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Destiny 2

Discuss all things Destiny 2.
11/20/2019 4:25:20 PM
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How is it possible that the devs keep reading the community so wrong?

Honestly. After 5+ years. How do tone def changes and "finales" happen? In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y. If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there. That is a simple breakdown of any loot based system. Do X, get Y. Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward". That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in. And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff. That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important. And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game. Because you prioritize your "vision" over giving people reasons to buy into that vision. When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented. All of these cool little areas. Fun encounters. And what was the reward? Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear. Huh? What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point? You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot). Again, huh? WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME? Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task. Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched. If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc. Or you need to remove them altogether. Why? Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind. So they too need to be rewarding. 50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector. This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward. The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem. That is how you keep people happy. And ultimately that is how you keep people coming back for more.
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  • they could just make a reversed dungeon starting from the end to start and give us a pinnacle legendary weapon(i know you said no more pinnacles but you guys are idiots) and we would praise them for it, something to chase again, i was about to try the final assault but i dunno anymore.

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  • Well said. I can’t believe that the response from the devs about the undying mind climax was “I’ll pass the feedback along to the team” or would it have been better not to even have the event? This post accurately identifies the problem and the breakdown that we are seeing between the devs and the community. The devs feel accomplished for creating good content but what keeps me confused is why they are so inconsistent with the reward in a loot based game. Is it just to see a Minotaur replaced with a Hydra? That’s not rewarding. Here is my feedback on what you should pass along to the team - hire somebody that is on the end of every content decision that at least asks the questions: what will the reward be and how will it be specific to this content? Responding to the final assault; without a good finale, yes you can keep your recycled content out of the game. It’s a waste of your time and it’s a waste of mine.

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      Bungie, listen to the OP. It's guys like him that recognize the weak areas of the game and are telling you how to fix it. Your twitch streamers don't even bother with this kind of effort. Those people conform and accept that everything given to them is ok. It's really not. Your content and the quality of it can only tide over new players for so long until they get tired of it.

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    • Hell ya! Good point.

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    • $$$$>Everything.

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    • They don't care what you or I have to say, they don't care what anybody has to say any more, and over all Eververse is the only thing that matters to them any more, and nerfs to weapons and armor and that's it.

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    • Bungie doesn't read the comunity wrong. They don't care what the community wants. It's either play bungies way and keep givi g them money for 5 year old content or don't play, it's really that simple. I chose the latter my destiny ended after 5+ plus years when shadowkeep dropped I'm done giving bungie my time and money.

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    • Everything should be how menagerie was, Guaranteed drop that you wanted. And more drops. It should be raining loot in most activities. And crucible needs a change. 2 playlists: one social with CBMM. One competitive with SBMM. Right now comp is ok and almost better to play than all the other modes. The regular modes are sweatier than comp and there are too many modes. It should be: 1) solo comp node SBMM 2) fire team comp node SBMM 3) rumble node SBMM 3) featured playlist node (rotating) CBMM Featured will have all 4v4 and 3v3 Game types 4) social playlist node CBMM Social will have all 6v6 game types

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    • Edited by staticmowry: 11/21/2019 5:19:30 PM
      here's the thing about most of the community on these forums, they're a minority of the whole player base and it's mostly them complaining, whining and begging for nerfs. point being it's like the trash business, lot of people are happy with the system and how it works, but you dont really hear or see from them. however you will obviously notice the whine asses because they speak up and show how stupid they really are most of the time *edit* also to address your whining about rewards and expectations of loot! you obviously have never played a loot based game with RNG, do you know how much people would have to repeat farm a boss/enemy in games like say Diablo, WoW, Eso or even borderlands! just be happy with your blue engram ok xD

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      • Bungie don’t pay attention to these forums. Your eloquent post was a waste of time. They occasionally respond with some generic semi-tailored comment, but that’s just for show. They get their feedback from data mining their servers, feedback from content creators with large followings, and perhaps they dip their toe in reddit. That’s it I think content creators are also complaining about this so there might be some traction Also keep in mind all the pc platform milestones and launching free to play and sandbox changed, that probably took up most of not all of Bungie’s resources

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      • Only people who like to purchase silver found fun this season.

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      • I looted a chest after killing a boss mob I got 3... 3 glimmer That's happened a few times. rare gear, planetary resources and 3 glimmer. WTF Is that meant to be a funny joke?

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        • Noticed how they never reply to these kind of threads? Truth hurts.

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        • Because they dont read the community at all, they just do their own thing.

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        • I've been playing this game for almost a year now I know that I've barely touch even half the game. Most people, myself included, have no idea of how things are done. And IF you are able to join a good clan you might learn a little of what they learned. I've watched so many people pass up loot because they have no idea that there are ghost shells that find things for you. What's DIM? I know now... but I didn't find out because of play the game. I've spent as much time, if not more, watching videos about this game as playing it. and like I said at the start I know nothing about the way Bungie would like me to play this game. Sparrows: looks like a rocket-propelled vehicle that only will propel itself if it's on the ground as if it has wheels. Why? Where do I look this stuff up at? Is there any information out, by Bungie on how this game works? Because I don't see it working very well

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        • The real question: How does this forum still believe it represents the "community" anymore. This forum is just for the jaded junkies and those of us who find this garbage amusing.

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          • Edited by TJ_Dot: 11/21/2019 12:38:46 PM
            The Dev Team doesn't play the game, that's why. It can be the only explanation. Why else make something that they'd probably get irritated by too. Who at Bungie actually [i]enjoys[/i] armor affinity?

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            • Said it before and I say it again, Bungie suffers from "daddy knows best syndrome".

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              • I’m now 100% sure the problem wasnt with Activision. It’s Bungie themselves

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              • Great post! Not just blind hate and salt. Actual, clear, well thought out logical criticism. Here's hoping things keep improving! Things seemed better to me, until this final assault debacle. I feel like there was huge miscommunication, or they screwed something up, or something didn't get finished.

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              • Not reading us wrong. They know 100% what they are doing. DO NOT be shocked if they add a cheap version of imago loop to loot pool before season ends so they can look like heroes. Everything they do is calculated.

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              • Edited by Ant Heuser Kush: 11/21/2019 6:51:40 PM
                Grinding needs to be rewarded. Period. I honestly don't even care about Destiny gear; I'm not motivated to go after it, but if there was something I wanted, I'd chase it. I just started playing Remnant; great game and no RNG as far as gear goes. Do X; get Y. Reset your world; rinse and repeat. I played for about four hours this morning and got two hidden armor sets, two hidden melee weapons, and a few guns. It was fun and I felt rewarded for my time; I don't get that from D2.

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              • Well, put simply- they've conditioned their community to accept mediocrity. To expect smaller and smaller out-puts of lesser quality and to play the game the way bungie demands. Occasionally bungie over-reaches out of sheer lazriness and greed and the community pushes back on Reddit and here. We get a Twab stating the obvious which claims "Mean Culpa" but never apologizes and Bungie goes right on with their plan of making as much money as possible for the least amount of work.

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              • I'd love to see a genuine and well thought out response to this in the form of a TWAB from B.

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              • Bungie has darn near lost the want to make the best gaming experience possible ATM. They are more focused on "Building their brand" which "kind of" includes Destiny 2 but seems to have a higher focus around Eververse and micro TX, The Bungie Store and foam swords, philanthropic activities, summits to push their agendas and meet and greets like DestinyCon or w/e the heck those events are called. Bungie has perfected the art of selling the "concept" (Learned this from Activision perhaps?) of the game that it continues to grow but in all actuality doesn't necessarily feel like their primary focus anymore. Selling novelties does... I also think they do actually hear us, they just very selectively choose to direct their development work on what drives them the most revenue based on the least amount of effort. In all reality, "Making content is hard"... Bungie's end game is the on going distraction that diverts our attention from the lack of feedback that we continuously provide by throwing us a bone every now and then or fooling us into boarding the all new hype train (See Ex. The Undying Mind). I've just come to the realization that this is what it is now and I can choose to accept it or move on. Meh...

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                • Edited by kinga: 11/21/2019 5:00:03 PM
                  “How is it possible.....” We have all been wondering that at times over the years. We are a capricious bunch at times though too so hitting a moving target can be difficult at best for Bungie. We have all placed so much hope in what Destiny could be over the years. We all listened to the first whispers of an open world shoot and scoot in the early days of D1. We all saw the stops and starts in those early days but stuck with you until you got your feet under you, started crawling, then walking. We were all proud of your accomplishments at the middle of D1 and mostly thankful to be a part of your created universe through its conclusion and with D2 anticipation you were running. We all at D2s launch were running with you excited at the prospect of a continuation of all we had built in this awe inspiring world only to stumble. We all who have loved this world, investing thousands of hours of our time, some for the community, some who just want to test their metal against other guardians and others just looking for story and hope. We got much of that through D1 and in early to midlife of D2. We unfortunately kept the hope of those early interviews, articles or TWABs to long, repeatedly tripped up by you. We all have believed in you and to your credit this last season has been a positive step forward over a few past poor decisions. We have had so much content available over the years but so many times while you had us running alongside you we got our feet cut out from under us. I believe three times having to rebuild our characters and gear was to much to ask. We may have had expectations which were excessive in many respects but we got those expectations from you. We saw so many positive in game areas removed which should have been updated with story elements as the world evolved. We saw cool ideas in game shown to us and abruptly ripped out of the world and replaced with collections which would be okay if you could pull minimum standard roles for gear received for that random role. We look at collections and think trophies as it is now and of little use but still with so much potential. We want you to succeed and we believe making money on us is okay but not at the expense of the game world we hold so dear. We with the thousands of hours played, devoted to your vision, not always understanding your path or our place in it. We your guardians deserve your respect as much as you deserve ours. We have been here for the ups and downs, missteps and triumphs but are finding it hard to remain positive when from our point of view we don’t really matter unless we have out wallets out. We remember years ago what was told to us, envisioned by you. We want you to please remember what Destiny could be, the all inclusive open world, update after update with content which evolves over time with new discoveries and secrets as you imagine the story should go but the only rebuilding will be not of our characters and gear but for humanity and hope for the future of a game world were there is not just the latest baddie to slay. We want Destiny to be more and once it is gone remembered as epic. We have spent so much time learning secrets and sharing with friends and family Destinys legacy deserves that from all of us guardians an from Bungie. Please be more with real world, thought provoking playable content. We believe in DESTINY not TESSTINY..... We don’t want Destiny’s last years to be remembered as anything less then great gameplay and definitely not that the last months of development were on E-verse and not the wonderful world you created with new gameplay.

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