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Destiny 2

Discuss all things Destiny 2.
2/19/2019 2:03:18 PM
1

Animations cut the flow of the game

Hi, I’m a Destiny 2 player/fan. I joinned my veteran fellow guardians last summer during the dawning festivities. So I could catch the last moments of year one. I have one character of each class, and I play with all of them depending on what I feel like. I very much enjoy all of them in deferent ways. I felt like sharing with you guys that Forsaken has been a blast! The opening of year 2... the amazing looking cinematics... the new intriguing and sneaky Scorns (those freaking exploding spiders)... the whole story telling with Cayde-6... the opening of the Dreaming City... the discovery of the ascendant plane... and finally the Last wish...! Seriously. Amazing season was season 4. And with all this joy and excitement came a lot of frustration as well. Since you guys are probably already working on the next Destiny game, I wanted to share some of my views on how things could be improved. So if you value any player’s opinion, keep reading. I’ll start right off: [b]Bouncy walls[/b]: it is no secret that walls make you bounce back. That is also one of the frustrating/challenging part of the whisper mission (mostly frustrating though). It might be more accepted in that specific mission because it became part of the challenge. That said, it doesn’t make it less frustrating when you randomly bounce back when jumping forward, because a tiny rock you didn’t see was there. Yes... a tiny rock. It happened to me so many times to get stuck in the most stupid moment just because my immortal guardian couldn’t lift his knees to step forward. Which brings me to another frustrating element... [b]Uneven terrain[/b]: it is too often that when purely walking, I would get stuck in stairs, on a small rock that’s on your path, or on a decor element lower than my knees. I mean... by now mostly all games that work a bit on there platforming animations have a mechanic of going up a ledge lower than the shoulders/hips. To me it seems so evident that this is now part of any gaming experience when exploring some kind of open world like destiny has. Right now, it’s too often that I get stuck in things I don’t even see. Or worse, [b]jump backwards [/b](when pressing forward) cause I was too close to that low ledge. And that makes me start hating that gorgeous décor you guys have spent so much time creating. Beautiful worlds btw! [b]Ledge grabbing[/b]: another mechanic I can’t wrap my head around. Sometimes it seems like the most ‘grabbeble’ ledges don’t wanna grab, and vice versa. It’s way too inconsistent and really not intuitive. Since platforming is much more present in the game since the whisper mission, the ascendant challenges or even strikes now, it seems to me that this is a problem you guys can no longer ignore. Plus, I’m sucker for platforming so... I’m pretty sure you guys know you can do much better. We are at a time where good video games feel fluid and responsive. Instead of, the stiffness becoming the challenge while platforming, let’s make it fluid AND challenging! Jumping is already hard enough... [b]Instant Supers Animations[/b]: did it ever happen to you, when you cast your Blade Barrage - Nova Bomb or Tether, that your guy just keeps moving side ways and end up casting it on a pillar/wall you didn’t see because... you play in first person all the time. Well that my friend is very frustrating. Especially in the crucible where your super recharges much slower! I mean of course you could tell me “just train! You’ll get better at it!”. Well yes, but wouldn’t it be even better if you were given the choice, during the animation, to readjust yourself after going to 3rd person?! I think it would. [b]Warlock jump[/b]: I personally love the warlock jump, except in few cases. See, to me the fact that, the timing of ‘pressing that jump button a second time’ influences the direction of your fly, doesn’t always works. Maybe it works better when going up (and not that much to be honest), but right now, what I call ‘panic mode’ moments, are basically deadly with the warlock. You always have to predict what your movement will be. And that’s just not realistic, not in the heat of the action. Instead of your fly going down if pressed jump too soon (or late, depending on how you see it), why not have your fly hover? Like when you fall and then pressed jump. That tiny time window has a huge impact difference and it just doesn’t make sense to me. Right now I’m just accepting death whenever anything sudden happens and pushes me off. That’s not fun. All this said, dear Bungie, the universe that you guys created is so incredibly cohesive. The weapons in this game feel incredible. The behavior/personality and animation of the enemies is really immersive. The sound design is amazing and contributes sooo much to the experience. The soundtracks are just freaking gorgeous, especially from season 2 on. And the lore is just deliciously intriguing! I can really feel all the love that you guys pore into this game. So here is my love, my contribution to make this gem shine even brighter! I hope someone will read this and find it helpful. Even if maybe everything I mentioned is already known.

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  • The only thing I like about apex is the movement system and I think they should look at it as an example for their climb mechanic.

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