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6/21/2019 9:03:18 AM
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Bad move disabling matchmaking for heroic Menagerie

Menagerie has received high praise, and a lot of that has been due to matchmaking without having to get on the mic and not having to wait on an ideal 6 man team from lfg. Why in the world would you go away from that for the heroic version? Just to appease the miniscule, hardcore player base, so they can feel special about themselves? You should have just changed the encounters slighty, increased the difficulty where a wipe took you back to a checkpoint instead of orbit, and kept matchmaking. I'm probably not even going to attempt the heroic version because I know it won't be fun having to deal with the same mess the raids bring to the table. Bad move, Bungie. You need to move away from forcing people onto lfg to complete activities.
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  • Alright, then don't do Heroic.

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  • Here come all the clans swearing up and down they cant complete any activity without each other. It's too technical or difficult. Must be newbs and not remember VOG with no comms and randos. Get some skill and learn to lead. Or get good enough to carry. Matchmaking is fine. There are no call out mechanics.

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    • My question is, what's different about the loot to even bother with heroic?

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      • 1 bad person could ruin your run now you get a match made grp with 3 blueberries in it you are gonna be more mad about your matchmade grp than waiting or finding a kwtd grp

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      • Yes, this absolutely sucks for my group. We have a core 3 to 4 players.. Wpuld be great to be able to just matchmake in two randos. Just make it a 750 requirement for entry. Add vote to kick. As it stands all this does is limit access and create barriers.

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      • Some people still don't know how to trigger heroic public events or passing an orb to another player in the corrupted strike giving more damage. I see people yelling at their TV's because a rando is just killing adds and not doing the mechanic. If you wipe heroic menagerie, you get sent back to orbit and will have to matchmake again with a new group of randos if matchmaking was a thing. Think about the time you waste explaining everything to a new group if that happened. I say Yes to no matchmaking for these reasons.

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      • Everything about this post is wrong. Game benefits greatly from content that requires coordination and communication. You have a version with MM so just bugger off.

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          • Dude it's 770 enemies, extinguish is always active, and if u don't gain progress ur team gets kicked to orbit. Randoms rarely complete 2 encounters at 710 so there is no way more than 1% would complete heroic and it would create so many angry hate messages bc of that. I doubt 10% of teams will complete it honestly.

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            • I disagree there's randoms now that don't understand the concept of a boss with a white shield has a mechanic yet they still dump all their heavy ammo into it while it's saying immune .. it will be a very very very rare occurrence that a match made teams completes heroic .. and I would almost bet that bungie well end up having to bring heroic down a notch cause the community is gonna have a fit if they cant complete it ..

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              • Edited by Subzero_My_Hero: 6/21/2019 7:14:18 PM
                Lot of upvotes you got there.....LUL

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              • Eh. On the fence with this one. Menagerie is a great event for fun.... but, let’s face it. It’s hit or miss with random people. Yesterday I went solo with 5 blueberries. Completely annihilated the run, got triumphs done (time for all events, and for overall), hell, even melted the boss by the second plate (RIP triumph if all three plates)...... this morning I ran once before work.... oh my friggin god, I’ve never seen the biggest group of chickens with their heads cut off and shoved up their posteriors in my entire life (not to mention the one person who was AFK for the first two events).... So with harder enemies and extinguish, I say that matchmaking would just frustrate people more often because of group B listed above being the rule rather than the exception when it comes to Bungles matchmaking algorithms 🤷🏻‍♂️

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              • Disagree. The KTO conditions are such that I don’t know if I’ve even met them in normal mode, let alone heroic. Some things need to be LFG and not match made. Nightfalls are no longer the case, honestly, even though you’d still need LFG to run 5oS. But something like menagerie? Totally necessary

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                • i have liked that we have matchmaking in the normal version, the way that the normal mode has been set up makes it a challenging yet still pretty casual experience, especially since you cant fail that mode at all. but the heroic mode has been designed to be harder, most clearly you can see this in the addition of a fail state. you get dropped to orbit if everyone dies and youre sent to orbit and if you dont reach the boss in 6 rounds its game over. so you cant really manage to skid by with randoms whenever you want to. especially when heroic ends 20 light above the max. its very clearly designed for premade, coordinated teams. so it only makes sense for them to remove the matchmaking from this version of the menagerie, if you cant get a team for heroic menagerie then the normal mode will still be there, however now for the people that can go to lfg/ their friends and clan pages there is going to be something more that they can work towards completing.

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                • If I can barely beat 1 encounter with ransoms I don’t think I’ll be able to do anything with them in heroic

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                • Edited by Xienthius: 6/21/2019 7:05:38 PM
                  I think it's a great move. Solo's have a fun, challenging activity that resembles a raid. They are NOT removing that activity, and instead are giving clans and groups of friends a more challenging version of the event. The way this version is set out, it would make people bloody furious. People already dislike randoms. Posts on here will flood "if you dont know how to do heroic, stay the -blam!- out of it.". Hell no. Extinguish will always be active. You gotta be spot on with encounters. Not exactly a "matchmaking" activity. Hell. People were whining about Reckoning. And that's matchmaking. And people HATE it.

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                • I think it’s a pretty great move. They’re doing it to save you the suffering of playing with underleveled and unexperienced randy’s in a much harder and cooperative activity. Finding a team should be no problem at all.

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                • If they had a way to implement optional matchmaking, there'd be less of an issue, but their matchmaking is all or nothing. With their current system turned on, you wouldn't be able to attempt a five-man, for example.

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                • A 770 activity with randoms sounds like Hell beyond Hell, would rather not have that happen.

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                • I get that most 'rando' groups might not be able to achieve it but personally I'd rather have the choice. It's a 6 man activity so there might be times where I can't get 6 clan mates on at once. I'd rather be able to matchmake in there with the knowledge that it might very well be a wipe than not be able to do it at all. They should just put a message when you go into matchmaking to say that it's recommended to create personal teams for menagerie and matchmaking is at your own risk. Sorted.

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                • Yea id rather avoid being sent to orbit if we all wipe.

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                • It doesn’t bother me that much and mostly because you’re right, it’s just a circle jerk for the small amount of no lifers and YouTube creators for content. There is really no reward tied to the mode that is a must have and especially for what you’ll probably have to do to get them. Bungie will always take 1 step forward and 2 steps back (see IB). Oh well.

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                  Totally disagree. Some people can't even handle normal Menagerie, and really the only reason its abundantly successful without communication is because there's no lose condition. You can't not win at it. Its fun, sure, its simple to grasp... but a good portion of people generally only contribute by shooting things, not getting those mechanics down. Needing to get together a group and communicate in a 750-770 version of it is more than ideal. All I can say is, if you want to avoid LFG for activities that do not have matchmaking either join a clan or make friends.

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                • [quote]Menagerie has received high praise, and a lot of that has been due to matchmaking without having to get on the mic and not having to wait on an ideal 6 man team from lfg.[/quote] Eh, your opinion. I disagree with it though. I'm more inclined to believe that it's due to the [b][i]control[/i][/b] the player has with the activity as a whole. Sure, you can argue that having matchmaking gives you more control too, but that only scratches the surface. It's minor, for now, but will eventually have a role in the future, depending on the game's future. If anything, the matchmaking was more to get players in the activity as quickly as possible to spread the word on "good content", maybe get some more annual pass buyers in the process. More marketing, than feedback response if you ask me. Smart move. [quote]Why in the world would you go away from that for the heroic version? Just to appease the miniscule, hardcore player base, so they can feel special about themselves?[/quote] Ehhh you'll never get answers to that lol. Best not to overthink the questioning and form an upset biased opinion in the process. It isn't worth your own time or thoughts. [quote]You should have just changed the encounters slighty, increased the difficulty where a wipe took you back to a checkpoint instead of orbit, and kept matchmaking. I'm probably not even going to attempt the heroic version because I know it won't be fun having to deal with the same mess the raids bring to the table.[/quote] Now there is some reasonable feedback! Why didn't you just start with that? Lol. Your feedback needs to answer certain "why" questions to be noticed and seen as critical. Otherwise you get posts that just bash you, or even insult you. You may get it regardless, but at least you leave no room to come across as "whiny" or what have you. [quote]Bad move, Bungie. You need to move away from forcing people onto lfg to complete activities.[/quote] Mix of opinion and feedback here. I can see this being re-worded to get the point across. Now to get back on that control point I mentioned, it really holds ground for a Heroic version, which is supposed to be presented as a "challenge". Since the goal, as a whole, is to reach the end and complete the challenge, it makes sense to give players control by means of forming their own teams before going in. (I'm talking, loadout, subclass, perks, mods, weapon types, group strategies, etc). There is alot that goes into making a good team in general. A lot of it is just repetitive interaction communicating with players. With Bungie saying how their game is going to go MMO style, these small, finer details will eventually matter alot, and there are players out there who have fun in tweaking that finest detail in order to lead themselves, and others, to success. So your milage may vary, but this move was presented by Bungie beforehand, they haven't strayed from it. They probably won't bend at all once it's out. It's best to work out with the system in whatever way helps you, and just watch the changes as they unfold (since it's inevitable) that way nothing surprises you in a bad way.

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                • Getting booted to orbit is a bigger issue than finding a team

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                • If there is specific mechanics that need to be talked about there is no way matchmaking would work due to people not having mics.. Imagine walking into a raid where only two people are talking.. It would never work..

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