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#feedback

8/19/2018 11:20:41 PM
6

How to Hard Light

Mix of Hard Light and Last Hope/Last Dance. making the excuse of the “screen shake” unacceptable. It’s dumb if a weapon is so “hard coded” it can’t be fixed delete it and make a new one. Much like you did with Red Death to Crimson which is way better now anyway. Alternatively this weapon could also be a Rasputin Ikelos weapon there’s no sidearm and Ikelos has seraph rounds which is the same thing as hard light minus the bonus damage. Maybe an ornament at the very least The Gun •Last Light > Volatile Light(Seraph{if made by Rasputin})- 3 Round burst. Rounds Overpenetrate and Bounce off hard surfaces. Ricocheted rounds have extra damage. > Fundamentals - Hold (Reload) Switch between Energy Types > Masterwork - Ricocheted Rounds have increased Target Acquisition The no damage fall off isn’t necessary with this weapon being an up close damage type.

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  • I’ve never understood what makes Hard Light so hard to use for so many people. This gun is cake to hit with.

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  • As it stands now Hardlight is just a worse version of Uriel's Gift. Reducing the screenshake so it falls more in line with the Precision archetype of AR would make it feel like an actual Exotic. Let's hope the catalyst solves this. We need more competition for Graviton Lance.

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    • How to hard light in 2 steps. 1 put it in the vault. 2 infuse it with a better rifle.

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    • Its great for pre-firing corners..... Really tricks out the camping type of players.

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    • The shake is there because without it the lack of damage drop off would make is a laser auto rifle. This has been explained a bazillion times of the past 4 years. [quote]The no damage fall off isn’t necessary with this weapon being an up close damage type.[/quote] Then is would be a shit exotic.

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      • Or...just make it usable...

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