Title says it all, in suggestion on the best weapons, weapon types, to used as well as subclass. Right now running a Hunter (613 light):
Subclass changes as I haven't found one that seems to work best
Kinetic Weapon: Better Devils
Energy Weapon: The shotgun that drops on Mars from the EP boss, sorry I don't remember the name.
Power Weapon: Was using a grenade launcher, as the Hammerhead seemed to slow.
No, I do not have Whisper of the Worm.
Anyway looking for suggestions on what weapons would be best to use, as again I solo play, PC Asia, and randoms I'm getting are making it past the first 2 stages but choking on the boss fight. I am questioning if they are using their supers early since I do remember seeing it and I never find orbs on the ground after using mine on the boss. I beat it once already, but now redoing for the mat to get blueprints for weapons.
English
#destiny2
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Tractor cannon works great in the heavy slot. Don't over look it's versatility. Match it with any other void damage for maximum burn. Thunderlord is also very good and Swords do work.
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You need one weapon for killing small weak enemies. One weapon for killing bulky yellow bars and one weapon for boss damage as a typical setup. If you have one of each of these it’s hard for any load out you pick to be bad.
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The exact same weapons we've been using since forges came out are still the ideal setups: Kinetic: [i]Anything[/i] (only purpose is to mop up red bar enemies quickly and get energy/heavy ammo to drop) Energy: Ikelos shotgun, Loaded Question, or Riskrunner Power: Thunderlord, Hammerhead, or Whisper The above loadouts work for all 4 of the forges and are common weapons most players have. Any combination of these things works excellent with any team regardless of their own loadouts or subclasses. I'd recommend avoiding rocket launchers, grenade launchers, and swords. The first 2 because you're more likely to kill yourself by shooting an enemy too close or an oblivious teammate walking in front of you at the wrong time, and bosses move around a lot so its easy to miss if you don't have any fast tracking. The latter 1 because swords are really only effective for maybe 1 or 2 hits before the warden will slam and send you flying away, and it would be a waste of potential high damage you could be doing on a warden if you're using it on small adds instead.