A little backstory on myself, I've been playing hunter since the launch of destiny. I've stuck to this class though thick an thin over the span of destiny's life. Over this time I have perfected my play in the crucible. During the first few years of destiny 1 I played non stop "sweats" (private matches). Once trials kicked off I practiced and enjoyed that playlist. Fast forward to Destiny 2 (imo a lot easier than d1) and I am standing here with a 3kd in the crucible, a bunch of raid completions, soloed both dungeons and have a few titles to my name.
[b]The post[/b]
In my opinion I have always felt like invisibility for hunters was always a cheap play style. I never really opted for invisibility in any year of destiny in the crucible I always felt like it was a cheesy free kill and taught you how to play the wrong way. It taught you how to catch someone off guard and get the jump on them for a free kill and I never really liked that. I feel like the best way to improve my game mechanics and awareness is to play like a true guardian. Getting cheap kills with an assisted ability will never help you improve.
With the removal of paragon mods bungie tied the stat to mobility in hunters. I see most hunters now using 100% maxed out mobility, the equivalent of stacked paragon mods. I myself was already running 100 mobility because of how important movement is so when bungie released this it was a surprise and a huge buff to my play style.
Hunter dodge is an extremely powerful ability, it helps you both engage and disengage fights. When you pair this with a 10 second cool down it can be pretty nasty. When you throw invisibility into the mix it can be very broken for both PvE and PvP.
Going invis every 10 seconds in PvE means you are never in risk of dying specially when paired with an exotic like the worm husk. You can just roll and instantly avoid any type of danger you may have previously died to. Sure this is fun and can increase the survive ability of hunters by a lot. It is also good when reviving teammates on cool down. I dont think it is correct to be able to do it every 10 seconds and feels like it cheeses the game way too much for me. At the end of the day though its pve and there has been a lot more cheesy things in there. At the end of the day you're only playing against ai so my opinion and pride is irrelevant there.
[b] In PVP it can be super cheesy. Instead of playing against AI like in pve you're frustrating fellow guardians. I'm sure most warlocks and titans found dodge somewhat annoying, but when you pair it with a 10 second cool down and invisibility it is super un-fun to play against. Crucible at its gold moments is supposed to be a fun enjoyable experience for everyone, both for you and your opponents. I feel the invisibility on a 10 second cool down is not fun for any opponent/has very little out play-ability with low drawbacks. In the end invisibility crutch will not make you into a better player. You will learn to cheese your way in and out of kills. It wont help the user in the long run.[/b]
In conclusion invisibility on a 10 second cool down only frustrates opponents and in the long run does not benefit or teach the wielder anything outside of a cheesy engagement. I feel a good drawback to 10 second invisibility is the same thing they did with the battery style artifacts. If we hunters so choose to run invisibility make it increase the timer in which we can roll a bit more than 10 seconds.
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9 RepliesInvis shouldn't remove you from the radar, easy fix to balance it out.