Yeah played around 10h now with that gun and even if i really like the look and handling this gun is utterly underperforming for an exotic.
A good PvE solution would be to, get rid of the 5 borrowed shots and make it a more chain reaction thing. Every target with a burrowed slug in their body chains a Void Explosion to all enemys in a 2m radius upon the 5th slug is burrowed or a target dies prematurely. Kinda like a mix from Riskrunner and Graviton Lance. This would implie a different fun way to get a perk procced and has some nice value to it even in pvp or single target situations. The Gambit Dmg portion should be removed as i truely believe a weapon esp. a exoctic should be always a good pick regardless of content. Rework this Gambit Perk to a more supportive perk, each burrowed slug decreases the Kinetic dmg resisten from all sources by 1% for 3s. This way you have a bit team support and your 2nd - 5th shot deal a bit more dmg. Maybe give a stacking dmg resistence debuff for the Slug explosions aswell to further bring in some skill sceilings and to bring this weapon on par with AoS/Sunshot.
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I originally thought a good buff for the weapon would be to have enemies effected by the explosion take reduced damage. However debuffs don't stack withother debuffs and if you brought this into any sort of PVE content where you need to melt the poss with melting point or shattering strike the debuff from Malfeasance would override the other debuffs.
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Thats prob. not true. From my understanding the strongest always overides the lesser ones. But i don't see why you would use any exo handcannon in these activites over better power exo ?