JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by KeremyJing: 10/4/2019 2:44:57 AM
248

The Cost of Masterworking One Armor Piece

Hi, there. As I'm sure many of you have already realized and some of you might soon realize, Armor 2.0 isn't all it's cracked up to be. Either through massive blunder and mis-execution, ignorance of players' outcry for a nerf to the cost of a Masterwork, or as an act to deliberately infuriate players, Bungie has once again taken a very simple problem with a very simple solution and somehow made it much, much worse. Without really talking about what else makes Armor 2.0 a disaster (like arbitrarily attaching elements to mods for no real reason than to artificially inflate gameplay time or changing the amount of dice you have to roll to get a piece of armor you want from two (perk slots) to six (attribute rolls), I want to go over the most glaring issue. The one the community has been begging to be fixed since before I started playing again in Forsaken after my post-Vanilla hiatus. In it's old state, Masterworking a single armor piece costed a significant amount of enhancement cores, a relatively rare resource. Enough, in fact, that I never bothered to Masterwork a single armor piece because I could not justify the time spent versus the reward. After listening attentively to it's community, Bungie changed that system by adding two new resources with which to upgrade armor, one of which costs some of the other and the other of which costs enhancement cores. The problem arises in how the cost of the two interact. The resource you need to finalize a masterwork costs ten of the resource before it. And that doesn't sound too terribly bad at first, until you realize what it costs to buy the first resource. Each one costs 10 enhancement cores, 25 Planetary Materials, and 10,000 (yes, that's ten thousand) Glimmer. If you need ten of these to get the last piece you need, you'll end up paying 250 Planetary Mats, 100 Enhancement Cores, and 100,000 (one hundred thousand) Glimmer. And that might not sound too bad. But you need two of those final resources, meaning that instead of 10 of the one before, you'll need twenty. This will cost you 500 Planetary Materials, 200 Enhancement Cores and 200,000 Glimmer. This is what the last two of ten steps in Masterworking a single piece of armor is. If you wanted to masterwork a whole set (helm, arms, chest, legs, class), it would cost you 2,500 Planetary Materials, 1,000 Enhancement Cores and 1,000,000 Glimmer. And that's just for those last two resources you need. That doesn't count the fact that you have to use the resources you need ten apiece of on your armor just to get to the step where you have to spend ten of them for the other resource. Oh, and there's an inventory cap on both of these resources, both I believe are below 30. So don't get your hopes up on stockpiling. Just to sort of let you guys know what you're in for if you haven't started yet. Edit: I know you shouldn't expect to Masterwork an armor set in the first week. I know the mats drop from other activities. This post is about the fact that the community begged Bungie to tone down Masterworking cost and they responded by increasing it exponentially and complicating it.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Did you ever think that maybe you're supposed to go earn the end game currencies required to masterwork your gear, not buy them? Like come on people.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So is this if you buy every upgrade module? Why would you do that

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • Its not that bad. Do you people ever stop complaining?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by Doc-6: 10/3/2019 2:33:46 AM
      You and everyone who upvoted you couldn't be more wrong. Everyone who complained about masterwork cores since Forsaken, did it because they didn't think it should be used to LEVEL gear. People wanted to use the weapons they wanted to use, and they didn't think that should be an "endgame" requirement. [b]Masterworking[/b] gear is completely different. That IS a part of the endgame experience. The average casual who plays this game would hardly feel the difference between masterwork vs non-masterwork armor. It lies solely in the realm of min/maxing and should not be easily accessible. ALSO, you can literally earn prisms from playing Nightfalls, which are freaking Matchmade now. So instead of wasting your time on this forum, just play the game and earn them the old fashion way - by actually playing the game.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I didn't foresee this post gaining this much traction so let me say this. I haven't been entirely honest with you. This post isn't really about the cost of Masterworking gear. This post is more about the community's collective pleas for the infusion/masterworking system to be toned down being met with an exponentially more taxing and somewhat more confusing system. The first systems change pretaining to QoL since their split from Activision feels exactly like a change that they would have made under them. The Out of the Shadows ViDoc stated that Bungie wanted to give players what they want and let them play how they want but Armor 2.0 disproves that in a way that no other metaphor or example possibly can.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Edited by DextroseSkulfyre: 10/2/2019 2:16:50 PM
        I don't see a problem here. Bungie has finally taken a dev stand against game grinders that plow through new content then complain there is nothing to do. Take your time and enjoy the game.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        4 Replies
        • Take note that you will not be masterworking a decent armour set soon, if you are fool on you, this is literally someone crying over something they havent achieved yet, the dlc has been out for 1 day and someone thought this post was ok to post, a month or 2 down the line this post is irrelevant and you will figure out what you want masterworked, enjoy your grind guardians

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I didnt notice this when first I read your post but after playing the game all day today I saw the higher difficulty nightfalls have a chance to drop all of the Masterwork components required. Which will save a lot of time. And the higher difficulties have higher and higher drop chances so i don't think masterworking will be as bad as first foreseen

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Oh no are the casuals crying again?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          10 Replies
          • [quote]costed[/quote] [i]It was at this point that he stopped reading.[/i]

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            4 Replies
            • Yep. This is the ultimate game breaker. Bungie devs are insane asshats. They do the same shit with every itteration of the economy. With Taken King the infusion took dozens of pieces of armour to only increase the lightlevel for some meager number of points. When you came near the max, the process slowed, because that's how math works. I am not sure if it is real incompetence or malice.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              9 Replies
              • 16
                Seems about right. For every good thing bungie does there's always something completely stupid to balance it out.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • That's pretty typical for a "capstone" function in a game like this. You aren't supposed to be "masterworking" (Its actually increasing the Energy level of your armor now) any armor until you have a PERFECTED end-game build. Where you have armor with the perfect stats,and energy affinity.....and then you're just increasing the energy level of that armor piece so that it can hold the mods you want. Unlike with "Enhancement Cores"....this process should be expensive. Because---with the new levelling system---you'll be able to use that perfected armor set for the rest of the year. Because you'll be able to swap out your perks when you want....and you'll just swap IN a new Seasonal Artifact every few months. So anyone who is pouring resources into gear that they aren't planning on keepign---and using---for a very long time, doesn't understand the purpose of Armor 2.0.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  66 Replies
                  • You seem to completely miss the point of Armour 2.0 Your armour set ISNT THROW AWAY. Think how many armour pieces you've thrown away in D2 up until now. Countless. Masterworking armour now, is for your PERMENANT GEAR SET. Its sticking around, basically for at least the entire season. Masterworking all of them, will take a long time, yes. Because you're not gonna be masterworking 40 different pieces of gear. Most people will probably only ever do 1 full set, and 1 full set will probably be enough. Some people might do 2, or have another chest piece or whatever, just for convenience and not having to swap out mods, but that's it.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • It is expensive... I have sharded so many pieces of 2.0 just getting to 900. I dont feel they warrent keeping till max power can or is achieved. But i am beginning to create loadouts in some of the exotics like Orpheus rigs. What i created is better than stock Orpheus rigs. 2 days in and about 10 to 12 hours later im just trying to figure this expansion out.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Bungie reply: Not going to happen. I rather have enhancement cores be the focus on infusing our gear. Instead of grinding for more enhancement cores then using them to buy "upgrade" modules to do more upgrading to our gear. So far it's not a major problem but it is disappointment none of the less. I bet Bob from accounting suggested this systems for Shadowkeep. Blame Bob.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Even before anyone had "done the math" I knew Bungie had -blam!-ed up Masterwork big time. Apparently they also -blam!-ed up Infusion to be even more ridiculously expensive than it had already become in Forsaken relative to what it cost in Vanilla D2. Which means the [u]specific purpose of Armor 2.0[/u], the very reason [b]why[/b] they overhauled the armor system in the first place, has not merely been cast by the wayside, but has in fact become infinitely MORE of a problem. And the purpose was this: players were complaining that they couldn't use the armor they WANTED to use (i.e. the armor they liked the looks of OR the armor with the most beneficial perks) because of the POWER LEVEL. And how do we keep up with power level? Infusion. How do we get armor we actually like the looks and perks of in Armor 2.0? Investing a literal shit-ton of grind and materials into a piece of armor that drops with halfway decent stats because until we do we cant slot anything worth shit into it. [b][u]Just so the -blam!-ing thing can sit in the goddamn VAULT because we STILL can't -blam!-ing afford to infuse -blam!--all![/b][/u] The armor we WANT to use is still entirely useless because we can't afford to keep it RELEVANT to the power game.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Very informative, thanks! For me, it’s all about the slow burn. Some might want to upgrade quickly, but those costs are prohibitive to me. Spending oodles to infuse/upgrade along the way, or just wait for a higher-light item of the same type to drop... I’ll happily use the cheaper-over-time upgrade method.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • You don't HAVE to buy these things. You can simply grind, grow more powerful, and do the hardest nightfalls to get them as drops. /thread

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I dont understand Bungie's thought process with how gear is handled. Infusion used to be easy and fun, now it's far too costly to use until you get max-light gear. And now masterworking armor (something i agree, i never did before cuz it wasnt worth it) is insanely expensive, for no logical reason.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I don't think we really have a good handle on how common the materials will be in the wild or what constitutes a good stat roll yet, so it's hard to get an idea of how painful these exchange rates are. I'm not saying there isn't cause for concern here, just that it might not be as bad as it looks based on gunsmith exchange alone.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Just incase you guys didnt know, they want to slow you down. Just wait a few months to really dive in because they will patch it. So everyone who is waisting all their stuff will get screwed. Thats the destiny way

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Why did bungie complicate the masterwork system. People don't like more currency types. Keep it simple.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Just another reason i won't buy Shadow Keep. I left for 1 1/2 years, because of stupidity they blamed on activision. Guess what bunghole you can't blame activision anymore. This crap is all your doing. Just like everything else was in the past. Everyone uses activision as the boogyman. When in reality it has always been the developers.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I don’t know if I should upvote this because of your work, or downvote this because I don’t like what it’s saying.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  3 4 5 6 7 8 9
                  You are not allowed to view this content.
                  ;
                  preload icon
                  preload icon
                  preload icon