Its a cool idea but in a socially oriented game, i dont see it working, for example how would raids work, am i gonna help my mortal enemy destroy the traveller, or is my mortal enemy enemy going to tag along while we kill oryxs third cousin
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In that case maybe there is a bigger enemy than the darkness that the light and dark have to fight together to beat maybe? And the campaign is for the light guardians figuring out that the dark guardians are good, and the campaign for the dark guardians is trying to get the light guardians to realize that cuz they need help or something!