The lack of stat allocation, skills, class ability variety, builds, etc. Content literally isn't hard. There's is no thought or skill involved. Not even in what gear we use. It's just equip the biggest most overpowered Power weapon and shoot bullet sponges. The enemies don't actually present a challenge and Raids aren't actually hard either. You're just following steps. There's no reaction time needed. This would be okay if stats were more extensive and meaningful and enemy attacks actually took into account how your character is built.
The over reliance on "friendship and power weapons" is just disgusting. Not only can Destiny not make character leveling and building meaningful, but it cant even present challenging FPS scenarios without dropping players into a f***ing open space with no cover, and AoE spam and trash enemies that do too much damage. This is not challenging. Its artificial difficulty.
Another problem is the game NEVER allows you to feel powerful. Power level scaling has a cap that ensures you can never have fun, go back, and obliterate an activity that once gave you trouble. This is literally THE OPPOSITE of what an RPG is supposed to do.
TL;DR Destiny fails as a RPG by having no smart mechanics, character building, poor upgrade economies, and poor weapon/build diversity and Destiny fails as a shooter by having no smart encounters (Closest you came was Shattered Throne but you shatt the bed with that due to its terrible final encounter) and artificial difficulty and bullet sponges.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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6 RepliesYep. In most RPG to ish games, the higher your level, the stronger you are. In Destiny you level up just to get on par with the bullet sponge hordes. How many 'Boss' encounters boil down to being constantly CONSTANTLY swarmed with adds, while chipping away at a decorative wall of HP. A boss is supposed to be the main attraction of their battle, and that's why most fights often feel uninspired here. We need bosses that have better attack patterns, phases, and personality. Then they can throw their much loved Immunity and add phase.