For me, and just my opinion, the game has design problems. I will explain shortly.
The nature of the game is that it wants to be a lot of things, but it doesn’t master any. Art wise it is superb and gameplay is great. It has a lot deep detail, can’t argue with that.
RNG:
I learned to grind and farm, since probably Final Fantasy 1. I would just stay in one area, for hours, killing the same IMP or Wolf, over and over, so I could level up, gather items and then try to kill the all powerful Marlboro.
Some level of grinding and farming is required in almost every game out there. With other games you would do it, so you could defeat a powerful boss that would give you a unique reward and/or get a piece of armor/weapon that was worth the effort. But, what you wanted was basically guaranteed. Many of those games also have a level of RNG. A particular boss may drop a unique item that you want/need. You would farm that boss for hours, but since it is the only source for that item you know it was basically guaranteed that you would obtain it.
Now comes Destiny’s take on RNG. Mostly everything in this game is obtained via RNG. Everything is a roulette in this game and it is obnoxious. Nightfall and nightfall drops RNG. Gambit and Malfeasance quest items have RNG. Seals requirements have RNG. 1,000 Voices drop is RNG and so on and so forth. Even buying with money an engram from Eververse has RNG. The only items out of this RNG loop are quest specific items, and I’m highly grateful for those. Getting the Whisper with friends was a blast, but getting my 10th Blast Furnace with slideshot and field prep is idiotic and frustrating. The RNG in this game is just a leashless monster that can’t be tamed.
I do not know what the solution to this RNG conundrum is. I do know that it is designed to keep you playing for a long, long time. At the end, I am just so tired, that finally getting that “reward” makes no difference, it creates no emotion other than apathy. I could care less for that item now.
650:
My 3 characters are 650 and I opened the 3 forges with the 3 toons, and I see this as a problem. Reaching 650 is not the problem. The problem is that once you get to 650 you feel stuck. I have thousands and thousands of planetary materials and thousands and thousands of vanguard/crucible/iron banner coins. I have almost 30 prime engrams, and a bunch of powerful engram bounties including Iron Banner completed bounties, just there in the pursuits. There is no incentive to redeem them. I will not get anything that I don’t already have. I already have all “drop” exotics in the game.
In this game trying to reach 650 is a problem and being 650 is a problem. My friends keep getting the same weapons over and over, and what they are missing to reach 650 in one of their characters is armor.
This game has no sense of balance. Highly frustrating to level up and frustrating when you get there, there is no incentive to do anything.
Also this game desperately needs new areas to explore and new maps, it is stale as it is now.
Vendors are worthless and stuck in Y1, it is ridiculous.
This game has the potential to become a real legend. It is full of great ideas but with bad delivery.
I remember seeing the Collections tab for the first time. It was a great idea. Being able to delete and clean up the vault, where I can just reacquire something later, via Collections is great. Then came the random rolls and you was not able to reacquire items that had random rolls. How stupid can that be, specially since most Y1 items became obsolete the moment Forsaken was available.
Then came the change to infusion costs and the enhancement cores dilemma. That is by far the most ridiculous thing ever in a game. It is still, to this date, a hot debate.
Destiny 2 is a game that can easily win game of the year awards and other prestigious awards, but it needs to evolve and change. It needs definition and balance.
1. Get rid of Y1 weapons and armor, except exotics, of course. I don’t want to see them in collections as they are irrelevant. This is not Destiny 2 anymore. It is Destiny Forsaken, make it so.
2. Give all vendors new, specific, weapons and armor. I would like to rock a newly designed failsafe inspired armor set with a Ghost that has her voice and antics (I can dream).
3. Make collections relevant to new items. Do something about reacquiring items with random rolls. Bungie created this problem by themselves, they can fix it as they are creative.
4. Do something about infusion costs.
5. New areas to explore, public spaces and maps.
6. Take a look at the RNG, it has a function, but that function can’t be to punish players and make them not care anymore.
7. Once you reach light level cap give an option to get something in return from prime engrams. Give me 5 cores for all I care, don’t know, something.
8. Make planetary materials relevant to purchasing new stuff from the newly introduced vendor options.
9. Fix loading times. Takes too long to load the UI.
10. Get rid of cosmetics from Seals. They just don’t make sense for a Seal from the beginning.
Balance and changes this game needs.
English
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[quote]7. Once you reach light level cap[/quote] What would you think about Prestiging your light level, like we do Valor or Glory? Would that be something anyone would like or would that be too much to re-do?
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Edited by Sircophagus: 1/3/2019 9:40:36 PMSorry for the double reply, but picture this: You reach LL cap and you get a notification, like the ones used for triumphs. It goes like “you have reached max light level. Talk to Ikora at the tower to get a reward” You go to Ikora and she has 2 crests, orbs, totems, whatever, where one can be applied to masterwork a weapon and the other to masterwork a piece of armor. You can choose one, select and apply to the weapon or armor. That will give some relevance back to Ikora and also give you a sense of accomplishment. Right now, you get to 650 with one and is like, “I have to do all this again with the other two characters”. Eyes rolling, 🤦♂️ and a deep sigh.
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That would be cool. I would like to be able to choose a piece of armor or weapon to masterwork at no cost, when you reach LL cap. Considering infusion costs, it is a fair suggestion. From seeing the season’s and annual pass introduction ViDoc, they stated that the LL cap, for every season, will go up by 50 points. I’m guessing it will go up to 800. I don’t know if I want to grind the next LL cap, it is a lot of work.
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I agree with you.
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Really good points but everytime I read these kinds of posts, I just keep thinking about how outdated their engine is and they probably havent updated it for D3. They are going to ride out what they have so they can wash their hands of this franchise. I have extremely low hope for this franchise, to see all it's potential in its 3rd installment if they couldn't even put put half of it in the 2nd. They give me no reason to believe the 3rd game will be "what we've all been asking for" or even a fraction of it...the burning stops for me when this annual pass is complete.
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Same!
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[quote]They give me no reason to believe the 3rd game will be "what we've all been asking for" or even a fraction of it...[/quote] Ahhhhhh..... remember when we all said that about D2? It didn't work out that way and, you're right, there is zero reason to believe that D3 will be. [quote]the burning stops for me when this annual pass is complete.[/quote] It stopped for me before the Annual Pass. I don't regret it one bit. All your other points I agree with 100%.
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I agree and feel the same way. I am not looking forward to a D3, really wish they would just build on top of D2, make it better and better. They did something good with Forsaken, which is demonstrating what they are capable of creating and delivering. Even if some things are flawed, irritating or just don’t make sense, they can actually deliver meaningful changes and add a lot of variety. The thing with Destiny is that it is all and nothing at the same time. It is its own genre. How to balance something which really has no set definition is and must be extremely hard. Only time will tell.
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I know some people maybe tired of hearing this, but bungie should never have agreed to sequels, imo, they should have just kept adding to D1. You had paths to progress through practically everything. Factions topped out i think 10 below max light with packages to choose from, strikes specific loot could get you to max light, nightfalls, raids, iron banner, etc. Everything you did made it feel like nothing was a complete waste. The infusion economy was much better. The loot was better and better looking, the list goes on and they scrap it all. They claim last gen was holding them back...fine but now with this gen, I don't see what was holding them back other than a slight upgrade in graphics but qol got worse? They have mostly ruined this game/reputation despite forsaken positive reception and I feel that's mostly due to how poorly the 1st year was received Their reputation for a huge amount of their player base is so far down the shitter, I don't see them bouncing back. I'm very interested to see what D3 manages to pull in after this. We shall see
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Some valid points, but sounds like you've played the game a LOT so at this stage, maybe a break would be good anyway?
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I totally agree with you. I have cut back, considerably, since I have no need to do flashpoints or anything related to getting powerful engrams. Mostly, just Dreaming City and Forges weekly stuff, as I enjoy those. And of course, helping my friends with their pursuits.
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I actually read your post and agree with you. Well thought out.
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Thank you for reading it and replying. This game can evolve to be one of the best games ever, it has the potential to do so, we all know so. Most of the frustration out there (forums, reddit, twitter) I rarely see it as “whining”. I see it as criticism to something that really makes no sense or has a bad design. Only time will tell. I am looking forward to that next “40GB” patch that will bring forth a rich new meaning to the game.
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This game really does have potential. Im still waiting to become legend and to visit "those mountains"... but it is a fun game.
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I posted it on Reddit and mentioned it in my post, but the solution to the RNG problem is having long-term goals. Adding a couple of cool weapons for, let's say, 50 and 100 completions would vent some of that frustration you feel getting a terrible roll on Blast Furnace again and again. Exotic ship is great as a bonus vanity reward, but it's terrible as a real incentive. Or we could get more scope or perk options on weapons we forge after certain amount of completions. That is called bad luck protection and is a long-term incentive as well. It's that nobody thinks about it.
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Things like this make a difference. There are ideas out there, the thing is the willingness of introducing them to the game. I understand, fully, the coding requirement implications that are needed. It is not easy, even for experts, but something needs to change.