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4/2/2019 5:28:43 PM
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Those who say PvP should be removed are being incredibly narrow minded and selfish. Imagine if the PvP community said "let's get rid of PvE, imagine how good PvP would be without PvE balances ruining our experience!"
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  • Lol. If the pvp community said that and Bungie did it they would really be out of a job. Have you been here for the last 5 years??? Most people would turn around and say to the pvp only players that would say that saying that, “if you like pvp so much, why don’t you go play a game that actually knows how to implement pvp and have it function well because Destiny and Bungie aren’t those types of game developers”. Because that’s true. Many games out there do pvp very well. Some of those games are strictly pvp and some have pve elements in them. Destiny was sold and marketed as a PvE game with pvp. Pvp has been detrimental to the development and has now put it’s longevity on thin ice. The game could survive without pvp and the few players who think it needs pvp. The game would not survive without PvE, pvp player’s don’t have the numbers for it, they never have in 5 years.

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  • Well put sir!

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  • Sayonara, the 5% of the original pvp population that's left are those people that still enjoy the current sandbox. Aka, people that are more likely to push for changes that continue to ruin the game.

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  • I mean i'm not supporting bungie at all, but you act like bungie makes nerfs based off of forum posts alone. You think they aren't looking at the use of weapons and gear on their own? I mean seriously. And lets not forget that the PVE players have also cause their own handful of nerfs. Besides, the majority of the people who play this game play both PVE and PVP. The small minorities are the people that play PVE or PVP exclusively. To drop PVP from this game would basically be spitting in the face of the majority of your customers. I'm not saying that PVP hasn't caused problems, but PVE community isn't innocent either. Both are a part of this game, and i am very glad to know that both are staying a part of this game for D3.

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  • Edited by Jessee GG: 4/4/2019 3:24:15 PM
    No, I'm not acting like anything. I've been here since 2014 and know absolutely nothing will be done. That's why I have no problem telling others to move on at this point. PVP will simply never be good in this game because the sliver of remaining players are those that enjoy the current state and will continue to push for changes that limit the skill gap. The majority of pvp players have left a long time ago, and they were the only chance the game had to push for impactful sandbox updates. PVP just serves as a point of contention these days, get rid of it.

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  • i disagree fully with your assessment, other than the fact that nothing will get done. This is bungo we are talking about after all. However, This isn't just a pvp player vs pve player issue alone. This is a pve player vs pvp player issue where the pve/pvp players will lose out. Rather than removing a large chunk of what equates to game played time for many people, what they should really do instead is make sure crucible in d3 is more like it was in d1. Actually fun, actually engaging. Minimum team shotting required, the ability to go hero mode if necessary. This is why a lot of the pvp community has left, the crucible just isn't fun right now. Make it fun again, and bam! Everything is better! The only change i would make is just ensuring that any nerfs for PVP stay in PVP, unless it is also something that is ruining PVE. As much as I enjoy PVP, it hurts me to see weapons get nerfed for the PVE community to the point where nobody can use them for anything. It's also the reason we have so many peashooters in general in this game. The other reason for them leaving is how absolutely tedious and boring PVE has become. Most PVP players also play PVE in this game too. If the PVE is too boring and grindy, why would you stay to play this game when the PVP isn't even enjoyable? Thats not to say that we should have easier PVE content, but something needs to be done to make PVE less tedious. Things like the forges should be added alongside a DLC drop. I should feel strong against weaker enemies. Planetary vendors should actually update their inventories and sell new things with each DLC like they did in D1. Those types of things, you know? There is no reason to remove it fully. In fact, i think if Bungie promised everything i have outlined below, you would have more people coming back to the game. you'll get some people back with a full on drop of PVP, but you will also lose a fair chunk. I wouldn't play anymore, and i am someone who enjoys both aspects of the game. So in Summary: Step 1: Make crucible more like it was in D1 Step 2: Balance PVE and PVP separately so that PVE players are not impacted when something is too strong in the crucible Step 3: Build a more engaging, less tedious, but still challenging PVE landscape in which is more available to all players. Boom. Problem solved. Everyone is happy.

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  • Edited by Jessee GG: 4/4/2019 5:30:54 PM
    You're preaching to the choir man. I'm long past any hope of the pvp returning to a playable state. It's never going to happen, bungie simply doesn't have the talent to create an exciting sandbox. This has been shown through the years of regression. Bungie did nothing but double down on their terrible teamshot auto rifle meta as they lost the majority of their pvp scene in the few months after release. I'd prefer Bungie focus on their bread and butter, which is PVE. Also, it doesn't help that the game's balanced uniformly over both consoles and pc.

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  • D1 year 1 crucible was the most fun i have ever had playing pvp in a game. I felt like there were so many options, and the only weapon that truly needed a nerf was the original vex mythoclast (i mean come on that thing was stupid good!) Otherwise, it was an absolute blast. If they could go back to that, man, I'd be so happy. Also, what a sad day this is when this is something that i see posted: [quote] I'd prefer Bungie focus on their bread and butter, which is PVE.[/quote] From the game studio that basically revolutionized online gaming and has had two of the absolute best online multiplayer experiences in the history of games with Halo 2 and Halo 3. But you aren't wrong at this point. Even though most of the PVE content is very tedious and boring to get through, Bungie far exceeds here now as opposed to PVP. It's upsetting. Unfortunately though, i think the only thing this bungie will ever be focused on is their wallets. It's why we will never get immersive PVE experiences. Its why will likely not have a crucible similar to D1 ever again. Even with the drop of pvp, bungies focus will be on giving the least amount of content they can get away with for 10-15 bucks a pop.

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  • 5 percent? It’s a lot higher than that bud almost 50.

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  • HAHAHA, almost 50 lmfao. Considering the peak count was over 3.5 million and the player count declined under 500k, I highly doubt that. I would love to get you some figures that are up to date , but they're now hidden because they're so low.

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