I can sum it up in a much smaller wall of text:
1. RNG weapon stats and damage ranges: now every drop is something i look at and decide if it keep vs blindly dismanle
2. PVP only weapon stat standardization. easy to balance as needed
3. More PVP game modes, even something as simple as CTF would help
4. Armor needs a stat rework, only 3 stats and only one is desireable is a total fail
5. Power level needs impact rework how its measured since it i cant tell 200 from 290 when playing.
6. Reward system needs to move away from farming masses of tokens for ONE boring engram
7. Specific and advertised loot for underplayed game modes (like lost sectors,patrols, adventures, factions,strikes ect) on a rotation.
8.Add things to collect and a way to view those achievements, both pvp and pve.
To sum it up: PVP lacks interesting game modes, competitive metrics, and mechanics PVE lacks any form of progression or reasons to farm, loot is incredibly boring and therefore not an entertaining reward. Reward mechanics are also boring.
Bungie gets PVP's issues....but doesnt understand why PVE is boring. Showering us with more of the boring loot that doesnt matter past first drop isnt the answer, and the provided solution in that "we understand blog" clarifying they in fact do not understand.
PVP doesnt matter if PVE sucks, people are here for the loot farming first and foremost. TONS of dedicated PVP games will always do PVP better than a game like this....though the game does deserve decent pvp.
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Replying to all your points by number. 1.) it's like you didn't even try to read the post. 2.) what? 3.) see 1. 4.) agreed, I brought up weapons because I had an idea how to make it work. I think I stated in there that a similar system could Ben added to armor. 5.) while that would be cool, there are more pressing issues. 6.) see 5 7.) see 1 8.) I feel like that should be weapons and armor. A few good points and ideas, but I would appreciate it if you took the time to read said "wall of text".