The guy who did the [i]music[/i] was the biggest loss? Are you serious? Perhaps you're not familiar with the guy who spent years writing the story for this franchise and quit in protest and took the story with him, Joe Staten
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Joe Staten leaving was an indication the whole project was falling apart at the seams. Marty did write a story via his music as well, it was the collaboration between all those talented ex Bungie employees that gave us so many hours of fun play.
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I turned the music off before I finished the campaign in D1 and before I fired a round in D2. The music means nothing to me
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He actually did a lot for bungie, trust me
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Yeah, I'm sure chopping up his work a year before the game was released in 2014 set well with him. He must have left this company a very happy man.
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He saw the writing on the wall
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I still believe that Joe's story would have made more sense with the traveler being evil, or the traveler being a machine meant for evil that was powered by a being of light trapped inside. After almost 4 years I'm still confused as to what the story was ever supposed to be. At this point I don't believe that Destiny has ever had an identity. Whatever vision there was for Destiny was lost with the original people behind it gone. R.I.P. Still like playing D1 though.
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Edited by Unforgiven: 2/23/2018 1:49:32 PMThis is first I'm I heard this about machine being made for evil with a being of light trapped inside. This actually sounds kind of cool. But if that is true it would kill the surprise so how do you know what Joe Staten was planning?
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Links to 2 articles, kind of long reads but good. One does state potential plans for an evil traveler and or guardian. I personally threw my own spin that having the light trapped and powering an evil machine might make more sense. https://www.google.com/amp/s/www.forbes.com/sites/insertcoin/2014/09/29/destinys-lost-story-reveals-a-very-different-game-prior-to-launch/amp/ Not the exact article I remember but it touches on some points. Either way the original 2 hour long supercut as it was called which was the presentation that Joe and team put together to show their plan for Destiny was not we'll received. When they decided to scrap the story that's when Joe left as stated in the article below. https://www.google.com/amp/s/kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731/amp
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I wholeheartedly agree.
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Edited by vmondude: 2/23/2018 2:50:47 AMWell, yeah you’re right there. That does trump the soundtrack. But Staten’s story was axed and he left before D1 was released. I just meant what we actually experienced and lost.
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You don't know if they kept some parts of his story for later games.
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Edited by vmondude: 2/23/2018 2:28:09 PMWell maybe yeah, but we don’t know who has rights of ownership and what use is allowed by Bungie. I mean I doubt he’d have done 3years of work on it, for them to just steal the story when he left.
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Just because he wrote it doesn't make it his property if he did it on company time.
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Yeah probably, but he’d been with Bungie since before Halo 1 so he could have had something in his contract to protect his work. Who knows I guess
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If you are making the product for the company you work for, you do not own it, they do. While it is your work, it isn't your property.
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Music is not nearly as important as a good and coherent story
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Are you saying D1 had a [b]coherent [/b]story? lol
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I never said that, only that a good story is more important than music
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Before the higher ups gave Statens story the axe, yea. They made a frankenstory out of what he created.
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Edited by vmondude: 2/23/2018 2:58:46 AMOh no, I know that. But we’ve never had a good story lol. We actually had epic musical production and now we’ve just got background music. That’s what takes away some of the depth of the experience. Not saying it would be a good game if Marty had stayed, the game still sucks ass, but at least it may have kept us involved. I’m just waiting now until the next dlc and eventual sandbox fix before I’ll bother playing it again. I still love the music in D1 after 3+ years D2’s music feels repetitive already.