Honestly. After 5+ years. How do tone def changes and "finales" happen?
In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y.
If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there.
That is a simple breakdown of any loot based system. Do X, get Y.
Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward".
That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in.
And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff.
That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important.
And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game.
Because you prioritize your "vision" over giving people reasons to buy into that vision.
When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented.
All of these cool little areas. Fun encounters. And what was the reward?
Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear.
Huh?
What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point?
You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot).
Again, huh?
WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME?
Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task.
Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched.
If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc.
Or you need to remove them altogether. Why?
Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind.
So they too need to be rewarding.
50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector.
This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward.
The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem.
That is how you keep people happy. And ultimately that is how you keep people coming back for more.
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#destiny2
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They take their cues from people that play the game for 12 hours a day, and complain about there being nothing for them to chase after they’ve put 200 hours into any given season...
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1 ReplyBecause they get there feedback from large viewer base content creators because they believe they are the majority. Bungie needs to really decide if they want to go forward because if so you should not have to ask a community what they would of liked to see in the final assault you should know.
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1 ReplyHow about quit listening to Datto/DCP and whoever else and listen to the forum?!?? Not Reddit, not twitter, not YouTube. The actual designated Bungie Forum that players go to for feedback and critique.
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I may have commented against this post before. But after reading the twab, a D the changes coming to Dawnblade I gotta agree with you. Idk what's going on anymore
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They're not. They got a nomination to show otherwise. We’re honored to have been nominated for Best Ongoing Game and Best Community Support. Thank you to the incredible Destiny Community and to @thegameawards.
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its pointless to focus on one particular game , keep paying money and hoping that one day it will deliver what it promised support and play games that are already good today, only like that quality will prevail
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I think it's this "live-service model". And the idea of timed loot and content. If they made Destiny like a normal game like Halo Reach, a lot of the issues would go away. And yeah that includes no microtransactions.
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This is perfect. I used to worship bungie until they didn't give me my Imago Loop, then I started seeing things for what they were.
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This what I expect from Bungie nowadays. Let me point something out, the Bungie that made Halo no longer exists, the minds behind that game are lone gone from the studio and the very few that remain are just a husk of their former selves. Why? Corruption by greed. Think, Bungie was founded by 3 friends wanting to dominate the world except, one of them let greed rule while the others wanted nothing but amazing stories, memorable experiences, and jaw dropping moments. A betrayal ensued for sure, money, money, money slowly creeped in and drove the people within apart. One by one they all left and now the only remaining person from the Bungie that brought us Halo, Hell even Oni and Marathon were masterpieces, is the pile of shit that currently sits as the chairman in the board of directors that got corrupted hard by money and greed. If anything all the ire and hate should be directed at those people, they are the ones responsible for this hot mess of a game. Them and their disgisting greed.
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3 RepliesI can answer this question with 1 word. Incompetence. Bungie only acts if Streamers and Youtubers cry for something, why? Because they give Bungie so much free advertisement and publicity that Bungie has it pinned down, keep the content creators happy and the game keeps getting customers and coverage. Bungie truthfully doesn't care about the Destiny community, they only care about the money flow we create otherwise we would see the changes that we've been asking for instead of what Bungie wants to do. Destiny as a frachise is beyond Bungies current capability and it's a real shame because many of us including myself ADORE this franchise but Destiny has taken a severe plummet because Bungie simply stopped caring. This is evident from this seasons finale (if you can even call that a finale). Bungies been on a banning streak recently. 3 of my friends got perma-bans for writing stuff like this so it wouldn't surprise me if I got the ban hammer too since Bungie can't take criticism.
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Read this week's twab for more incredulous astonishment. Omg
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5 RepliesEdited by LocalCrow: 11/21/2019 10:17:58 PMI feel like Bungie is trying to dismantle their own franchise while sucking up as much cash as possible before they pull the plug on it. Edit: “Don’t forget to buy the Destiny Cook Book.”
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20 RepliesThey listen to "Influencers" and "Leaders of the community" AKA streamers and youtubers.
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They remived Deadcliffs and kept Firebase Echo. Thats all you need ro know about how in tune bungie are with the community
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The game is mot rewarding. And all the good gear eventually gets ruined by a tiny group of elitists -blam!- have the ears of the devs. It leaves you with a “why did i do all this work” feeling, as opposed to “ damn, this feels good”.
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I really think someone, somewhere in the gaming industry told Luke to be careful of giving players exactly what they want. Every time they bend and give us what we're asking for it ends up being some perverted version of it.
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totally feel you on the lost sectors. I really thought mini dungeon, specific loot from only that area, instead its just another area for basic, general game play.. with little reward at all. I have literally thousands of materials, token and could spend hours cashing them in. I feel like a kid at a carnival with a hand full of tickets won from some skeet ball game instead of a bad ass space warrior defending the last of humanity from the darkness and other vile humanoid beings, gods etc.
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1 ReplyI’m not sure why they put such effort into white, green and blue gear. Would it not have been better to have an upgrade able set of armour that we use until it becomes blue or legendary, then we can start to get unique world drops from locations and activities? Our burned up armour from the towers destruction could have been our gear, and we could have rebuilt it as we went through the campaign, adding perks and improving its level. Then the devs wouldn’t have had to waste time creating assets for whites, greens and blues that we use for 2-3 levels and never see again. More unique world drops could have been added to the game - unique accents for armour that we get through lost sectors for example, and keep the unique looking gear from raids and pinnacle activities.
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Well said, well said indeed.
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Edited by TheBostonbean: 11/21/2019 4:01:54 PMI have been overall happy with Destiny, the game. It is THE GAME I play. People play Destiny for many different reasons and have many different wants and expectations. But what makes Destiny special to me is the universe and worlds created by Bungie. I become totally immersed in the game. Which is why the Vex Final Assault was such a "gut punch". Maybe this is my fault. Maybe I became too invested in the world of Destiny. Maybe Destiny is just another video game. At least that is what Bungie seems to be indicating. I really thought Bungie was trying to create something special but with Final Assault that doesn't seem to be the case. Maybe Bungie will pull a rabbit out of the hat in the next week or two but I would be surprised with the Holidays coming up. All I know is that I will be approaching the next season with far more caution and far less enthusiasm realizing now that Destiny is just another video game.
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Edited by Wes: 11/21/2019 4:07:49 PMBeen saying this a lot myself. Game needs an overhaul to the loot system. Menagerie and even Shadowkeep have so far been steps in the right direction in terms of giving autonomy to players, but even then the players are limited by some factor or another. And then old content is just useless.
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The way I see it, how quickly do the forums change from day to day. They are only that. We must keep a post at the top of the forum for longer than a week
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27 RepliesEdited by C1B3D: 11/21/2019 1:10:30 AMThe truth is, Bungie devs are not gamers at all. When you play Dark Souls, you feel it right away that the game was designed by devs with alot of gaming experience. When you play Destiny 2, you see a good looking game, exotics and level design are definitely designed by very talented people, same goes for sound engineering, but everything else is just a mess. The game have awful rewards, and on top the rewards that are great get nerfed in to the ground sooner or later, so you give your players the middle finger, after they grinded your shit. Enemies lacking mechanics, ai is one of the worst (or just standing around and spamming 1 attack is great ai?), game lacking challenge, matchmaking for all activities, own LFG tool, inventory management is a disgrace, no loadouts, lack of content with unique rewards, PvP is a joke, server problems, events are trash tier, even free to play games like Fortnite are miles ahead. The list is endless, i really dont know what the hell Bungie doing in their studio. And when Destiny 3 is same unfinished reset button like D2, dont even try to create more games Bungie, or get rid of your incompetent franchise directors and more useless top heads that dont know anything about gaming at all, and hire people with a clear vision, ideas and alot of gaming experience. Destiny have alot of potential, but its lacking a bright vision and high quality content.
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2 Replies[quote] And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff. T[/quote] I would argue they do provide the output matching the input normally.... because the input is generaly extremely lax and brain dead. I would be disappointed if strikes got more rewarding because I never put any effort into doing them. I litteraly turn on netflix on my other screen and can't even pay attention to Destiny during strikes because they are far to mind mumbing, not challenging at all, and very bland when it comes to design. The raid is the same thing, its designed as this bone-headed confused product everytime. Is it trying to appeal to raiders or experienced players? Because outside of contest the raids are a joke and face-rolled generally speaking to anyone with a slight amount of knowlege about any of them. Is it for players first trying out raiding? Then its to punishing for mistakes ending in wipes because one person made a slight error. They are too much of a mess to where I question who raids are targetted for, they sure as sh** ain't targetted towards raiders and the loot matches the investment needed to learn them. Disappointing. 95% of the game is still focused on casual players not having to worry about being challenged which then leads to loot that is undesirable because its too easy to get. There is no "cherry" to push for in this game outside of pinnacle weapons which are now gone. So I find myself wondering... what is Bungie's design goal because I can't tell what it is. D1 I could see it with prestige raids... but D2? It has no end goal.
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they could just make a reversed dungeon starting from the end to start and give us a pinnacle legendary weapon(i know you said no more pinnacles but you guys are idiots) and we would praise them for it, something to chase again, i was about to try the final assault but i dunno anymore.