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Edited by Dovahborg: 12/4/2019 11:53:06 PM
30

110rpm hand cannons should have the range nerf removed

Do something to make them more useful atleast Edit: For those of you who think about suggesting that 110 rpms are in the meta with other hand cannons https://guardian.gg/2/weapon-stats/2/37/0/2019-11-04/2019-12-04 Let me know if you can find a 110 rpm handcannon

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  • Edited by RANGERX117: 12/4/2019 5:12:03 PM
    All HC's should have the range nerf removed.....before you lose your mind hear me out. The nerf was a hard cap placed on all HC. Why, because its easier to cap an entire weapons class regardless of perks so in this case range perks don't matter. You may have a god roll that had a range of 40 but the cap stops it at 30. Now if HC were tuned based on their sub-class/RPM range perks would matter again and a player could choose one more what their "individual" god roll was. The nerf was made bad because how it was executed not the nerf itself and 110 HC are the poster child of this bad nerf. This is just as bad as the nerf to Rampage which killed guns like Breakneck. Blank nerfs are always bad.

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