Roaming Supers need a kill limit for PvP only!
Upon activating your Super a maximum kill limit pops up in your HUD. Either you reach the limit or your Super expires.
Max (6) in Quick Play.
Max (2) in Comp, except for control or clash in Comp (4).
Once the kill limit is reached you are ripped out of your Super!
With this change PvE is unaffected, while PvP stays reasonably limited as far as Super kills.
I can’t stand things getting nerfed in PvE, while the changes were only necessary for PvP.
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That my friend is what we call, the Nuclear Option.
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Don’t go overboard. All they need is less damage resistance.
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5 in qp and 2 in comp? LMAO The max kill idea isnt bad but the max amount of kills must be 6 regardless of the mode.
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7 RepliesEdited by Asylum: 8/4/2019 4:27:50 AMHonestly they just need a health pool nerf. You start throwin kill limits youre going to see nothing but Blade barrage and nova bomb for panic effects, and 3 shot GG because range+roaming Adding kill limits (especially in PvE) would kill Virtually all titan supers (all but 1 are roaming) Nova warp Storm caller Spectral blades Arc Strider 6 shot goldy That would completely destroy these supers in PvE and make them pointless in PvP. You add kill limits 3 shot golden gun/tether and nova bomb would take control of PvP completely and titans would be useless everywhere except for melting point and rally barricade which with a warlock with luna boots the rally barricade is almost pointless to begin with In all honesty, the only thing supers need nerfed is the health pool. All high imoact snipers should 1 tap headshot, 2-3 guardians should be able to stop a super. You start adding kill limits and youre going to kill all but 3 supers in this game instantly and make them 100% useless, especially titans. As tgey sit in PvE titans are basically ad clear, thats it. Ive been power leveling my titan cause why not and found that they pretty much get out played especially in the super area. Bottom tree steike works great for ads, thats it. Stomo mechanic makes it useless for boss DPS, same for shield. Hammers is ok for boss but it does so little damage compared to GG/NB why bother there either? Rally barricade? Rift/well + luna boots makes that 100% obsilete right off the bat plus it gives healing/empowering and overshield. So no kill limits, just nerf health pool in PvP, adjust warlock and hunter supers to bring them up to titan supers for PvP, adjust titan supers to bring them up in PvE and be done. These nerfs to everything or nothing have to stop. Its a super, its supposed to be powerful, but when im on warlock i wont bother using my NB until the boss is low enough health to kill him, i stopped maining hunters because they feel to weak to me (i.e. i suck with them), and now that ive started leveling my titan ive had more fun in PvE than i ever have, i cant wait to cast my super just to knee the shit out of everything in my path. But this is all moot because bungie has already stated that all romaimg supers will be getting a nerf. And it will more than likely be both a health pool AND duration nerf and perks/exotics that give super energy on kills while in supers will be so worthless people will shard them immediately unless they have enhanced perks. So GG, youve got your nerf. Have fun when BB and NB take complete control of PvP
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6 RepliesSo if I thunder crash a group 1 will live cause kill limit. How about no
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Suppressor grenades or the Tractor Cannon will rip the supers out. I feel like each class should have a form of suppression grenades to mitigate this.
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I wouldn’t be able to stand kill limits there’s nothing I hate more than something I have no control over limiting my capability (for example I live in straya so my net is known to get a bit -blam!-ed now and then and it’s the worst knowing you are better than you are able to perform under the circumstances). Do I agree that some roaming supers need time reduced? Absolutely but that’s it just reduce the time don’t put a kill limit on, if you want your super to last longer or improve that’s where exotics should come in but not to the point where it’s ridiculous like when gwinsin vest was, more like how it is now where you can extend your super by a little but not that much
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2 RepliesLeave as is and stop complaining
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Uh, no
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Kinda wish one eyed mask would work with a super in pve but 🤡
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This is not going to happen so what the point of it . Just saying
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7 RepliesLiterally just make it like D1... no one complained about supers being too good in pvp or too bad in pve in d1. Why was anything changed.
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1 ReplySo in comp, you roll up on 4 guardians grabbing a control point while in nova warp, you hit them and only two die and your super ends? Nah fam, I'm good.