What do you mean?
A single botched invasion can lose you the match.
That being said, having a fantastic invasion right around the 25 and 50 mote area can steamroll over a team pretty easily too.
Also, you can pull a gambit from wanting to hold 15 motes... and then losing them because of an invader.
The gambit in the 'invasion spam' area of the game with the Primeval is that you're banking on pulling your team ahead rather than doing DPS.
Against two good teams, both teams can melt the primeval in 2 stacks if nothing goes wrong. Average teams can do it with 4 stacks after the invader is killed.
A single invasion is sometimes all you got.
In solo matches it's more spammy because the DPS strat isn't as planned out, but it can still be tense.
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The risk isn't in personal gain or loss while invading. The risk is in the swing of the match.
But again, this is more noticeable when it's team vs team with ironed out strats that are dead set on winning, each with a dedicated invader.
In solo qued groups... there's a lot more twist and pull that evens things out.
English
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Edited by Ogma: Destroyer of Worlds: 12/7/2018 2:24:02 AMI guess it’s because I solo. I’ve never seen it really warrant being called a gambit. I mean sure, if one of my team mates invades and gets 3 kills it payed off. The lack of their presence on our side doesn’t seem to have a notable negative impact though. I wouldn’t call that a gambit as much as I would just call it worth trying because if he fails he just spawns right back into the action. The “risk” seems too minimal to refer to it as a gambit, especially considering how frequent it happens.
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A failed invasion isn't too bad. But having a failed invasion, and THEN being slaughtered by a good enemy invader... That's the real blow. You lose motes, enemy team gets more motes to almost invade again (which, if they're smart, they time to when you guys have a decent amount of motes), wipe you again... and then you only have 30ish motes while they have a Primeval up. It can stack up fast. A lot of gambits are small and I think that's why they don't seem like 'gambits' to you. But that's how most of time it goes in real life. A lot of little decision, a lot of little chances, and if they go sour several times in a row you can quickly get destroyed. Most sports are like that too. There is rarely this 'big play' that absolutely swings or loses a match (unless at the end). But a small defeat can lead to more defeats... demoralize a team... and then cough up a hefty lose when they could have competed quite well.