Do you have feedback about Gambit? We want to hear it. If you could change anything about the mode, what would you change?
We are looking specifically for tuning changes and "Quality of Life" updates for Gambit. Even if you don't fancy yourself a designer, feel free to share specific things you like or dislike about the mode. Thanks for sharing!
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#feedback
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Can you rework the requirements for the Light vs Light triumph please. The gambit invader meta has changed and nobody uses their supers while invading anymore.
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Competitive gambit idea Rules: 125 motes to summon primevals No envoys or primeval slayer More enemies and stronger ones Invading has no wall hacks and reduced overshield Less announcements from Drifter
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1 ReplyMore 2x and 3x infamy
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Edited by The Mungolian: 1/29/2019 5:30:36 AMTL;DR Heavy ammo needs to be either more scarce or you need to be able to lose it. Getting mowed over by heavy is about as interesting ans mowing the other team with it. Not only are heavy and special ammo drops partially RNG based, but even if both teams have heavy ammo the invader can easily blindside the entire other team due to how fast heavy weapons kill. Even if a player's overuse of their heavy while invading costs them enough DPS that they lose the round, They wont notice and that doesn't make getting obliterated any more fun. Other things - While this criticism isn't in any way exclusive to gambit, there aren't nearly enough gambit weapons. - A lot of maps have a terrible spawn area that makes it easy for the invader to spawn camp - invader spawns have a similar problem - enemies wandering out of their areas makes it difficult to find a safe area to engage the invader - boss knockback attack is too strong - rng ammo drops have massive impact on DPS and therefore the outcome of the game - pvp light advantage is pointless and kinda dumb
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2 RepliesGame is far too based around invading. It decides the outcome of the game. Invaders have too many advantages (overshield, can see where everyone is, can see exactly how many notes you have). Sometimes they spawn with direct line of sight to you so straight away you get one shotted. Invading is too focussed on long range attacks. This is because you can see where everyone is at all times. At least remove player markers after an invader gets their first kill so they’re forced to come in closer for some varied combat and not just sit back with queen breaker/sleeper/crooked fang. Why does a crappy regular cabal hit me once and suddenly I’ve lost all my shield with a small bit of health left? This is from a crappy red bar enemy. Why do I pick up a few motes and suddenly every enemy becomes hyper aggressive towards me? These sort of mechanics are incredibly tedious. Primeval stomp. It hits THROUGH solid objects. Run in with ikelos? Stomped. Run in with hammer strike? Stomped. It’s an overused, tedious mechanic. Need some different enemies or modes or something. The whole mode has become quite stale. Maybe a mode with 4 banks requiring less motes each. Each bank that gets filled unleashes a mini boss on the enemy? Or some sort of multi level mode you fight through where some of the levels is all out PvP and the last team surviving gets a boost or time advantage into the next section.
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1 ReplyPulsing wall hacks for invaders instead of constant.
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In game modes like Gambit and iron banner... allow a primary and heavy exotic to be carried at the same time
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1 ReplyEdited by Blade: 1/27/2019 11:56:10 PMOff the top of my head, it would be cool if you’re playing solo not to go against a 4 stack. Three rounds seems like a lot sometimes, especially if you’re just casually playing for bounties or for the title. RNG isn’t fun, it’s never been fun and never will be, can some adjustments be made to the servitor? It spawns decently after the changes but if you lose every time you see it, it kind of sucks. Can we please have some sort of notification system in place I.E. the drifter that tells people to turn in if they are holding on to a lot of motes for no reason at all and for an excessive amount of time ?
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1 ReplyEdited by 1987 GM Sunraycer: 1/29/2019 12:19:29 AMMy friend and I recently came up with the idea of hardcore gambit. The idea is that it is harder yet you are guaranteed a powerful drop after every win(ties are possible) during the pve stage you are not told where the enemies are spawning so you have to search, the Enemies are also prestige difficulty. When you invade you would still have a shield buff but you don’t know where the other team is. Primevils will also have 3 envoys. (phantomfighter08 and domo-won for credit) You can reply if anything should be added or taken off, thank you This is copied of my friends past post
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Like actually buff nova/slowva bomb and stormcaller and not the crap that the TWAB was. Also nerf one eyed mask
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What have you guys even done to TLW. The RoF.... this hurts! 😪
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[quote]Do you have feedback about Gambit? We want to hear it. If you could change anything about the mode, what would you change? We are looking specifically for tuning changes and "Quality of Life" updates for Gambit. Even if you don't fancy yourself a designer, feel free to share specific things you like or dislike about the mode. Thanks for sharing![/quote] This is really doing my head in, Primevils should not be killed within seconds, simple as that! I am fed up of working arse off in rounds, only for either my team or opposition to melt the boss in less than 5 seconds! Why not just have Gambit being a fight against the boss - cause it’s -blam!-ing pointless having rounds where we collect motes! 2/3 minutes a round = boss dead in less than 5 seconds! You ask for feedback, but we get no acknowledgment from you whatsoever - you claim to value us, but you don’t even have decency to reply to any of the posts! Just before the next part of the AP is being released, you ask us now for feedback! Everyone is saying nearly the exact same thing, and we have been saying this long before you asked for feedback! What did yous do, nerfed Sleeper and took away buff from trailing team, that is all you did! Did you do anything about melting the Boss within seconds - no, did you do anything about other weapons that people complained about - no, did you do anything about ‘matchmaking’ - no, did you do anything about Malfeasance Boss- no! I really hope Anthem lives up to peoples expectations, cause yous at Bungie needs a serious wake up call - too long now, you have taken it for granted that their is no other competition!
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A curated load out mode like we have for the Prestige Leviathan raids. This eliminates many of the unbalanced factors of Gambit. Don't have sleeper or Queenbreaker? That's okay, the loadout is a primary handcannon, secondary fusion rifle, and power Rocket Launcher. I think that this would not only help in keeping LFRs in check, but would also sometimes force guardians to play out of their comfort zone and try something new. I think it would work very well on a weekly rotation. I think if Gambit wants to be seen as anything other than Queenbreaker the game mode (Maybe actually competitive?) I think this is a good place to start.
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2 RepliesLol Fake caring at its finest
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15 RepliesIt’s annoying AF. You have quests specifically designed to encourage ppl to invade as much as possible and kick the sh1t out of each other. It’s just another way you try to force pvp on everybody. It would have been a fun mode without the invasion aspect. Or have that as an option. Just a race to beat the primeval. It’s ridiculous getting your primeval fast, and then you can’t do a thing to it because there are constant blockers AND ppl invading like maniacs healing the boss. And the last stage of ranking where losses give you nothing at all... whoever thought of that should get a swirly.
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REMOVE LINEAR FUSION RIFLES FROM THE GAMBIT GAME MODE COMPLETELY!
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Less invasion portals during the primeval stage. Either disable or reduce the effectiveness of heavy ammo drop perks, I have noticed that is where I get the majority of my heavy ammo from, drops rather than the timed spawn block. Finding ways to prevent coordinated teams to nearly instant melt the Primevals also needs to happen. Also, here are several common scenarios I think should be worked on. [b]If one team has a primeval summoned and the other team does not:[/b] Either increase the spawn rates of high value targets or have them drop additional motes so that the losing team can spawn their primeval more quickly. [b]If both teams have a primeval spawned: [/b] Keep the bank up on the losing side and allow adds and envoys to drop motes to send additional blockers. Blockers are annoying and dangerous, especially if you're not focused on them, which is why I think they would make a better and more fair interference tool compared to constant enemy invasions. This also presents an additional risk/reward decision for the losing team in terms of mote collection and banking; especially with primevals, envoys, and adds being clustered around the bank. If the losing team catches up, allow the other team to now deposit their motes. Allow for the leading team to also collect motes as well, if a player is able to survive the onslaught of the primeval and sent blockers with 15 motes, they deserve the ability to immediately deposit. Cap the number of blockers that can be sent to avoid overkill, such as 3 small, 2 medium, and 1 large blockers. Also, say that the winning team is now losing, don't force them to kill all the blockers to bank, avoiding them and the primeval to bank should be sufficient enough. Finding ways to allow the losing side to interfere with the winning side through some way other than invasions should be a top priority.
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In my opinion I feel gambit would be better off with less notes required to pull the prime evil, and the prime evil stacks should just be let go of. Without those damage buff stacks the prime evil is pretty tanky, however with them he's easy to annihilate with anything at or above x2
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There is something deeply, horribly wrong with the way the game handles Gambit matchmaking. The result is there doesn't seem to be such a thing as an average Gambit player -- there are people so awesome they might as well be war gods incarnate, and there are people so terribly bad you're amazed when they manage to figure out which end of the rifle they should press into their shoulder before taking a shot. But there's literally nothing in between those extremes. People are either awesome or terrible, you NEVER meet a mediocre Gambit player. And the matchmaking system just makes it worse -- if you have 8 people, and 4 of them are awesome and 4 are terrible, why is it that the game usually decides to put all 4 awesome players on the same team?!?
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1 ReplyIf you consistently pair me in matches against clans, I’m not going to stay in the gambit match. And I wouldn’t expect anyone else to either. Which creates an even more negative experience than before because once we understandably leave, the match is even more one sided. Pairing clans against solo players ruins the experience for everyone involved in more ways than one. This applies to crucible too. Please stop this. I would much rather wait five minutes to find a decent match than consistently get a quick guaranteed to be one-sided match. When clans play, everyone brings Queenbreaker, everyone’s co-ordinated, it’s like leading pigs to slaughter. I’m not gonna be that pig, and I think it’s ridiculous you have a penalize system for leaving the matches, considering the extreme disbalance. At least allow the option to load into a fresh gambit match, or your old one. Not just the old one. People leave for a reason. Maybe have the matchmaking system consider weather that player played against the three clan players last match, and if so, pair them with the clan this time, not against, and break up the other solo players to separate matches.
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It’s mostly good. Having a competitive PvE match was a much-needed addition to Destiny. The Invasion aspect is good. I’m not saying it’s not frustrating as hell, because it is, but I actually like that as it mixes things up. There are a few things I would love to see, though. [b]Stage Selection/Voting[/b] Please have some way to select, or at least vote for, the stage and the enemy race. Some maps are great, some are annoying. And sometimes you are trying to go for a particular enemy type, whether for a Triumph, HVT Triumph or just becuase you feel like there’s a certain enemy type you do or don’t want to go against. Maybe have a vote on the Defelict prior to initial transmat. Put that time to use and let people on vote on who to fight against. [b]High Value Target availability[/b] Please, [i]please[/i], make these show up more reliably. There’s a triumph about killing HVTs for each race. And not only is it RNG as to who you fight against (see above point) but it’s then a further RNG as to whether the damned things spawn. [b]Modifiers[/b] Maybe have some rotating modifiers (and restrict them to weekends or every fourth week or something, so that “vanilla” is still an options) that mix things up a bit. Things like ability regen speed, elemental strengths. Heck, one modifier I would love to see every once in a while (but also would [i]not[/i] want to be a permanent fixture) would be invasion restrictions. So that the same person cannot use their team’s ports consecutively. Just for a bit of occasional variety and to make people have to think on their feet. But not all the time, as I know some teams tend to dish out roles and have a constant invader. Stopping that completely wouldn’t be good, just the rare occasional curve-ball. [b]Match Length[/b] Something has to be done about this, as the three-round matches can feel like a drag at times. I’ve seen a “Sudden Death” Primeval-only third round suggested but I think that would take a bit too much away from what makes Gambit [i]Gambit[/i]. However, shortening the third round by only requiring 50 (or maybe even 25) motes may help a bit. [b]More Maps[/b] Heck, dig out some old D1 locations. They may not be active mission ot Cricible zones anymore so why not have the Drifter “borrow” them for Gambit? Variety [i]and[/i] nostalgia.
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Shift the focus from Invading and back to a central point of PvE and PvP. [spoiler]And remove Enhancement Cores from Infusion, please and thank you.[/spoiler]
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Let everyone play it rather than just forsaken players. Increases the pool of players and gives something for the non 50s to do otherwise after 2 months I'm pretty much done everything with all the content you've removed from the other base game and other DLCs
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If I buy the game on another platform, can I have all my stuff?? Level gated or not can I bridge my vault or somethin.............m...mmmmm Just ran the endgame.... Some people would have 2 runs for all characters every week.........as if it would t be the case? I dunno I wish I could play with all my friends and still have my gear
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It’d be damn nice to not get sent to orbit minutes away from a win in a three round match, or at the very least get credit towards your bounties that would have been completed but now will be expired. It’d also be damn nice to have access to actual customer support rather than a b.s. help forum that never gets checked.
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Please turn off power advantage so that everyone can use any weapon they have!