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#feedback

Edited by Spawn: 10/21/2018 12:08:34 PM
74

Tether is EXTREMELY underwhelming

I've main a Hunter for a very long time, but now things in Crucible are just getting ridiculous. I hope a dev or SOMEONE who can do something can read this and take what I have to say into consideration. First off. The Tether for the Hunter, as the topic title says, is EXTREMELY underwhelming. I can vouch for many upon many upon many Hunters who use the Tether when I say this. Why is it that the Tether is viable when used in anticipation instead of a reaction? <<< I've clipped so many videos of me shooting my tether and hitting an opponent DIRECTLY, but my opponent still has a last ditch effort into killing me with their super. It never fails. I'll shoot my tether at an incoming *Novawarp(which seriously needs a huge nerf(I'll address that in a bit as well) but I still get hit with the blast. An incoming smash Titan, gets shot by a direct Tether and still can shoulder charge. ^^Novawarp is fast just like the Dawnblade, the teleporting takes VERY little away from it's super energy, the armor during activation is way more durable than another roaming super, and the blast radius is WAY larger than a full scale Sins of the Past and it's cluster radius) When the description of the Tether says it will instantly shut down a super, it doesn't. But a Titan's suppression GRENADE (which definitely shouldn't be able to shut down a super) is WAY WAY more effective than a Tether, nobody wants to use the Tether. ^^ Add a timer to the suppression detonation, I say ^^ Now that I've addressed that, this next part is what I'm concerned with: Hunters have NO way to regenerate health like a Warlock, not do they ever get granted an overshield. We Hunters had >>>>>ONE EXOTIC<<<<<< that granted us health. Finally. But it got nerfed to the ground... Now, no one ever uses it, because it's became more useless than the Lucky Pants exotic. Hunters aren't the fastest. Warlocks are. Hunters aren't the most durable. Titan's are. Hunters can't regenerate health faster than a Warlock or Titan. Golden gun is the ONLY super that isn't granted an armor boost. Yeah, it one shots. ALL SUPERS ONE SHOT(FYI for the haters). Hammer Titan launches some pretty accurate throws because of an EXTREMELY large hit box + blast radius from the hammer. AND upon a kill is granted the SAME, if not, BETTER than the Wormhusk ever could. Warlocks have MANY ways to recover health. ... Yet, they couldn't handle a Hunter having health regeneration. So it got nerfed. In the most recent hotfix, the Stormcaller had an issue where during super activation with their backs against the wall, the Kamehameha blast would glitch. Good thing you fixed the issue with the Nightstalkers' Tether getting stuck on walls even though my crosshairs are in the complete opposite direction. Oh, wait - that didn't get fixed. Spectral Blades are pretty cool, but still very underwhelming. When the Spectral Blades have ZERO range to the knife slashing, everyone can very easily out maneuver them.. Out maneuvering a Hunter easily in ANY aspect shouldn't be "easy". Us Hunters literally have nothing going on for ourselves. Twirling the new staff drains way too much super energy. Blade Barrage seams to be the only decent thing. But when Shards of Galanor or ANY other exotic drops for us, come on. -Warlocks have one-shot grenades with their new tree class. -Titans have one-shot melee with their shoulder charging ... Hunters can't one shot ANYTHING outside of a super. I figured the new Tempest Strike for the Arcstriders would be a one-shot too seeing how in the description it says "a devastating uppercut". ... Really guys? It's as devastating as a screen door on a submarine. It's just a fancy melee attack. Still takes 2 melees to kill a guardian, guys. Sigh... Make Hunters great again. I hope people read this and consider what I had to say. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • A dev needs to at least read over this. Just saying.

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  • especially when titans can throw out a grenade and do the same thing. I just knew nightstalkers were gonna get suppression grenades smh.

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  • Ok, as a Warlock main, I’m opposed (obviously) to nerfing Nova Warp, or any class, for that matter. I do see your point in the necessity of buffing Hunters, though. I think that nerfing something doesn’t take the magic out of just it, it takes the magic out of [i]the whole game.[/i] Buff tether and other Hunter abilities, but don’t nerf Warlocks or Titans because Hunters aren’t in a great place right now.

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    • I agree, just buff the Hunter. Make the bow faster and act instantly. Make throwing knife one shot in the head and we’re good. Also, since you nerfed our shade step, we should get it more often then the other classes. We didnt get any love, just nerfs. To be fair, from posts similar to this but the classes flipped.

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    • As a Hunter I agree about the tether needing some love but totally disagree about nerfing other classes. Nova Warp might be to strong but people complained like you during D1 about things being to powerful and because of that when D2 dropped everything was weak. And Destiny lost a lot of its magic. So stop asking for nerfs for other classes we’ve been down that road and it almost killed the game.

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    • Couldn't agree more. Hunters supers are so laughable it's pathetic. Bungie would know this if they actually did their damn job and tested their game for once.

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    • Tether the super in pvp has always been shit. It’s just the mid range game that everyone liked.

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    • I stopped playing my hunter and went back to being a 'Loc main. Hunters are slow, squishy, less maneuverable, and weaker than both Warlocks and Titans. The Blade Barrage is good. Bungie, that means leave it alone. The rest of the hunter is crap and needs serious work.

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      • Buff the Tether. Extend the Drain on Golden gun(Still drains fast whether its 3 shots or 6 shots) Fix Spectral Blades(Hit detection sucks for those. When I use them, I end up behind the enemy, whether it's another guardian or an NPC) As for Exotics. I'm cool with the drop rate being the way it is. The year 1 exotics everytime I get one needs to go. Besides the Quest exotics (Malfeasance and Wish Ender) I've gotten 2. Cerebus+1 and Two Tailed Fox. I've also gotten the Wish ender to drop as an exotic in a raid. That was disappointing. I dont count Ace of Spades and Chaperon being forsaken exotics simply because they were in D1.

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      • Edited by MrRampage11410: 10/22/2018 7:34:01 PM
        I agree. the hunter is really rubbish to play right now. I just wish they'd do something with the Nightstalker super. it is awful in PvP and meh in PvE. I fully accept my role as a support character in Destiny but I don't understand why the one shot tether doesn't kill on impact in PvP. Your opponent has you at their mercy while you are busy jumping in the air, gliding along the ground and preparing the fire your tether; at them. I don't often get killed during activation but I usually get killed after activation and before I hit the ground. It is so frustrating that I cant even land one kill with my super if I'm running that skill tree and that brings me on to another topic about the tether about what counts as a super kill. Tethered enemies that are tethered by your super should count as super kills for bounties. the fact that it doesn't is so annoying. I mean whats the point in it being a super if what it does, doesn't count as being "super". Its been like this since D1 and its always been a nightmare. Also void grenades need a buff, all of them. The void grenade is rubbish even on impact it doesn't even take way their shields unlike a pulse grenade that has a ridiculous radius and damage out put ( did the first raid not tell you something about that if a player only needs two pulse grenades to kill a dog?).

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      • Agreed for the most part, Hunters are definitely the weakest right now (again.) Spectral Blades need a duration and speed buff. Whirlwind Guard should not take as much super energy, and the slide strike should probably send people flying or something. I don't really know if it should one shot, that's kind of the Titan's thing, they're melee/close quarters focused for the most part. Hunters should definitely be more nimble and agile though. That's their role as a class and it should be fully fulfilled. Their base class mobility should be higher than the others (if it's not already, I actually don't know, but I don't think it is.) The dodges should recharge faster, as well as throwing knives. And their jumps need a bit of improvement in my opinion, just more maneuverability in the air when you jump. As a Hunter I don't feel like a quick, nimble, little rogue anymore. I just feel outclassed and slow, I don't have any cool tricks up my sleeves, I can brake your ankles here and there but not really like I should be. Playing a Hunter has kinda lost its spark to be honest. Anyway, that's it. All I wanted to say. 🐳

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      • Tether is critical in phase two of last wish.

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      • If there's anything i can offer for advice? Don't bother recording bullshit. I used to do it with this and Halo. It accomplishes nothing, and wastes your hard drive space.

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      • Add 2 more seconds to GG if we can’t get a OHK against supers.

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      • Make Hunters great again.

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      • 0
        Yet I see meta loadout hunters with lunas howl, boratheon shotgun and stomp ees dominating matches. Thats the meta loadout. You must be a bad hunter. Hunters have the best mobility and jump. Not warlocks. Warlocks have the worst jump in the game we cant just instantly cheese jump 20 feet in the air mid fight and shoot accurately. Hunters also have easily get to the 5-6 resiliance stat so I dont know how a hunter can complain about resiliance. Warlocks have to sacrifice mobility or resiliance we cant have both at high. Warlocks have bad intrinsic stats apart from recovery, which does not help during a 1v1. High recovery makes no difference while youre shooting someone, mobility and resiliance does. In terms of stats what you want is 5-6 res, 2-3 rec, and the rest mobility. The reason why tethers are the way they are [b]even after being buffed[/b] is because theres a certain way youre meant to use them. I dont main hunter but I even know its not meant to be used as a panic super. Its called way of the trapper because you have to kind of set it up like a trap. Shoot it at a wall and itll show up like an enemy on the radar. In any case, I agree the quiver tree and spectral blades need a buff. But hunters are intrinsically the best pvp class for their jump and stats. Again, you say all this yet I see hunters more than any other class and many still domimating matches.

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        • Edited by TotalDramaGamer: 10/21/2018 11:12:53 PM
          Your blatant over exaggerations of the other classes make any chance at gaining sympathy go out the window. For instance, I agree, Tethers are underwhelming. Even in PvE (single shot shouldn't the only good one). But your post is so riddled with ridiculousness, and calls for unneeded nerfs, I can't even bother to try and support it. So here's my contribution... [quote]Why is it that the Tether is viable when used in anticipation instead of a reaction? <<<[/quote] Because [u]it's a trap.[/u] The point of a trap is anticipation. You don't galivant off into a cave to literally throw bear traps at a bear... you set them down in the woods and hope they step on them. [spoiler]Don't throw stones in the glass house.[/spoiler]

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          • Edited by COMBATICUS: 10/21/2018 9:34:51 AM
            I was playing D1 earlier this week and I've noticed when you tether an enemy it gets stuck on them and if the enemy moves it tethers anything close by. But the tether in D2 doesnt stick to enemies like it did in D1. Also in D1 they buffed tether in pvp as well to one shot on direct hits. Idk why tether is so underwhelming in D2

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            • I agree the tether needs work. Also, buff throwing knives.

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            • The whole POINT of warlocks is pretty much regenerating health. Hunters are meant to be quick and agile and have more mobility, but more squishy. Each class has its own strengths and weaknesses

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              • Typical biased post and this is the reason why no one will take you seriously, basically all I saw was “Hunters are weak, titans and warlocks are overpowered!” Grow up.

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                • I think you may be using shadow shot as a panic super, which is not where it really shines, they are traps shoot the first tether to trap then the second to kill, the tethers have a slight delay to become effective. Leave titan supression nades alone, If ANYTHING replace one of the hunter nades with is aswell it would suit the subclass better than the others imo, the shadow stalker subclass is all about trapping and stealth and can be very deadly in the right hands.

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                • [i]Looks at Victorious Veteran emblem stats.[/i] [i]Makes note of numbers shown.[/i] [i]Warlocks have been defeated less. Hunters most.[/i] [i]Ponders.[/i] [i]Must be because Warlocks are literally the best thing in Crucible and have less deaths due to nigh invulnerability.[/i]

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                • Prepare for the anti-hunters to show up and try to force you into thinking that hunters are ridiculously OP and need more nerfs. (My thoughts on hunters in the spoiler below) [spoiler]Honestly, for the most part, I agree with your post. Suppression nades should still cancel out supers, but tether needs to be buffed to cancel supers immediately and tether enemies faster, if not instantly. The arcstrider uppercut needs to one-shot, because it’s basically a shoulder charge with extra requirements (you have to be sprinting to pull off a slide in the first place) and the explosive knife should one-shot head-shot as long as the aim assist and magnetism are reduced. From what I’ve seen of Way of the Wraith, he smoke bomb needs to be buffed, spectral blades need more range and better hit detection (reminder that sentinel shield still needs better hit detection on the melees too). The Blade Barrage should actually be nerfed a bit, it basically launches two better-than-nova-bombs (it seems to have a bigger blast radius and you do get to pull off two of them, so maybe tone down the blast radius), and the parry on Arcstrider should use less energy and the x3 damage buff should last longer. This concludes my thoughts on hunters[/spoiler] Before people get mad at me for just being “another salty hunter”, I main a Titan.

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                  • preaching to the choir bud, I main hunter, haven't gotten a pvp super kill in forever.

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                  • Edited by BeerMeYouWill: 10/21/2018 8:26:57 PM
                    The tether was designed as a support class with PVE in mind not PVP. Quiver on the other hand......

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