Insight Terminus both start out in public spaces on a destination that is chuck full of Vex. Same with Glassway.

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                  • Edited by Villain Xs: 1/28/2021 4:36:05 PM
                    Agreed! Vex only exists in one strike.

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                    • [quote]Since you removed all the Vex focused strikes it is now significantly more time consuming to complete this bounty. Until further updates it might be better to remove the bounty from rotation.[/quote] LOLz, no one is forcing anyone to pick up and do said bounty. One chooses to do said bounty and claim its rewards.

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                    • Also, for Christ sake I’m getting real sick of having to get 150 void kills in strikes, change it to solar or arc for a week, why doesn’t it rotate anymore

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                      • The only thing I think they should do is to change it to fireteam kills since they have not provided a way to go into strikes solo. They could even bump up the number of kills for that if 150 is too easy.

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