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The end is about 50% cosmetic grind. Whether that's eververse or raid shaders.
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7 RepliesI’m not a fan of microtransactions but I don’t mind eververse. You get rewards for playing the game and can dismantle the rewards for currency to buy what you really want Where’s the issue?
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2 RepliesEdited by bandito--24: 12/12/2017 12:15:08 AMEververse is becoming a problem for me and many others. I wish i could purchase an emote rather than playing slot machines to get the one i want. I have turned in close to 50 engrams since DLC and did not get 1 exotic emote. Really want the sweeper emote, but wonder how many hours of gameplay it will take to get one. I am guessing +/- 250 hours more. lol. Not worth it. Not quitting the game, but this will be a game i play on the side, rather than the primary game I have played for over 3 years.
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like clan invite
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Dude the entire game has become eververse by design. But I will admit the Infinite Forge is a welcomed endgame addition. May be grindy but at least you KNOW you’re gonna get something new and cool and unique for it. The one exception from RNG loot.
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9 Replies[b]Bungie Defense Force[/b] coming in here and downvoting all negative opinions against Bungie. It makes me feel alive.
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Technically, this is true. As a hardcore vanilla destiny player and Warframe player, I can definitely agree. Endgame has a lot of different meanings to different players. Some may say its the loot and the might want to get the best possible rolls for every weapon, others may say it's to look good or in Warframe, we have a quote: "Fashion frame is endgame". This just means, once you get a high enough level or all the weapons you want, you can just focus on cosmetics that make your warframe look nice. and I can definitely link this to destiny.
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For someone who hasn’t played the game franchise since dark below, you spend a lot of time on the forum.
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9 RepliesNo. If it is then it isn’t that hard as you get them for free.
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If you played it, you'd know that the endgame isn't shaders and a different colored sparrow. Ooh, some shaders I won't use, big deal. Im disappointed, you usually troll better than this.
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False, there isn't currently an endgame and THAT is the problem
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5 RepliesI took some time away from the game, came back after DLC and have really been enjoying it. I dont see microtransactions as being an issue in the game, as far as I can tell it's still simply cosmetic. maybe the game isn't for everyone
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Partly false, the end game is the powerful engrams obtained through milestones, but pretty much all the cool looking things like sparrows, ghost shells, ships, shaders etc. are locked behind Tess and the point behind a looter shooter is to be powerful but also to look good and have cool looking things.
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And why is it the most unique looking armor?
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I love Eververse! It was the best decision they ever made. [spoiler]Too strong? ;)[/spoiler] [spoiler][b][i][u]KUPO!!!™[/u][/i][/b][/spoiler]
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77 RepliesLmao this is so false. This game has many issue. But the microtransactions are not one of them. And I'd love to know how they're the end game? They offer cosmetic armor. That looks nice. But is power level 10. Since when did that become the power level cap? I swore it was 335 and 305 before that? You have to infuse it with actual in game gear to even get it to sniff max power. Everything else? Can be earned in game as well by leveling up. Ghosts and speeders are nice so are weapon ornaments and shaders. But hardly needed for "end game" and this is all able to acquire without spending a dime. The end game is the milestones. Which is maybe even a worse option then the eververse considering it's a participation trophy to get to max level. But this is completely a false narrative. Which isn't shocking. You really have no life you continue to post on a forum of a game you don't play?
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Could make arguments for both. You earn bright engrams by levelling up and potentially trying to get all the stuff from them, without spending money. So if you look at it that way, then it’s true. But bright engrams don’t give you more powerful gear like the raid, raid lair, nightfall’s, heroic strikes, flashpoints, call to arms and trails. So in that case, it’s false. I’m not defending bright engrams, I’m just putting both arguments into perspective.
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It's Gears 4 all over again.
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It is kind of ridiculous how half the new items are in the loot boxes. Also still no raid ship or sparrow
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1 ReplyMore like Everspend. Tess can go suck a fart out of a hobo's ass.
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I can definitely see that. The majority of the cosmetic items come from Eververse and everything else is either not worth getting or take too long to obtain. Which is especially frustrating considering the focal point of the game is making your character look good.
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Edited by BL4DE RUNNER UK: 12/11/2017 11:32:31 PMPopcorn, Popcorn, Get ya Popcorn here. Sweet or Salty, come get ya Popcorn.
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46 RepliesEdited by TheArtist: 12/11/2017 1:02:29 PMTrue. In their wish to make the game more accessible, they took all the cosmetic "grind items' that used to be locked behind activities that had participation barriers (like Nightfalls, Raids, Trials), and took them out from behind that barrier. So what you have now is a common pool of "grind items" that are available to the player, AND THEY ARE NOW FREE TO PLAY WHATEVER PART OF THE GAME THEY CHOOSE. Craft their OWN personal end-game....and then have an opportunity to get those items as long as they continue to play. What they failed to foresee is how badly this would be receieved by the part of the player base that is externally motivated. IOW, they don't play for the fun of playing....they play for the fun of receiving loot, or the perceived status given such loot, To these players, overcoming those barriers is part of the appeal of those items. I-got-this-because-I-did-that. I get to show this off in the Tower, because I have it and you don't. With that "status" element removed, and the ease of obtaining the items...have diminished their value in the eyes of many in the player base. In short..... They made the mistake of crafting a game around appealing to the player whose satisfaction from playing the game is largely internal (which is why I've personally had less problems adapting to the changes.....the only value of any of this to me is how it looks and what I can do with it game playwise). But they lost sight of the fact that other people are motivated by different things, and for different reasons. So they made the foundation for the end-game incentive structure too narrow. To their credit, Bungie has acknowledged their error, and are in the process of starting to fix that problem. The planned changes are a good start. But they need to go further....but they'll also need time to do this.