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originally posted in: Way of the Buff Pt. 1
Edited by Meli: 11/3/2018 4:01:40 PM
3
I only play Wraith. I love it. But you hit a couple of nails right on the head. The game needs to know you’re holding crouch at all times. That means you should be able to proc Flawless Execution in the air, and it should NEVER think you’re not crouching when you’re holding the button. This much is unacceptable. Second, and this goes for all hunters, a fix to the smoke grenade situation is long overdue. It’s ridiculous how often I die due to the game arbitrarily deciding which ability I intended to use and getting it wrong. Hand in hand with this, the reticle needs to indicate when you’re within lunging distance. Short of this, you’re right, the smoke grenade needs also to trigger shattering strike. Third, for a subclass designed around invisibility, it’s unacceptable that invisibility doesn’t work under many circumstances in PVP. I’ve played games like Planetside where you are never truly invisible and must rely on being evasive, and that’s fine, but it should at the very least remove your name plate. This includes gambit. It’s unacceptable that an invader can see me effortlessly from across the map while I’m invisible. Again, if they spot the smoke trails and take a well aimed shot, fine, but the fact that they can see me through walls when I’m using my feature class ability is ridiculous. Finally, I completely agree on the super front. I’m happy that being invisible slows the timer, but it should not cost a giant chunk of energy to return to stealth.
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  • It's also ridiculous that the Dodge of this subclass tree doesn't make you invisible when the subclass is all about turning invisible . If the other two options have a melee or dodge that turns you invisible then wraith should have one too

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  • I like the thought but honestly that is perfect for this particular subclass. Flawless execution is a mindset and a playstyle. And it's a difficult one. It has the highest skill ceiling in the entire game imo. So no, it should not be as easy as a push of a button to get invisibility on this subclass IMHO, *BUT* (like a ***HUGE BUT) we should be more rewarded for having such high skill. That's called balanced value proposition. And making a balance and effective build. I appreciate your point but this is why I disagree

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  • Good post is good! 👍

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