[quote]So before anyone throws a fit, I have Not Forgotten. I got a group, I practiced, I succeeded and died succeeded and died over and over again, got good as a team and got it.
Not Forgotten and Luna's Howl are way too forgiving and dominate the game.
The gun does nothing except discourage players from playing PvP, even in quickplay. I get it. Pinnacle weapons need to be strong and PvP players needed something to grind for, but these guns have gone too far in the right direction. Pinnacle weapons should be fun and powerful in the right hands, and 180 RPM hand cannons have a very low skill requirement due to their high stability and recoil direction. This normally results in a slow TTK, but LH and NF negate this entirely with 2 headshots and a body. Ace of Spades even requires 3 headshots to kill. This results in people winning engagements because they have the better gun, rather than the better movement and aim.
As for a solution to these guns, I have no idea. Nerfing them, removing then from QP, or altering them will be met with a bunch of anger and lashing out. My best ideas (not perfect by far) are:
1. Make them exotics. Maybe then people will have a harder time choosing them and their choice will matter more.
2. Make Magnificent Howl activate after three precision hits, making it a 4 shot kill on the first target and a 3 shot kill on the next, as long as you continuously hit crits.
3. Nerf the perk so it takes 3 consecutive headshots to kill. That way the gun isn't as forgiving and requires a larger amount of skill to use appropriately.
4. Make them kinetic weapons. The best primary shouldn't be able to he pairs with the best shotgun in the game honestly. (Precision shotguns need a rework. Dust Rock Blues has very few downsides compared the aggressive frame shotguns.)
5. Decrease their stability and recoil direction significantly. The guns can honestly be spammed and be affective due to the flinch the cause and their stability and recoil direction and still be very, very effective. This is especially true in team engagements, but is also true for 1v1 engagements.
6. Combinations of those above.
I hope the guns aren't nerfed into the ground, but some adjustments are necessary. I don't even use mine.
Edit: The other solution to this issue is one I completely forgot to mention. Buff other hand cannons. 140s should kill in 2 crit 1 body. Balance the others from there. 180s should probably stay the same or have more recoil.[/quote]
Just make the gun accessible via a quest line that doesn’t involve competitive playlist or create weapons equally as good for people who play other activities. Nightfall players can get a auto rifle they can bring into quick play with the same ttk. Raiders get a pulse that can 2 burst people, all activities can present a overpowered primary to bring into quick play. That would be fair. I can’t stand the comp playlist but enjoy quick play, so for players to get low skill weapons which are sooooo overpowered doesn’t seem right. Bungie better make thorn 2 tap again since it’s exotic and will dethrone Luna’s and not forgotten.
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RIP Scout Rifle users.