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Destiny 2

Discuss all things Destiny 2.
Edited by Random: 5/23/2019 4:18:17 PM
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How about a pvp mode with no supers, gun play only

The anti mayhem, no supers, no nades just class abilities and gun play. *Edit- I see the troll patrol is out in full force lol

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  • Finally something on here that actually deserves an upvote. If people must absolutely have supers then I could see giving one per match. It would be cool to at least get this in the weekly playlist rotation.

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  • While I would NEVER set foot in it, I totally agree with this. I do think people who want that kind of thing should be able to have something like this.

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  • I've been saying this forever I think grenades would be fine just no heavy and no supers. I would never play anything else again

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  • I'd prefer SUPERS just be slowed the hell down in all pve. They go off way WAYYY too often. It's like all mayhem all the time now.

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  • I like the sound of that actually but I'd like no exotics too lol

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  • It would be become a dead playlist after 1-3 months. We can speculate all we want but combined arms died for a reason. Its like all the other novelty playlists in on other fps multiplayer. They never beat the main playlist because majority of people want as much power as possible to kill.

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    • How about a pure primary mode? Guardians only have white ammo. That's effectively what they tried to shove down our throats in the closing months of D1, and I really hated it... but some players liked it. Maybe offer them a chance to play the way they want... better than another 2-14-17 Abomination, anyway.

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      • Gives me flashbacks to the horrors of D2 year 1...

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      • Everyone starts with better devils and then other weapons are scattered across the map. Make running for DRBs or Wardcliff part of the strategy. Have a big open gulch for a map and maybe have a tank spawn for each team once per match

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      • Supers are a big part of Destiny and don’t bother me much in singularity. As a whole though I hate that killing in PvP is pretty much limited to supers, shotguns, exotics, and pinnacle weapons. There’s probably 100+ weapons that are absolutely worthless in D2 PvP. I get the logic of some weapons being better suited for one activity or the other, but there’s a ton of primaries that are legit useless in PvP and that’s ridiculous. Especially considering that many of them are useless in PvE too.

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        • I feel like alot of my deaths are usually to cheap super placements. Like, how am i supposed to outshoot a roaming super that happens 5 meters from me. And yet, my Tether takes forever to whip out with little to no super armor.

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        • Meh. I got halo 5 for that. No thanks.

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        • Sadly Wouldn’t happen it’s not causal friendly

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          • Suppression mode: - Start normally but with no jump ability and your grenade ability needs to recharge. - Super energy is only gained based on certain plays within the match (double kills, team assists, capture points, weapon orb pickup, medals earned, etc) - Supers no longer generate orbs for your teammates. - Grenade energy can be found in the form of charges placed around the map. - Critical damage is increased when shooting at an enemy in their super. - Shaxx is more vocal about the plays the other team is making (ex. warns about a specific super that an enemy just charged up) - Heavy is announced by Shaxx as it spawns in and spawns in many different areas. Icon does not appear to the players until 3 seconds left on the timer. - Introduction of more maps that resemble the old arena halo maps as well as larger more asymmetrical layouts.

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          • Hey Bungie, this whole thread is full of stuff that should be in Crucible Labs. Call this one Nerf Guns.

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            • Call it “Dark ages”

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            • You mean a hand canon/shotgun only playlist that heavily favors hunters(who have the best dueling class ability) ?

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              • Gamemode where we fight with no abilities, guns, super 4head

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              • No fusion rifles or shotguns. People really think those guns requires skill LMAO no wonder pvp is dead

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                • So vanilla D2?

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                  • D2 mission with no light. They had the mechanics why not make it into a game mode

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                    • -- GDPR: removed by user request --

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                    • Edited by Sweet Lew 88: 5/23/2019 2:53:25 PM
                      Sounds like Halo with no grenades. Destiny is all about the supers and abilities. also about random guns. That's probably why they don't do MLG.

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                    • Edited by Demon_XXVII: 5/23/2019 2:20:31 PM
                      No abilities, nor grenades, super, heavy or special weapons Fixed gun loadout (surprise when you land in weaponless, run for the cache) Headstrong & Travellers Chosen (damaged) Precision Kills Only 😆

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                    • Edited by Darth: 5/23/2019 1:22:06 PM
                      I’d say no class abilities, no grenades, no melee abilities, no supers, no special, no heavy. If you’re going anti-mayhem, go all the way for it.

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                    • Still would be totally unbalanced unless you can only queue up as a hunter. Meaning, hunter subclasses are built with traits that help said gun play and other benefits...invisible, better weapon handling etc...Warlocks and Titans not so much; more benefiting abilities like grenade and melee regen and such, which you want stripped out of the game skirmish. Totally lopsided. But my assumption is you already were aware of that. ;)

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