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Destiny 2

Discuss all things Destiny 2.
Edited by Reckless: 12/26/2019 12:24:08 PM
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Does anyone actually like jump puzzles?

[spoiler]some of you will say yes just to disagree 🙄[/spoiler] Jump puzzles or platforms suck. This isn't Mario brothers. You want kid games go get a Nintendo

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  • Depends on the jumping puzzle vog was fun and kingsfall was fun with the wall of pistons but the jumping puzzle for the tomb ships was annoying.

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  • I don’t mind them.

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  • I love them cause i get to watch people who suck at them die for 10 minutes

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    3 Replies
    • The jumping puzzles arent to bad the problem is these quest which has a timer and if you suck at jumping puzzles your stuck wasting the majority of your time trying to get through the puzzle and then fail the mission. you know how many times it took me to complete zero hour on heroic to get the catalyst for outbreak prime because of that stupid jumping puzzle

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    • Hate them and hate that they keep adding them in to the game instead of real content/mechanics

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    • Yes!!! I like jumping puzzles,,, jump,,jump,,jump,, and jump some more😄

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    • No!

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    • No timer no problem

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      1 Reply
      • Yes and no. When it comes to just doing a jump puzzle it's fine but when I'm timed and forced to rush through it no.

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      • I love jumping puzzles; Strangely, most of them don't involve very many moving platforms, meaning they offer a few minutes of slow-paced relaxation for raiding crews to just chill out in-between high intensity checkpoints. Some may say the same effect could be achieved by a simple hallway to run through, but the problem is you need a small amount of mental stimulation to be conductive for relaxing conversation between raiding parties, which most jumping puzzles perform admirably. [spoiler]All that said -blam!- the ship checkpoint in kingsfall. [/spoiler]

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        4 Replies
        • Im saying yes because i actually like them. More than run and shot all the time thats a nice change of gameplay more turned into exploration.

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        • I understand that player movement is a part of the game, but me personally I don't like missions like Whisper and Outbreak because of the jumping puzzles. I got pretty good at Whisper, and having the entire jumping out front felt ok. But Zero Hour just felt like they went stupidly over the top for the heroic. And having encounters along the way just makes it that much more of a pain to learn the route.

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        • Not when there is a timer.

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          • Edited by Vertillian: 12/24/2019 3:17:54 PM
            Yes.... but not in Destiny. Also dislike when they clumsily apply a timer..... or don't even think it though. On zero hour they could of had one timer to reach the end, and one timer to prevent the extraction.

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          • Yup, if only because it breaks up the tedious horde modes.

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          • Yes. I played too much the Mario Bros games in my childhood, so I have the experience

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          • Edited by Salsicha, o espalha lixo: 12/24/2019 3:00:28 PM
            I kinda like them. It doesn't bothers me

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          • Yeah love them! 👌

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          • I do

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          • Puzzles. Not jumping puzzles. Certainly NOT timed puzzles. Timed jumping puzzles are beyond monotonous in this game

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          • Let me just preface this by saying that I'm not just saying yes to disagree, but I like the jumping puzzles destiny has to offer. It's the main reason I loved both variants of zero hour. Another good jumping puzzle someone else mentioned was the kings fall puzzle.

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          • I actually really enjoyed them in the Whisper and Zero Hour missions. I still try to speed run them every once in awhile.

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          • I actually enjoy them in Destiny. They're not too difficult and they're often well thought out. Some were difficult but fun like in Kings Fall. There is an issue occasionally where your character just bounces off of something rather than staying on it though.

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          • only real men do real puzzles jumping is for losers

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          • i love them but there not enough

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          • I do, they can be fun and challenging

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