1. Gunsmith quests/test weapons
2. Factions (not rallies)
3. Vendors selling specific weapon rolls each week
4. The legendary marks system
5. Weekly featured raid
6. Raid weapons with unique perks for that raid
7. Raid armor having more value over regular armor because of specific perks
8. General armor aesthetic
9. Exotic rarity
10. Adept weapons (I know they're making a return but how did trials launch without them?)
11. Hard mode raids
12. Customizable subclasses
13. Sparrow horns
14. Strike-specific loot (skeleton keys)
15. Armsday
16. Segregated vault tabs
17. SRL
Destiny 2 feels like a downgrade in so many areas. How does a sequel end up retracting on so many features that made the first game great? I'd rather get a few of these than a recycled destination or raid.
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1 ReplyYou forgot about class specific exotic weapons and exotic faction cloaks, bonds and marks. Great strikes. No eververse in the beginning anyway. Loot cave. Classic unforgettable exotics i.e gally and vex mythoclast. D1 was great.
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7 RepliesOhhh man, recently done the same. How good are them scouts though?! Hung jury all the way!!!!
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Edited by sideswipe: 10/3/2020 12:29:23 PMTHIS! And Remember how IRONBANNER was something we all awaited with excitement. Now it’s a horrible experience with ZERO REWARD Shame on you Bungie for gutting D2 into a pathetic hollow shell of D1
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2 RepliesWas I the only one who thought the Gunsmith test weapons/arms day stuff was tedious? I did what I had to for the exotic quests and then never touched it again.
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13 RepliesDestiny 1 is a better game. I've played it more than Destiny 2 in the last few months. The rewards system is far better here. Vendors actually matter and I can reduce RNG by selecting armor/weapons rewards. PvP actually rewards you for your time. Shaders are better. I don't have to monkey around individual pieces that disappear on me. Bounties are better. I can do a bounty on a specific weapon type. Vault is better. I actually segregates armor, weapons, and misc. PvP is better. Powerful grenades and abilities make any player lethal. It's much more of a level playing field that way. D2 maps are garbage compared to D1.
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1 ReplyEdited by DreadMew: 10/3/2020 8:00:19 PM18. huge rewards for your first public event of the day 19. iron lord artifacts 20. THE JUMP SOUNDS 21. siva and it's enemies, why did a whole race get left behind? the more enemies the merrier 22. pre strike monologs 23. eververse having set engrams you can see the loot pool, and purchase almost everything individually
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I honestly despise the side of the community that advocated for the removal of unique raid weapon perks because they felt "left out" when they refused to find people to play the content. Not all the solo players did this mind you, but man I'm still surprised that Bungie took that feedback in.
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3 RepliesFormidable Voidwalker abilities and exotics
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3 Replies[quote]1. Gunsmith quests/test weapons 2. Factions (not rallies) 3. Vendors selling specific weapon rolls each week 4. The legendary marks system 5. Weekly featured raid 6. Raid weapons with unique perks for that raid 7. Raid armor having more value over regular armor because of specific perks 8. General armor aesthetic 9. Exotic rarity 10. Adept weapons (I know they're making a return but how did trials launch without them?) 11. Hard mode raids 12. Customizable subclasses 13. Sparrow horns 14. Strike-specific loot (skeleton keys) 15. Armsday 16. Segregated vault tabs 17. SRL Destiny 2 feels like a downgrade in so many areas. How does a sequel end up retracting on so many features that made the first game great? I'd rather get a few of these than a recycled destination or raid.[/quote] D1 will always be superior to D2 period. Don’t bother debating me cause I already know you’re wrong if you say different.
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1 ReplyEdited by Demon_XXVII: 10/3/2020 12:38:51 PMThe D1 Dev Writers/Leads/Creatives Destiny 1 was crafted from the start to be a better game More thought, more inspiration, greater style, better concept D2 is a charlatan The only time D2 had shown real promise was the ‘throw everything at it’ panic DLC that was [b]Forsaken[/b] (the last two fresh & original patrol areas are TS & DC) [b]This[/b] Bungie are a husk of the studio that designed Marathon/Halo/Destiny 1 FOMO is a disaster, and all New Bungie can do is reskin Destiny 1 and sell it back again! Lost their oomph, never really cared about finding their way back Scarabitis set in!
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1 ReplyRemoving sparrow horns was one of the best changes between the two games.
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3 RepliesAgreed, I miss it all, also you forgot: 1. Iron lord artifacts 2. Prison of elders 3. Presentation (D1 has epic moments like when you first visit Phobos and the entrance to oryxs chamber) 4. Large open maps in pvp 5. Vehicles in pvp
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Yes pretty much all of that should've been in D2 from the start but adept weapons for strikes are comming sometime in year 4.Sometimes I wish Bungie would skip a season just to add strike specific loot,arms day,factions like D1,gunsmith quests/test weapons as well as other thing from D1 that people have asked for like Rift and Combined arms.
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1 ReplyEdited by A Traffic Cone: 10/2/2020 7:24:49 PMD1 is just a better game. It [i]feels[/i] better on the sticks. They just got so carried away by trying to monetize everything, they screwed up the foundation of the game they already had and arent really trying to recover
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6 RepliesYup, D1 was and still is better imo. Subclass trees instead of the 3 nodes was miles better.
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3 Replies-I do not miss the legendary marks system. -As for exotic rarity, there are a lot of underused or underwhelming exotics. I'd rather not be deprived of exotic drops only to receive an Aeon after weeks of no exotic drops. -Hard Mode raids are debatable. The only problem I see with them is that they become the only difficulty a raid group wants to do, therefore, a normal mode almost becomes meaningless. In the end, it's just one difficulty that really mattered.
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I will only dispute some... 5. This was only a thing for part of the last year of the game. Would it be an interesting thing for a weekly challenge, sure. But don't act like it was an ongoing feature. It was at the end of the games life. 6. No one used them unless they were deemed best in class as they had fixed rolls. Yes they had primary elementals and i would argue that they would not have been as popular had they not had that, though beyond that they also gave them great rolls so they would have likely still been popular. There is a reason they removed the element because it absolutely killed all diversity. Only Vault weapons mattered, and only slightly. Sure it validated the grind. I get that. 7. No one used the raid armor for the perks unless it was a "god roll" for tier 12 stats, or they liked the ornaments in the last 6 months of the game. Litterally no one I know utilized those stats. Would mean a lot more if they were game changers but they were not. shout out to a few pieces like boots that made running in kings fall easier. other than that they were what the kids now days would call "trash." Of course there was the obligatory flexing in the first month that I have a set and tower kids do not. 11. Hard mode raids existed upon D2 launch. The community has become too casual and they removed them. Afterall looking at launch casual was their approach which is funny. One could argue it was a failure. They stated their reasons in a TWAB ala two years ago. Not agreeing with it, just stating it happened. 12. I have a hard time feeling for this one. Majority of players used what Youtubers or streamers told them was "da bes" and that's all. Yes some players altered from that. But in the end it amounted to optimal meta play at all times discounting a minority of builds. Besides Destiny has always in my opinion not had enough variance or counter play to certain builds (mainly pvp). PvE end of the day doesn't matter as it's pretty casual but i get not having "choice" for maximum OPness. 13. Nope other than trolling 15. Really 16. We just need a bigger vualt! 17. Very few cared about SRL. It was only popular-ish because at the time of it's debut it dropped max light helmets and many of us needed them. We didn't like the mode. It was just the best farm for that gear piece in an otherwise much more brutal light grind than D2. Why should they waste resources on something like this when they can't get so much right in D2?
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1 ReplyI dont know how anyone can maintain interest in D2, its just bad. A co-worker and I were playing it last year and when the next season rolled around and we were told we would have to re-grind our artifact again we both uninstalled and havent played it since. that was a year ago.
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3 RepliesIt’s almost as if there’s this magical template for a great Destiny game that people love but Bungie insist on ignoring it...
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4 RepliesWhile I would like to see many of these features return, it's important to remember just how much was added in Destiny 2. That list would be at least twice as long.
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2 RepliesEdited by JazzyPaladin477: 10/2/2020 7:37:33 PMAmazing that after 4 years d1 still feels like the sequel to d2. I came across this video the other day: https://m.youtube.com/watch?v=11Q2EDWDdUU My god the pre release d1 interface and weapons design looked miles ahead of what we had in d1 or d2. And the pyramidion looked far better on the mars map then io!
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True, the first game still has its niceties, which kinda got lost along the way somewhere...
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I realize that things have to be (somewhat) "difficult" to get so that there's a "chase" but the people who whine about exotics not being RARER are batshit insane. You have a ridiculously low chance of getting the exotic you want with a roll that is actually decent even with the way things are now.
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18 RepliesEdited by Knox Knox: 10/2/2020 4:08:11 PMD1 was a game Bungo tried to make for the gamers and maybe make profit on the side from doing it. It was kinda a good exchange. We make a product for you and you go buy it from us. D2 was trying to do the same, but slowly GREED was creeping up. They knew the population settled in a specific number. It wasn't like D1 before. So they resort to some kinda schemie tactics like XP trottling first. Didn't work. They tried to do a big expansion dump, Forsaken, probably the best thing in D2. But it fell short on profit. Remember, Bungo is in partnership with Activision on this. Activision is throwing everything to make this game successful, and they want to reap some of that benefit. It fell short. After that, Activision splits from Bungo. And here we are now! Game is FREE-TO-PLAY. And Eververse is now the main focus. Look what happened this year. Start from ShadowKeep. This is your new Destiny. Would you believe?. . . After 6 years, this is the vision that they wanna do. This is the game that they really wanted to make. That's their message. This is the game they wanna make and the direction they are gonna take. Look at this year after Shadowkeep. It's the worst year Destiny has ever been since 6 years, in my own opinion. The worst year. I call it ShallowKeep. And that's the direction of the game. This is your new Destiny! I don't think you'll get the likes of D1 in this new direction. GREED That's the mission! Greed corrupts. I'll call it now, you'll see this happen in the next 3 years! That's why I'm out. Enjoy!
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1 ReplySo are you saying it’s better if we play destiny 1? There’s nothing new to experience on there though.
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Meh I find a lot of D1 stuff far more satisfying and less tedious compared to 2. The gunsmith stuff in 1 was particularly good.