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#feedback

Edited by Spawn: 9/6/2018 10:33:06 PM
122

Masterwork cores shouldn’t be used for infusion

I really don’t mind the increase in legendary shards, didn’t use them for much anyway apart from infusing. But cores already had a purpose of there own, why use them for anything other than masterworking? An idea would be remove this feature or add some sort of bounty that rewards a decent amount of them. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • Infusion cost is something we have seen a lot of feedback on and will continue to monitor as players progress further into the end game. Thanks for sharing your ideas.

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    • its farking annoying

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    • This is exactly the reason why I am not currently playing or buying the new overpriced expansion. I'm not going to spend time running around titan to get 4 alkane dust every hour. Not to mention the rate at which masterwork items drop. It's crap. You can't just add that after letting us infuse for basically nothing for the first year of the game.

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    • I don't think masterwork cores should be used for infusion unless Bungie was to make getting the cores easier. As of right now, our main source is Spider (In my opinion) which the price doubles after each purchase.

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      • When are you removing the Masterwork cores from infusion? Just hot fix the game already and remove it. Stop delaying, this is stupid.

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        • From a knee-jerk messaging standpoint, I agree; they're masterwork cores, they're for masterworking. But thinking about the way the new economy's likely to go, I don't know that this is really going to be an issue long term. You figure nothing needs to be infused until you're near the soft cap (other wise you're wasting resources doing it over again). And you figure, since all the Year 2 armor has perks, you can just scrap your legendary Year 1 armor, since it's objectively worse. Year 2 weapons have randomized perks, so odds are you'll end up finding new guns you like better than your old ones, meaning there's not likely to be a real pressing need to infuse anything but your favorite legendary guns. Really, I think we're only looking at needing to infuse exotics and a few of our very favorite legendary weapons one time each to the soft cap. After that we're infusing our way to the hard cap, but that's in the end game, where gear and resource drops are highest. And if it's true that infusing like into like is way cheaper, and same into same is ever cheaper than that, then could be we don't actually have THAT many things to infuse at massive expense. There's probably some room to adjust the economy here and there, and Bungie will probably make those changes in the next few weeks/months, but I'm not super apprehensive about how it is right now. Could be I'm wrong, but I get the impression a bunch of folk jumped to conclusions real quick on this issue, and they maybe didn't put very much thought into it ahead of time. Wouldn't exactly be unheard of here. : p

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          • you can buy the cores from Spider with your shards. its not that big a deal really

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            • Yeah.. uh no... play the game. Full masterwork gear should be difficult and coveted. Not everything is handed to you on a silver platter. Millennials....

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              • I just think more reliable methods for obtaining them is all that's needed. That adds opportunities for gameplay, too. Perhaps there could be a Daily Lost Sector in the Flashpoint that grants a small bounty of Masterwork Cores--that'd be a good way to ensure we're still coming back for those

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              • In my opinion, I believe the masterwork cores should increase through activities: Strikes, Nightfalls, Heroic events, and maybe world chests. Having an increase in masterwork cores would benefit those who are wanting to upgrade their "god" roll weapons.

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              • 17
                Masterwork Cores for infusion was a bad call on Bungie, now no one will keep a masterworked weapon or armor piece because the need the cores. Plus no one is going to purposely masterwork a weapon or armor pieces costing what it costs now for cores. Masterwork cores will be coveted for infusion. they took what was "special" about masterworks and wrecked it imo, because they had to add something else for currency to the infusion process. The glimmer, shards and mats were good enough.

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                • I agree completely. This is absolutely going to punish players that are just now jumping into D2 straight into Forsaken, and it feels like an arbitrary decision to use masterwork cores for infusion. Since the grind from the soft cap to the hard cap is going to be so long this time, that alone will consume a lot of our legendary shards even in the old infusion system. This doesn't feel like a step in the right direction.

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                • Edited by Venium: 9/6/2018 9:03:59 PM
                  No matter what you crybabies say of how we are crying about not liking the new grinding system. Yet I am a D1 Y1 veteran, and this is really unacceptable material costs just to infuse my gear to a higher level. I'm supposed to around 501, but I'm 466, and since I'm nowhere near the amount of mats I need (not including Legendary shards and glimmer) and the only true way of getting mwcs(Masterwork cores) is buying them from the spider bro. Love the character, hate his prices, so I just don't bother. And even if they don't change this issue, which is exactly what I think, they should at least resolve it. How so??? Well if you remember D1 Y2 (glorious times ☺️), or heard of it. Or you didn't I'm gonna tell you. If you over leveled (Leveling up over the max, in order nowadays to obtain bright engrams without using the paid in-game currency, [i]silver[/i]) you would get 1 item of the sort called a [i]"Mote of Light"[/i] which (Since you had to level up your gear to actually use the perks of weapons, items and ghost shells, like [i]Dragonfly [/i] in D2, or in D1 terms, [I]Firefly[I/]). But, you could actually use the item for infusing as well just like mwcs! And you only had to use one of them per item no matter what it was. And [b]BAM!!![/i][/b] Instantly better, not expensive what so ever. I wasn't even interested in it, but I reached the max level in that game, had most of what I wanted to wear... Equiped! So... Why not do that for this situation if it isn't fixed, or changed? Everytime you level yourself up, you get a good 2-4 mwcs! (Bungie would choose 3 probably.) So you get some eververse loot for sum style 😎, and you can grind for some cores to level yourself up! Honestly just an idea I came up with, hopefully some people agree!

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                  • What I think is -blam!-ing bullshit is that we can't farm masterwork cores through raids anymore. That was the best part of knocking out a few raids each week, was getting the almost guaranteed cores when you break down the duplicate gear drops. Now the drop rate went from 50% to 10%. Thank God I have over 100 cores, but knowing I can't farm them anymore changes tactics up a bit. With that being said, I still have only infused about 4 weapons, and that wasn't until I hit 500. I'm not an idiot trying to upgrade my legendaries to 450 just to get a 460 blue drop 5 minutes later, lol.

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                    • Edited by RoachB0nd: 9/8/2018 1:58:24 AM
                      So I wasted my hardworking masterwork cores just infuse crappy weapon and armor.....[spoiler]120 MW flush down the drain.... all that hardwork gone to wasted...[/spoiler]

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                    • Edited by Silence: 9/8/2018 1:10:39 AM
                      The cost is terrible...

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                    • -- GDPR: removed by user request --

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                      • A maximum of one, anyway. Pumping a blue into an exotic, I can see a price of 1 MWS being paid. But a purple into a purple, no. Glimmer, shards, and planetary materials is fine.

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                      • Lol, go back to fortnite. Obviously a game that involves minimal planning is far too difficult for you to understand.

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                      • Edited by Venium: 9/7/2018 9:28:47 PM
                        [spoiler]And by the way to people on the opposite side of this post..., there is a lot more us "complaining" about the infusion problem, then you guys saying "it's fine the way it is." Or "Just buy them from spider." Or, my personal favorite. "StOp CoMpLaInInG!" It's gettin old.[/spoiler]

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                        • I agree. The cores are far too taxing, when you want to level gear for a specific purpose. I don’t want to use a poorly rolled weapon, or one I don’t like, simply because the infusion cost is not worth it

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                        • I agree that masterwork cores should not be required. Everyone who likes the change will say "they aren't hard to get and it makes sure you only infuse the gear you really want", but surely if the idea is that it requires more resources to do those things, wouldn't it be enough to simply increase the number of legendary shards or redeemable zone currencies you need for infusions? In fact, that already happened; not only are cores noe required but the previous material requirements were also raised. I see this as a more one-or-the-other issue. Either increase the existing requirements or add the requirement for cores. Doing both simply makes it a slog for people who are near soft cap, though doing only one would have a similar result to what we currently have but without the hassle.

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                        • AGREED!!!!!!!!!!!

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